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New Public Beta 1.05.59c of WitE now Available!

 
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New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 4:50:15 PM   
Andrew Loveridge


Posts: 584
Joined: 7/20/2009
Status: offline
Hello all,

We have a new Beta to try out. It is in the Members Club, and includes a large number of Aircraft Data adjustments, Rule Changes, and Bug fixes.

Please remember this is a beta, and feedback is appreciated. If you downloaded 1.05.59 beta, please discard that and use this version, 1.05.59c beta, instead.


V1.05.59 – January 31, 2012

    New Features and Rule Changes


      1. New Rule - During any Snow turns between December 1941 and April 1942 (inclusive), and any blizzard turns in March or April 1942, German attack CV factors are divided by 1.5. Any missed check (admin or combat skill) causes the attack CV to be further divided by 2. The displayed on counter attack CV will be divided by 1.5 during these turns.
      2. New Rule - Soviet units attached to a Military District may change their HQ attachment at no admin point cost (same as units attached to Stavka).
      3. New Rule - The Axis player may disband German units that are frozen if they have an x coordinate less than 20.
      4. New Rule – Air HQ will share their support for ground elements at air bases under their control. Note: Air HQs have never provided support for aircraft at airbases under their control.
      5. New Rule – Artillery (using on demand production) elements will not be produced for replacements if the element is not in a unit’s OB. Example: If a unit with 37mm AT guns changes it’s OB to one that requires a 47mm AT gun, no new 37mm AT guns will be produced to use as replacements (only 37mm AT guns already in the pool will be used). This will reduce the amount of production of soon to be obsolete equipment.
      6. New Rule – Tank Army leaders get +1 added to their Mechanized rating in combat rolls involving motorized units under their command.
      7. Rule Change (section 9) - Changes to National Morale rules:
      a. All Soviet units of size Brigade or smaller have a minimum national morale of 50.
      b. The elite bonus for SS units is now only +5 in 1941, +10 in 1942, +15 1943 and later.
      c. Shock Armies and Guards Armies no longer provide a morale bonus to units that report to them (instead they provide a bonus of +1 to their leader’s admin rating).
      d. National Morale of Soviets in 1942 is now 45. Starting with January 1943, the Soviet National Morale increases by 1 each month, until it reaches 60 in March 1944.
      8. Rule Change (section 7.6.2.2) - Changes to Command Capacity:
      a. Stavka and OKH now have infinite command capacity (they will never be considered overloaded). This is shown on screen as a command limit of 999.
      b. Soviet Army Command Capacity is changed as follows: 6/41-8/41 – 24 9/41-3/42 – 21 4/42-9/45 – 18
      c. Soviet Tank Army Command Capacity is changed to 15.
      9. Rule Change (section 21.1.10.1) - The Soviet Manpower Multipliers in 1943, 44 and 45 are reduced by 5 (so they are now 35, 30 and 15 respectively). Including changes in previous versions, the Soviet manpower multiplier table should now read 50,40,35,30 and 15.
      10. Rule Change (section 7.6.4) - The Command Range of Soviet Army HQs is now 10 (was 15).
      11. Rule Change (section 20.4.3.2) - The formula used to determine the Axis Rail Supply Modifier has been changed. The 168 in the formula has been changed to 165, slightly further reducing German supply deliveries due to this modifier.
      12. Rule Change (section 18.1.1.2) - Destroyed German units that return to play are given a morale equal to 30+(NM/4)+random (NM/4). The formula used to be 20+… There is no change in the formula that sets their initial experience.
      13. Rule Change (section 20.6.3) – The number of vehicles damaged and destroyed due to an HQ Buildup has been increased by 25%.
      14. Rule Change (section 18.3) - Static units that are below 60% of their TOE will automatically be treated as if they are in refit mode during the logistics phase. Players that do not want a unit to accept a lot of replacements should use the MAX TOE setting to limit the size of the static unit.
      15. Formula Change – Altered engineer values so that they are divided by 4 during a hasty attack and are 0 if the attack is changed to a scouting attack.
      16. Formula Change – Altered the ratio of vehicles damaged/destroyed due to supply operations from 80% damaged/ 20% destroyed to 75% damaged/25% destroyed.
      17. Formula Change – Changed the formula for exporting of ground and air equipment to Axis Allies so exports are 5% of the current pool instead of 50%.
      18. Formula Change – Reacting units (reserve and support units) can now get river/winter/first turn disruption effects.
      19. Formula Change – Improved support need calculation for air base units.
      20. New Interface – Added air mission composition information to the battle site (F11) Show Details display. For each side the number of aircraft performing the functions of bombing (or reconnaissance if a recon mission), escort, sweep and CAP are listed. Since version 1.05.18, a portion of escort may be assigned to the sweep function, which allows those fighters to attack enemy CAP first in order to gain air superiority prior to the mission.
      21. New Interface – The current required support for aviation units in an air base is now shown on the air base unit detail screen on the Support/Need line. Example: Support/Need 240/120 (AV 116). This is the portion of the support need that is needed for aircraft (as opposed to ground elements). Unlike the Support and Need numbers which are only updated during the logistics screen, the AV number will continually update during a player’s turn. This is intended to allow players the ability to better track the aviation support needed as they transfer aircraft to and from air bases.
      22. Interface Change – The game now switches to normal mode (F1) before the logistics phase. Also, the game turns off the map popups during the logistics phase.
      23. Interface Change – When displaying a unit’s current supply needs, the consumption need is now subtracted from the general supply need.
      24. AI Improvements – Many AI changes including reactivating and improving routines that look to create encirclements. Improved some cases where the defensive line forming routine was breaking down. Improved the AI’s calculation of possible attacks it could make. Improved the ability of the AI to track down and neutralize weak enemy units in its rear area. Improved routine that determines whether the AI player is on the strategic offensive or the strategic defensive.
      25. Formula Change – Increased the chance of equipment getting upgraded/swapped out if it is not in the current OB.

