Nothing is done to one side and proudly stated to be historically possible.While the other is hammered time and time again for doing things that are clealry historically possible.
Ummm.. you post your commiserations to 76mm because he has stopped playing the game because of changes made that affect the Soviet side and yet you still say stuff like this. Please learn how to construct well-reasoned arguments with convincing evidence.
It is such a shame that the man who came up with the armaments factory raiding strategy that was so cool and scared so many Soviet players into surrender, cannot come up with a possible solution to a problem that has not been proved even exists!
Ignoring the facts does not make them untrue.
Its clear that patch has
Flaviusx said"You alrdy see that 1942 will be a stalemate, The Soviets will be in a much better position to consolidate their blizzard gains -- "
1. be bigger then 1.05 by 1.25 million men
2. have 4 months to build forts
3. be spending their AP's to build new armys and not be rebuilding armys before June 1942.
Those are the facts.
ORIGINAL: Michael T
There is no doubt in my mind that the WITE devs are being overly influenced by Soviet Fanboy Bullies. It seems there are quite a few pro Soviet testers and nil pro German testers. This is a problem as I see it. There needs to be a balance. Personally I do not take any notice of testers who are biased at all. I draw my own unbiased conclusions about WITE, or take note from unbiased testers. I pretty much disregard everything Flaviusx writes because the guy is so obviously biased it’s not funny.
The constant nerfing of the Axis side is making the chances of an Axis victory less and less. It seems that the powers to be just can't stomach the thought of Germany winning the war in 1941/42. They are not even happy that the Russians should win by May 1945, so hey just add another 5 months to the war.
The only thing that was needed was the March madness tweak. The rest is just *pandering* to the Soviet Fanboy Bullies.
As a guy who enjoys playing both sides I think that a point is going to be reached soon (if the constant Axis nerfing is continued) where it will no longer be a possibility for Germany to win the game in 1941/42. It will then become a much less interesting game and it will be harder to find people willing to play German. There needs to be a balance struck between realism and the fun factor. A game that assigns the German no chance of victory in 1941/42 is not fun. And that’s where the game is being pushed. I fully expect the next nerf will be the Lvov pocket. That might just be the final straw for me in playing German anymore, unless there are some big changes made that force the Russians in to some of the unsuccessful counter attacks that were ordered by Stalin. Quid pro quo.
Before I get stomped on by the rhetoric of the Soviet Fanboy Bullies, and for the benefit of other more reasonable minds I am neither an Axis or Soviet fanboy.
It seems to me that now:
- thanks to relatively safe winter/spring of '42 SU can get back to the trench warfare in '42 (I'm pretty sure I can do it with some effort & engineering armies)
- Reduced armies capability is going to hurt in the long turn, but not as much as people are fearing; I have no problem with it
- vehicles are going to hurt much more than the armies reduction; even 10k reduction in vehicles in '43 for SU is hurting; fair enough
- impact of making shock/guards armies a window dressing only (as +1 admin is really not that important imho) will affect the game; maybe it is a good idea
- it seems to me that now chances for major victory for German are nil again; chances for draw are probably same or higher
- impact of weather on reinforcements (especially in blizzard) will hurt Germany a lot. This change will lead to a much more difficult blizzard defense, especially for those who like to fight in blizzard (which was pretty much achievable, not sure anymore); it is the only change I like a