    Bug Fixes

      1. Fixed a bug in moving oil from off map locations.
      2. Fixed an HQ resupply bug and a potential overflow bug in the supply function.
      3. Fixed some bugs in the unit bombing routine. Tactical bombers and FB can attack targets with their forward weapons (low alt attacks). High alt attacks can use only GP bombs/rockets and fire (incendiary) bomb types.
      4. Fixed a bug that allowed escorting fighters on recon missions to take recon photos.
      5. Fixed a bug where the recon value provided by air flights could get incorrectly reduced. This should provide a more even distribution of recon results among units in or near the recon target hex.
      6. Fixed a few interface bugs where mouse clicks were not being recognized on the aircraft reserve filter dropdown and the right unit bar.
      7. Fixed a bug that was preventing units from surrendering during the logistics phase. Surrender is now possible if the nearest supplied friendly unit is greater than 25 hexes away.
      8. Fixed a bug in the Editor that was preventing the AI objective circles from appearing during the “set AI objectives mode”.
      9. Fixed a bug where the recon CV value was displayed on the unit counter even when Fog of War was turned off.
      10. Fixed a bug where escorts for ground support missions could get reduced in number in cases where a large amount of units were involved in the battle. Also fixed some air mission formation bugs.
      11. Fixed a bug where HQ units with 0 MPs (example: Military Districts) were not sharing their support.
      12. Fixed a bug where support units attached to combat units did not appear in the CR HQ chain and were not adding to the men/gun/afv totals on the CR screen.
      13. Fixed a bug where the ammo requirement was incorrectly calculated when flying transport missions.
      14. Fixed a bug where the production pools were not clearing when a nation surrendered.
      15. Fixed a crash bug in the Axis attack AI.
      16. Fixed a bug where some aircraft were glide bombing when they should have been dive bombing.
      17. Fixed a bug where the TOE of units could go above 100% when taking replacements.
      18. Fixed a bug where air interdiction of reacting reserve units could corrupt battle reports and statistics.
      19. Fixed a bug where destroyed units were not shown correctly in the battle reports.

    Data and Scenario Changes

      Scenario Changes
      1) Added a new small scenario, Demjansk Pocket 1942. This scenario is used as an example in the editor manual which will be released within the next 45 days.
      2) Changes made in the 4 campaign scenarios:
      • Updated the Panzerjager OBs in the order of battle to work with latest OB updates. Most significant change is that there is now a Marder Battalion that upgrades to Hetzers.
      • Added six JagdPanzer Battalions (1st-6th) that were formed in the late war for defense of Germany (Jan 45). They are Hetzer shell battalions that will get filled out with any assault guns.

      Changes in Device and OB files
      1) Miscellaneous facing changes for some ground element weapons.
      2) Miscellaneous changes to fuel and ammo costs for some devices.
      3) TOE(OB) changes:
      • 43a Guards Mechanized Corps (OB 84) renamed to 43 Guards Mechanized Corps;
      • 43b Guards Mechanized Corps (OB 85) renamed to 44 Guards Mechanized Corps and Last Year/Last Month changed from 43/12 to 44/10;
      • 43a Mechanized Corps (OB 91) renamed to 43 Mechanized Corps;
      • 43b Mechanized Corps (OB 92) renamed to 44 Mechanized Corps;
      • 44 Mechanized Corps (OB 120) renamed to 45 Mechanized Corps and First Year/First Month changed from 43/11 to 44/11;
      • 44 Guards Mechanized Corps (OB 143) renamed to 45 Guards Mechanized Corps and First Year/First Month changed from 44/1 to 44/11.
      • 43c Panzerjager Battalion (281) renamed to 43c Heavy Panzerjager Battalion and service life extended to end of War (no upgrade);
      • 41 Jagdpanzer Battalion (225) renamed to 41a Jagdpanzer Battalion (change made to add new Jagdpanzer Battalion upgrade path);
      • 42 Jagdpanzer Battalion (278) renamed to 42a Jagdpanzer Battalion and service life extend to 3/44;
      • 44 Jagdpanther Battalion (123) renamed to 44 Heavy Jagdpanzer Battalion with composition changed to 17 Jagdpanthers and 28 Jagdpanzer IVs and service life from 4/44 to end of the War;
      • TOE 075 - Changed 105mm howitzer from German (110) to Rumanian (268);
      • TOE 102 – Changed AAMG from Quad 7.92mm (252) to 13.2mm (265);
      • TOE 134 - Changed 105mm howitzer from German (110) to Rumanian (268);
      • TOE 167 – Changed from Mortar type to Artillery type;
      • TOE 273 - Changed AAMG from Quad 7.92mm (252) to 13.2mm (265);
      • TOE 282 – Changed from Armor type to SPA type to be consistent with other Assault Gun TOEs;
      • TOE 356 – Changed Panzer Pioneer Squad from 102 to 103;
      • TOE 357 – Changed Panzer Pioneer Squad from 103 to 104.
      4) Added to TOE(OB) file:
      • 41b Jagdpanzer Battalion (520) identical to 41a Jagdpanzer Battalion and upgrades to 42b Jagdpanzer Battalion;
      • 42b Jagdpanzer Battalion (521) identical to 42a Jagpanzer Battalion except service life extended to 6/44 and upgrades to 44 Jagdpanzer Battalion;
      • 44 Jagdpanzer Battalion (522) identical to 42b Jagdpanzer Battalion except equipped with Hetzers and service life from 7/44 to end of the War.
      5) Added the IS-2 M1943 (basically an IS-1 with 122mm gun) (0829) and SU-85M (basically an SU-100 with 85mm gun) (0830) and adjusted production dates and build limits and upgrade paths accordingly of IS-1 M1943 (0763), IS-2 M1944 (0759) and SU-85 (0766).
      6) To address the shortage/overage problems cited on the forum the following ground element changes/additions have been made (these should reduce build ups of Hetzers and Jagdpanzer IVs in the pool and reduce shortages of Nashorns and Jagdpanthers):
      • Jagdpanzer IV (32) changed from Tank Destroyer to Assault Gun;
      • Hetzer (39) changed from Tank Destroyer to Assault Gun;
      • Jagdpanzer IV/70(V) (41) changed from Tank Destroyer to Assault Gun;
      • Nashorn (38) changed from Heavy Tank Destroyer to Tank Destroyer;
      • Jagdpanther (42) changed from Heavy Tank Destroyer to Tank Destroyer, these last two changes to prevent Nashorns and Jagdpanthers from intermingling with Elefants and Jagdtigers.


      Changes in AC file
      Many changes to aircraft data as follows:
      ---
      GERMANY

      • Bf 109E-3 max alt up to 10.5km/34452ft, endurance down to 80min
      • Bf 109E-4/B upgrade path from Bf 109F-2 to Fw 190A, maneuver rating up to 34 (same as E-3, will be down by bomber mission), endurance down to 80min, max load up to 552lbs, max alt down to 32811ft
      • Bf 109E-7 max alt up to 10.5km/34452ft, endurance down to 80min, max load up to 552lbs
      • Bf 109F-2 max load up to 552lbs, max alt up to 11.2km/36748ft, cruise speed down to 500km/h/311mph
      • Bf 109F-4 max load up to 552lbs, cruise speed down to 510km/h/317mph
      • Bf 109G-14 remove update path to itself, reduce build limit to 30, max load up to 552lbs, endurance up to 70min
      • Bf 109G-2 max load up to 552lbs, cruise speed down to 315mph, endurance up to 70min
      • Bf 109G-6 max load up to 552lbs, endurance up to 70min
      • Bf 109G-6/R2 remove update path to itself, endurance up to 70min, max load up to 552lbs
      • Bf 109G-6/U4N endurance up to 70min, max load up to 552lbs, max speed up to 385mph, climb down to 3000ft
      • Bf 109K-4 endurance up to 65min, max load up to 1104lbs, max alt up to 41013ft
      • Bf 110C max alt down to 32811ft, endurance down to 120min, cruise speed up to 298mph, max speed down to 336mph
      • Bf 110C-4/B add upgrade path to Bf 110E-2, endurance down to 120min, cruise speed up to 275mph, max speed down to 333mph, maneuver rating up to 25, max alt down to 32155ft, climb rate up to 1600ft, max load up to 1104lbs
      • Bf 110C-5 max speed down to 342mph, endurance down to 120min, cruise speed up to 305mph, max load of 1104lbs added
      • Bf 110D-1/R2 max load up to 2206lbs, cruise speed up to 275mph, maxspeed down to 336mph, maneuver +1 to 25, max alt down to 32811ft
      • Bf 110E-1/U2 maxspeed down to 336 mph, cruise speed up to 28 5mph, max alt down to 32811, endurance down to 120min, maxload of 1104lbs added
      • Bf 110E-2 change upgrade path from Me 410 to Bf 110G-2, reduce build limit to from 8 to 5, max load up to 2207lbs, cruise speed up to 280 mph, max alt down to 34452, endurance down to 120 min
      • Bf 110F-4a maxload of 1104 lbs added, maxspeed down to 311 mph, cruise speed up to 264 mph, climb rate down to 2000 ft, max alt up to 32811
      • Bf 110G-2 add build limit of 6 and expansion rate of 1, change first date from 6/1942 to 10/1942, use image from Bf 110 E-2, max load up to 2648lbs, endurance down to 120 min, max alt up to 36092, max speed up to 357 mph, cruise speed up to 285 mph
      • Bf 110G-4 use image from Bf 110G-2, max load up to 2207lbs, endurance down to 120min, cruise speed down to 270mph, max alt up to 32811
      • Bf 110G-4/U8 add build limit of 5 and expansion rate of 1, max load up to 2207lbs, max alt up to 34452ft, endurance down to 120min, maxspeed down to 330mph, cruise speed up to 280mph
      • Do 17Z-2 max load up to 2207 lbs
      • Do 215B-5 maxload up to 1104 lbs, reliability +2 to 10
      • Do 217E-2 endurance down to 225 (1 ton above max load with standard fuel and 4t bombs), cruise speed up to 261 mph,, maxload up to 8822 lbs, build limit +1 to 5, maneuver -5 to 15, durability +4 to 44, reliability +5 to 13, build cost +300 to 1552 - way too cheap for such a big bomber (was at Ju 88 level), add end date of 12/1943
      • Do 217J durability +3 to 42, reliability +5 to 13, build cost +300 to 1629, durability +2 to 44
      • Do 217N built +1 to 3, durability +3 to 42, reliability +7 to 15, build cost +300 to 1667, durability +2 to 44
      • Do 335A maxload up to 1104 lbs, endurance down to 250min, maxspeed down to 466 mph, add build limit of 2 and expansion rate of 1
      • Fi 156C endurance up to 160min, cruise speed up to 94 mph
      • Fw 189 fuel up to 743 (450 l), add max load of 443 lbs, cruise speed up to 202 mph, maxspeed up to 224 mph, add end date of 12/1944
      • Fw 190A remove update path to itself, max load up to 1104 lbs, max alt down to 33795 ft, cruise speed up to 320 mph, endurance down to 90 min, reliability +3 to 8
      • Fw 190A-5/U2 max load up to 1104, max alt down to 33795 ft, cruise speed up to 320mph, endurance down to 90 min, reliability +3 to 8
      • Fw 190A-8/R2 max load up to 553, fuel up to 1056 (524+115 l), endurance down to 90 min, reliability +5 to 10, max alt down to 31171, max speed up to 379 mph, cruise speed up to 302 mph, add end date of 2/1945
      • Fw 190D add expansion rate of 1, max load up to 1104, maxspeed up to 432 mph, cruise speed up to 325 mph, endurance down to 95 min, reliability +5 to 10
      • Fw 190F remove update path to itself, max load up to 1104, cruise speed up to 298 mph, max speed up to 382 mph, endurance down to 85 min, max alt down to 31171, remove end date, reliability +5 to 10
      • Fw 190G max load up to 2207, maneuver up to 30, max speed up to 392 mph, max alt up to 33795, endurance down to 90 min, cruise speed up to 305 mph, end date from 1/1945 to 6/1944 (end of production), reliability +3 to 8
      • Fw 200 remove update path to itself, endurance down to 330min, max alt up to 27890, max load up to 7719, max speed up to 252mph, cruise speed up to 208mph
      • Go 244 remove update path to itself, reliability +2 to 10
      • He 111 H-20 remove update path to itself, max load up to 4412, fuel up to 5693 (2x700 + 2x1025l wing tanks), endurance down to 350min, cruise speed up to 236 mph, max alt up to 26248 ft, endurance down to 350 min, durability -1 to 41
      • He 111H-3 max load up to 4412, fuel up to 5693 (2x700 + 2x1025l wing tanks), endurance up to 340 min, cruise speed up to 224 mph, max alt up to 26248, use image from He 111P, durability -2 to 40
      • He 111H-4 reduce build limit from 39 to 30, add expansion rate of 1, max load up to 4412, fuel up to 5693, endurance up to 340 min, max alt up to 26248ft, use image of He 111P, durability -2 to 40
      • He 111P fuel up to 5693 (2x700 + 2x1025l wing tanks, no aux tanks in bomb bay), durability -2 to 40, cruise speed up to 230 mph, climb raised to 987ft/min, max alt up to 26248ft, use image of He 111H-4
      • He 112 cruise speed up to 267 mph, endurance down to 140 min, add upgrade path to Bf 109E-3, reliability -5 to 10
      • He 162A add build limit of 10 and expansion rate of 1, fuel up to 1814 (640+330l), max alt down to 39373
      • He 170A (actually He 70F), ammo down to 50, , fuel down to 825 (500 l), max speed down to 224 mph, cruise speed down to 208 mph, max alt down to 22312, endurance up to 180 min
      • He 177A-5 max load up to 13232, max alt up to 28874, maneuver +5 to 14 (not a slow/big beast like the B-17), first date from 2/1943 to 7/1943, build limit +2 to 7, durability +4 to 46, reliability -20 to 25 - engine fire problems were cured with modified engine installations
      • He 219A build limit of 4 and expansion rate of 1 added, first date delayed from 6/1943 to 10/1943, reliability +7 to 15, max alt down to 31171, endurance up to 265 min
      • He 46 max load up to 443
      • Hs 123 max load up to 1104, fuel down to 446 (270l), max speed up to 218 mph, endurance down to 120 min, max alt down to 26248, durability +6 to 30 - was not bullet-proof but very resistant to shot damage, cruise speed down to 187 mph
      • Hs 126 cruise speed up to 193 mph, endurance down to 165 min
      • Hs 129 max load up to 1325, fuel down to 1007 (610l), endurance down to 120 min, reliability raised to 15 - engines were always a source of problems, cruise speed up to 211 mph
      • Ju 188E max load to 6614, crew -1 to 4, fuel up to 4785 (2900l), cruise speed up to 249 mph, endurance down to 300 min, max speed up to 323 mph, maneuver +2 to 14, reliability +5 to 13, build limit raised to 5 to counteract the ahistorical early stop of Ju 88A production, max alt up to 31171
      • Ju 52 fuel up to 3960 (2400 l), max load down to 3309, cruise speed down to 134 mph, endurance down to 335 min, max alt up to 19688
      • Ju 86C sortie ammo down to 75 (no bombs), use air symbol from Ju 86P and image from Ju 86K, max load to 2207, maxspeed down to 199 mph, cruise speed up to 174 mph, endurance down to 320 min, fuel down to 2033 (1500l tanks filled with just 1100l Diesel)
      • Ju 86K-2 max load to 2207, max speed up to 233mph, cruise speed up to 196 mph, climb rate up to 1151, use image from Ju 86P, fuel down to 1815 (1500l tanks filled with just 1100 l fuel (not Diesel)), max alt up to 22641, endurance down to 195 min
      • Ju 86P use air symbol and image from Ju 86C, fuel down to 4066 (2x1100l (Gasöl = Diesel at 0.84kg/l)), endurance up to 390 min, max alt down to 45278, max speed down to 249 mph, cruise speed down to 149mph
      • Ju 87B fuel down to 825 (500l), endurance down to 120 min, cruise speed down to 187 mph, max alt up to 26248, max speed down to 236 mph
      • Ju 87D durability +2 to 32 (armor protection was increased and hull strengthened over the Ju 87B), fuel down to 1320 (800l), max alt up to 23953, cruise speed up to 168 mph, endurance down to 200 min, max speed down to 249mph, max load up to 3967
      • Ju 87G durability +4 to 34 (armor protection was further increased for better protection from ground fire), max load down to 1104, fuel down to 1320 (800l), max alt down to 22969, cruise speed up to 171 mph, endurance down to 200 min, max speed down to 233 mph, climb rate down to 750ft
      • Ju 88A remove empty equipment slots, maxload down to 4412, max speed up to 289 mph, cruise speed up to 261 mph, fuel Data from A-4/D-1 manual, using Rüstzustand B (medium fuel, wing tanks and aux tank in forward bomb bay), fuel up to 4785 (2900l), endurance down to 330 min, max alt up to 27890 (performance data for Ju 88 A-5)
      • Ju 88C-2 Rüstzustand B (wing tanks and aux tank in forward bomb bay), fuel up to 4785 (2900l), endurance down to 300 min, max load up to 1104, max alt down to 29530, cruise speed up to 258 mph, max speed down to 298 mph, crew -1 to 3, maneuverability + 10 to 19, reliability +7 to 15
      • Ju 88C-6 Rüstzustand B (medium fuel, wing tanks and aux tank in forward bomb bay), fuel up to 4785 (2900l), endurance up to 300 min, max alt down to 29530, maxspeed up to 311 mph, reliability +7 to 15, durability +1 to 42
      • Ju 88D-1 Rüstzustand C (max fuel, wing tanks and both bomb bays aux tanks), fuel up to 5907 (3580l), endurance down to 330 min, max speed up to 317 mph, cruise speed up to 274 mph, max alt up to 29530, ammo down to 100
      • Ju 88G fuel up to 4785 (2900l), max alt down to 31171, cruise speed up to 286 mph, climb rate up to 1600, reliability +7 to 15, add factory expansion rate of 1, add build limit of 5, build cost -400 to 1289 (way too expensive with 1789)
      • Me 210A-1 reduce build limit from 6 to 2 (low production in GER, many more built in Hungary), max load up to 2207, fuel down to 3960 (2400l), max alt up to 34452
      • Me 262 fuel up to 4750 (2570l), maxspeed -1 to 541 mph, max alt up to 37732, cruise speed down to 497 mph, endurance up to 75 min, build limit reduced from 15 to 10
      • Me 323 use Fw 200 air symbol, max load up to 22052, max alt down to 14767, fuel up to 8811 (6x890 l), endurance down to 300 min
      • Me 410A raise build limit from 3 to 5, remove update path to itself, max load up to 2207, fuel down to 3960 (2400l), max alt up to 36092, cruise speed down to 321 mph, endurance down to 200 min, ammo down to 2450
      • Si 204A fuel up to 1023 (620l), max load to 2207, max alt to 21000, use air symbol from Do 17P
      • Ta 152H fuel down to 1918 (172+268 kg fuselage, 296 kg in wing tanks, 104 kg GM1, 64 kg MW-50 (counted with 50%)), build limit raised to 10, reliability raised to 15 (=less reliable, problems with the second stage engine supercharger), cruise speed down to 342 mph, endurance down to 140 min, max alt up to 48559 ft, add max load of 250kg (drop tank option)
      • Fw 190A-8 New 1/1944 model, intended as replacement for Fw 190A/G; not yet integrated into upgrade paths -> upgraded armament, more internal fuel, a bit faster and more durable than Fw 190A, no drop tanks (misplaced on the A), higher production
      • Fw 190F-8 New 1/1944 model, intended as replacement for Fw 190F; not yet integrated into upgrade paths -> increased armament (original 190F shall not have MG 131), a bit more bombs, performance, maneuver, durability, higher production
      • Ju 87D-5 New 7/1943 model, intended as replacement for Ju 87D; not yet integrated into upgrade paths -> intended as ground straffer version with under wing MG pods and reduced bomb load, ends 12/44 -> other option: a slightly higher performing Ju 87D with a max load of 1.4t (1.8t with reduced fuel only, original has too many bombs)
      • Do 217K New 1/1943 model, intended as replacement for Do 217E-2; not yet integrated into upgrade paths -> slightly improved performance, improved armament, ends 12/44
      • Ju 88A-4 New 1/1942 model, intended as replacement for Ju 88A; not yet integrated into upgrade paths
      • He 111H-6 New 1/1942 model, intended as replacement for He 111H-4; not yet integrated into upgrade paths
      ----
      FINLAND

      • Bf 109G-2(F) upgrade path changed to Bf 109G-6(F), first date delayed to 8/1942, Data sync
      • Bf 109G-6(F) remove update path to itself, Data sync
      • Ju 88A(F) remove update path to itself, Data sync and update to modified Finnish stats:, Rüstzustand A (max load, only wing tanks in use), fuel up to 2772 (1680 l), endurance reduced to 140 min, cruise speed up to 261 mph
      • Do 17Z-2(F) remove update path to itself, Data sync
      • Fi 156C(F) first date delayed to 10/1941, Data sync
      • GladiatorII(F) remove update path to itself
      • Hurriane I(F) remove update path to itself
      • F.K.52(F) remove update path to itself
      • Fokker C.V-E(F) remove update path to itself
      • Fokker D.XXI(F) remove update path to itself
      • G.50bis(F) remove update path to itself, data sync
      • I-153(F) remove update path to itself
      • Pe-2(F) wrong upgrade path to soviet Pe-2 removed
      • SB-2(F) remove update path to itself
      ----
      ITALY

      • CR.32 fuel down to 578 (325+25 l)
      • CR.42 maxload to 443 lbs
      • G.50 fuel up to 583 (265 kg), max alt down to 32811 (practical, not absolute, ceiling)
      • G.55/I Centauro: delay first date to 5/1943, raise build limit from 1 to 3, fuel down to 924 (560 l), max alt down to 39373 (max practical alt), endurance down to 150 min (internal fuel), cruise speed down to 308 mph, max speed up to 395 mph (previous value for 30min engine rating)
      • MC.200 Saetta build limit of 3 and expansion rate of 1 added, fuel up to 517 (313 l), endurance down to 80 min, maxload to 222 lbs
      • MC.202 Folgore availability date moved from 8/1942 to 1/1942, fuel up to 710 (270+40+40+80l), cruise speed down to 267 mph, endurance up to 110 min
      • MC.205 fuel up to 710 (assumed same fuel capacity as MC.202), endurance down to 90 min, max alt up to 37732
      • Re.2000 fuel down to 1056 (640 l), cruise speed down to 267 mph, endurance down to 130 min, reliability raised to 15 (bad engine), upgrade path to Re.2001
      • Re.2001 fuel down to 717 (240+77+77 l), cruise speed down to 267 mph, endurance down to 120 min
      • SM.79 fuel down to 5478 (3320 l), max speed up to 267 mph, max alt up 21328, cruise speed up to 223 mph
      ----
      ROMANIA

      • Bf 109G-2(R) build limit down to 1, Data sync
      • Bf 109G-6(R) build limit down to 1, remove upgrade path to German Bf 109 G-14
      • Hurricane I(R) remove upgrade path to German Bf 109 G-2, reliability +2 to 10 (matching Finnish stats)
      • D.520 fuel reduced to 1056 (640l), endurance up to 165 min
      • Do 17M(R) remove update path to itself, max load up to 2207
      • Fi 156C(R) first date delayed to 10/1941, Data sync
      • He 111H-3(R) remove update path to itself, Data sync
      • IAR 81B set upgrade path to Bf 109G-6(R) to enable license production established at IAR
      • Hs 129B(R) Data sync, max import from 241 down to 140 (~40 for 3 Squadrons + reserve; at minimum 30 more as replacements, excluding captured)
      • Ju 52(R) first date delayed to 10/1941, Data sync
      • Ju 86K-2(R) Data sync
      • SM.79(R) reduce build limit to 1 (no license production), max speed up to 261 mph, fuel down to 5478 (3320 l), max alt down to 20344
      • SM.79JR add build limit and expansion rate of 1 (was license-produced), change image to SM.79(R) as both are twin-engined, fuel down to 5478 (3320 l), max speed up to 277 mph, cruise speed up to 227 mph, endurance down to 250 min, maxload down to 1500kg (all other SM.79 have one 250kg bomb too much), max alt up to 24609 (1200/1340PS Jumo engines)
      • Ju 87D(R) first date delayed to 3/1943 (delivery to Romania), Data sync
      • Ju 88A(R) remove upgrade path to German Ju 188E, first date delayed to 3/1943 (delivery to Romania), Data sync
      • Ju 88D-1(R) first date delayed to 3/1943 (delivery to Romania), Data sync
      • Bf 110E-1/U1(R) first date delayed to 1/1942, Data sync
      ----
      HUNGARY

      • Bf 109F-4(H) change upgrade path from Bf 109 G-14(H) to Bf 109G-2(H), Data sync
      • Bf 109G-14(H) remove upgrade path to itself, reduce imports by 100 to 51 (local production), Data sync, build limit from 3 to 2
      • Bf 109G-2(H) Data sync
      • Bf 109G-6(H) reduce imports by 100 to 73 (local production), Data sync
      • Cr.32bis(H) invalid upgrade path removed, data sync
      • Fw 189A(H) Data sync
      • Fw 190F(H) remove self-update, Data sync
      • He 170A(H) fuel down to 825 (500 l), max speed up to 270 mph, cruise speed up to 249 mph, endurance down to 120 min, ammo down to 50
      • Ju 52(H) first date delayed to 10/1941, Data sync
      • Ju 86K-2(H) Data sync
      • Ju 87D(H) wrong upgrade path to Ju 88D-1(H) removed, first date delayed to 6/1942, Data sync
      • Ju 88A(H) Data sync, first date moved forward to 1/1943 (were present at Kursk)
      • Ju 88D-1(H) Data sync
      • Me 210Ca-1(H) reduce build limit to 4, add end date of 10/1944, remove update path to itself, reduce imports to 24 (about 400 built by Danubian aircraft works), Data sync
      • Re.2000(H) end date of 12/1943, reduce imports to 70 (185-200 license-built), some data sync, reliability to 10 - not as much engine trouble as the Italians had (better fuel?)
      • Re.2000 Heja II new 1942 model, replacing the Re.2000 -> License-built version of the Re.2000 with higher performance, more range and more reliable engine

      -----
      SLOVAKIA

      • Bf 109E-3(S) upgrade path changed from Bf 109G-6(S) to Bf 109G-2(S), Data sync
      • Bf 109G-2(S) Data sync
      • Bf 109G-6(S) remove update path to itself, Data sync
      • Fi 156C(S) first date delayed to 10/1941, Data sync
      • Fw 189A(S) first date delayed to 1/1942, Data sync
      • He 111H-3(S) remove update path to itself, Data sync
      • Ju 87D(S) Data sync
      ---------
      MISC

      • Cleared data leftover in position 0176

1.05.53 Changes

_____________________________

Andrew Loveridge

Production Assistant

Post #: 1
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 5:24:06 PM   
Joel Billings


Posts: 21739
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
With the posting of the latest public beta (1.05.59), it’s a good time to give you an idea of what we were focused on when working on these changes, and why we made some of the changes we’ve made. In reviewing all of the data (from public AARs, public posts, tester games and posts, new late war scenario tests, and our internal AI tests), we felt there were several issues we wanted to address. They were:
1) German logistics problems in 41/42 were not impacting the Germans as much as they should.
2) German’s recovered offensive power too quickly in spring 1942.
3) Soviet forces were a little too brittle in 1942.
4) There were various Soviet C&C issues (their armies are larger than they should be later in the war, making C&C too easy for them while Stavka being overloaded made Stavka irrelevant).
5) Soviet had too much manpower later in the war.

These were the main items we wanted to address with this patch. All in all we think things are much better with 1.05 then they were before, but it’s been almost 5 months since the first 1.05 changes came out and we felt we had enough information to draw some conclusions and justify a few more targeted changes in the pursuit of a better game. In a few cases we had overshot the mark, and dialing back was the answer. In some cases, testing some new late war scenarios gave us new insight in some of the issues we initially missed. The changes we’ve made in 1.05.59 broke down as follows:
1) We made the Axis rail supply modifier a little harsher on the Axis, thus increasing their logistics problems slightly in 1941 and 1942. Since we also felt there were too many generic vehicles for both sides, we increased the number of vehicles that will be destroyed during resupply work (we also slightly increased the number of vehicles lost during HQ buildups). These changes will hurt the Axis early on, and the Soviets later in the war.
2) We reduced the German attack CVs in the snow during Winter/Spring 42. It was clear that the Germans were recovering too quickly in 42. The historical logistics system issues weren’t showing up like they should have to slow the German’s ability to launch major offensives. Together with the changes in point 1 above, the Germans should be slowed down, but not altogether stopped, before May. We took the chance to make sure there were also some penalties against German attacks in any random weather snow turns that might occur during the first winter.
3) When we reduced Soviet national morale from 50 to 40 in the 1.05.18 version, we knew we might be going a bit too far. We wanted the Soviets to be weak, but along with the other morale changes made in 1.05, we think we went too far. So we’ve raised the Soviet NM back to 45. We took the opportunity to make a few other morale changes as well. Soviet brigades deserved to have a higher NM because they were formed specifically because it was easier for the Soviets to maneuver these units then their divisions. As stated before, national morale is better understood as proficiency or doctrine, so when the Soviet army is at low levels of morale, brigades should get a bump up. We also felt that the admin bonus for the Shock and Guards armies was a better modifier to use than the original morale modifier (this may somewhat offset the increased NM in 1942, but is a more realistic reflection of what these armies did for their units).
4) The C&C issues became very clear as we spent more time with later war scenarios. The Soviet armies in the game were allowed to be much bigger than they were during the war. We realized that we were making it way too easy on the Soviets to build fewer larger armies with the best leaders, instead of having to operate with smaller armies and more assets assigned directly to the fronts. At the same time, we didn’t like Stavka being so overloaded, especially when more units needed to be assigned to the fronts (for these units, Stavka is very important). Although the shrinking army command limits that we’ve put in place will be a sudden shock to Soviet players in existing games, we felt it was very important to get this right in order to make the later war play out more realistically. Also, Tank Armies were basically 3 Mobile Corps plus a few attachments, so it was important to make them smaller. They were very important for the Mobile formations so we felt they deserved the added Mech leader rating bonus to represent that it was in these Tank Armies that the Soviets began to practice a more advanced mobile doctrine (something that German units already have built into their generally better leaders and morale).
5) Reducing the Soviet manpower multipliers from 1943-45 was the easiest/safest way to reduce the excess Soviet manpower that we were seeing. Historically as the Soviets moved west, more Soviet manpower was drained away to non-fighting forces and/or were discharged from the military (due to wounds and/or to help with production). The current system was not sufficiently dealing with.

There were other minor changes made to improve the game, like giving the rebuilding German units a higher starting morale as well as allowing the German player to disband these units once created if the player wished to do so. Another was allowing static units to be treated as being in refit condition under certain circumstances to try to reduce player micromanagement. We’ve also fixed a number of bugs that have been discovered, and continued to improve the data in the game. The data changes are both to improve accuracy and realism, and to improve the way the game system deals with some weapons (like the Hetzer). Taken all together we don’t think these changes are as impactful as previous major updates, but they should move the game in the right direction. Players should be aware that the changes tend to hurt the Germans in the first 12-18 months, and hurt the Soviets in the later years, so changing mid-game is problematic (certainly doable, but with some impact on balance). We were also able to spend some time on the AI, trying to improve it both in smaller scenarios and in the campaign. The AI is extremely complex and not at all easy to improve in one area without having it disappoint us in another area. User and tester saves gave us a chance to identify some of the problem areas and test our changes. Given the complexity, this is clearly an area of diminishing returns, but we believe that some good improvements were made.

We’d like to thank those players that have posted AARs and commented on the various issues raised, especially those willing to play the public beta versions. Nothing beats a report of a bug or an AI issue that has saves that allow us to see the problem and test any changes. Also, thanks to the testers who have participated in discussions about possible issues and solutions. It’s through all of your efforts that we have been able to continue to improve WitE. As with any game this big and complex, it’s not perfect, but we believe what’s been a very stable, fun and playable game from day one has only gotten better over the past year.


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Andrew Loveridge)
Post #: 2
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 6:06:20 PM   
Commanderski

 

Posts: 364
Joined: 12/12/2010
From: New Hampshire
Status: offline
Thank you for the update and detailed explanation!

(in reply to Joel Billings)
Post #: 3
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 7:25:21 PM   
EisenHammer


Posts: 429
Joined: 9/1/2008
Status: offline
You guys are awesome. Thanks for the update and improving the AI.

(in reply to Commanderski)
Post #: 4
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 8:06:53 PM   
tbone1218

 

Posts: 21
Joined: 6/3/2004
Status: online
Big thanks to everyone involved!

(in reply to Joel Billings)
Post #: 5
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 8:12:53 PM   
Helpless


Posts: 12044
Joined: 8/27/2004
Status: offline
Thanks for the kind words. They are very inspiring.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to tbone1218)
Post #: 6
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 8:27:02 PM   
parusski


Posts: 4821
Joined: 5/8/2000
From: Wyoming, Even Liberals Welcome
Status: offline
Holy cow. That is impressive, and I think this proves the game was under priced.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to Andrew Loveridge)
Post #: 7
RE: New Public Beta 1.05.59c of WitE now Available! - 2/3/2012 8:40:41 PM   
GBS

 

Posts: 825
Joined: 7/3/2002
From: Southeastern USA
Status: offline
This boggles the mind. Thanks so much!

(in reply to Andrew Loveridge)
Post #: 8
RE: New Public Beta 1.05.59c of WitE now Available! - 2/4/2012 6:59:14 AM   
Schmart

 

Posts: 657
Joined: 9/13/2010
From: Canada
Status: offline
I really like the Soviet C&C modifications. Thanks for the update!

(in reply to GBS)
Post #: 9
RE: New Public Beta 1.05.59c of WitE now Available! - 2/4/2012 7:50:36 AM   
DrewBlack


Posts: 432
Joined: 7/3/2004
Status: offline
Amazing peeps thanks for all your efforts with this patch.

Keep it up.

Drew

(in reply to Schmart)
Post #: 10
RE: New Public Beta 1.05.59c of WitE now Available! - 2/4/2012 10:38:11 AM   
juret

 

Posts: 206
Joined: 10/17/2011
Status: offline
i like all the changes.

one thing that got my annoyed was this hetzer/tankdestroyer nashorn jagdpanther thingy. verygood adressing this issue.

keep up the good work! :)

(in reply to DrewBlack)
Post #: 11
RE: New Public Beta 1.05.59c of WitE now Available! - 2/4/2012 11:11:26 AM   
gids

 

Posts: 350
Joined: 12/2/2010
Status: offline
nice work idd

(in reply to juret)
Post #: 12
RE: New Public Beta 1.05.59c of WitE now Available! - 2/5/2012 4:32:29 PM   
Marquo


Posts: 1356
Joined: 9/26/2000
Status: offline
"Shock Armies and Guards Armies no longer provide a morale bonus to units that report to them (instead they provide a bonus of +1 to their leader’s admin rating)."

Does this mean that it no longer matters if guards units are assigned to Shock armies, regular units to Guards armies, and what about the benefits/lack of benefit of special units such cavalry, motorized units -what does all this mean?

Thanks

Marquo

(in reply to gids)
Post #: 13
RE: New Public Beta 1.05.59c of WitE now Available! - 2/5/2012 4:51:50 PM   
glvaca

 

Posts: 1115
Joined: 6/13/2006
Status: offline
Great work!
Especially like rule number two regarding re-attachments. Will certainly allow for more historic play in this regard.

Thanks!

(in reply to Marquo)
Post #: 14
RE: New Public Beta 1.05.59c of WitE now Available! - 2/6/2012 9:38:21 PM   
delatbabel


Posts: 1247
Joined: 7/30/2006
From: Sydney, Australia
Status: online
OK, these changes are all pretty cool.

Will having low strength static units considered to be in refit mode cause them to get any replacements if they are in the front line? My main issue with static units is that they tend to reduce to 0 CV and rout out of front line positions over a few turns, especially if they are low morale and hence high attrition. I'm a bit concerned that the rule that means that units on refit aren't considered to be on refit if they are in the front line (adjacent to an enemy owned hex) will negate any benefit from low strength static units being considered to be on refit, and hence the units will rout anyway.

The one usability problem I have (slightly offset by decimals of a CV being displayed in the unit pop-up when you hover over a unit) caused by things like "displayed on counter attack CV will be divided by ..." is that during mud turns all of my CVs are displayed as 1. So I have no immediate view, looking over the map, of which units are getting low on CV or TOE and need to be rotated to rear area hexes to refit. This means I have to open each unit's detail pop-up and look at the TOE % in detail to find the units that need rotating backwards. I'm concerned that the same effect is going to hit the Germans during late 41/early 42 as a result of this. Can I make a couple of suggestions to mitigate this?

* Leave the displayed on-map CV as it is, and use something else to remind players that attack CVs are divided by 8, 4, 1.5, etc.
* Display the on-map CV as it was and an attack CV in brackets on the unit display on the left hand side? (Not the unit pop-up, the large square unit display that would normally display "1-12" for a 1 CV unit with 12 MP). So instead of displaying "1-12", display "3(1)-12" or even "3(0.4)-8" or "0.4=3-12". I understand this would require a smaller font.
* Since TOE % and Morale % are very important numbers for each unit, display each of those on the unit display (in addition to the supply and CV figures that are displayed there already)?

Thanks for the update, I look forwards to launching into it.

_____________________________

--
Del

(in reply to glvaca)
Post #: 15
RE: New Public Beta 1.05.59c of WitE now Available! - 2/6/2012 9:55:04 PM   
delatbabel


Posts: 1247
Joined: 7/30/2006
From: Sydney, Australia
Status: online
Une autre question (pardon my franglais):

So it looks like that to keep my C&C under control as the Soviets I'll be creating smaller armies and leaving things like artillery divs and reserve units (that I want committed to a potential defensive battle) under the command of the Front HQs.

Since I want to maximise the chance of having a reserve mech corps or brigade committing to a defensive battle, what's the type of leader I should be looking for to do that? High initiative or admin value in the receiving Army HQ commander? High initiative or admin value in the committing Front commander? Some combination? Should I be looking to minimise the overload of Front HQs to maximise reserve commitment or doesn't it matter?

_____________________________

--
Del

(in reply to delatbabel)
Post #: 16
RE: New Public Beta 1.05.59c of WitE now Available! - 2/6/2012 9:58:50 PM   
Helpless


Posts: 12044
Joined: 8/27/2004
Status: offline
quote:

High initiative or admin value in the receiving Army HQ commander?


No relevant for the commitment from upper HQ

quote:

High initiative or admin value in the committing Front commander?


Initiative
quote:



Should I be looking to minimise the overload of Front HQs to maximise reserve commitment or doesn't it matter?


Yes

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to delatbabel)
Post #: 17
RE: New Public Beta 1.05.59c of WitE now Available! - 2/11/2012 12:08:20 PM   
Marquo


Posts: 1356
Joined: 9/26/2000
Status: offline
"Shock Armies and Guards Armies no longer provide a morale bonus to units that report to them (instead they provide a bonus of +1 to their leader’s admin rating)."

Does this mean that it no longer matters if guards units are assigned to Shock armies, regular units to Guards armies, and what about the benefits/lack of benefit of special units such cavalry, motorized units -what does all this mean?

Thanks

Marquo

(in reply to Helpless)
Post #: 18
RE: New Public Beta 1.05.59c of WitE now Available! - 2/11/2012 2:12:52 PM   
Berkut

 

Posts: 757
Joined: 5/16/2002
Status: offline
When is 1.06 going to happen? Is this days/weeks/months away?

(in reply to Marquo)
Post #: 19
RE: New Public Beta 1.05.59c of WitE now Available! - 2/11/2012 2:35:25 PM   
Baelfiin

 

Posts: 1256
Joined: 6/7/2006
Status: offline
Berkut xx.61 is out now on the members download page 8)

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha

(in reply to Berkut)
Post #: 20
RE: New Public Beta 1.05.59c of WitE now Available! - 2/11/2012 3:39:16 PM   
elmo3

 

Posts: 4887
Joined: 1/22/2002
Status: offline
quote:

ORIGINAL: Baelfiin

Berkut xx.61 is out now on the members download page 8)


Too be fair that is 1.05.61. Berkut meant 1.06.00 which I believe Joel said will be out around the time of the scenario disk.

< Message edited by elmo3 -- 2/11/2012 3:40:21 PM >


_____________________________

We don't stop playing games because we grow old, we grow old because we stop playing games - Anon.

WitE Alpha/Beta Tester

(in reply to Baelfiin)
Post #: 21
RE: New Public Beta 1.05.59c of WitE now Available! - 2/11/2012 6:29:55 PM   
Joel Billings


Posts: 21739
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
1.06.00 will basicly be what is out now as 1.05.61 in public beta, plus whatever bug fixes are made in the near future based on ongoing testing and feedback from the public beta. It will also have the final complete editor manual. There may be a few more data adjustments or tweaks, but the major rule changes have been done. I don't have an exact date yet, but we hope it will be out late this month.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to elmo3)
Post #: 22
RE: New Public Beta 1.05.59c of WitE now Available! - 2/12/2012 1:49:59 AM   
Berkut

 

Posts: 757
Joined: 5/16/2002
Status: offline
Thanks Joel. Thinking about picking this back up, so will wait for the patch...

(in reply to Joel Billings)
Post #: 23
RE: New Public Beta 1.05.59c of WitE now Available! - 2/12/2012 2:52:41 PM   
Marquo


Posts: 1356
Joined: 9/26/2000
Status: offline
"Shock Armies and Guards Armies no longer provide a morale bonus to units that report to them (instead they provide a bonus of +1 to their leader’s admin rating)."

Does this mean that it no longer matters if guards units are assigned to Shock armies, regular units to Guards armies, and what about the benefits/lack of benefit of special units such cavalry, motorized units -what does all this mean?

Posted for the third time - will someone answer, please?

Thanks

Marquo

(in reply to Berkut)
Post #: 24
RE: New Public Beta 1.05.59c of WitE now Available! - 2/12/2012 3:12:29 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: offline
Marquo, it means exactly what it says. +1 admin bonus for any units assigned. Type doesn't matter, guards doesn't matter.



_____________________________

WitE Alpha Tester

(in reply to Marquo)
Post #: 25
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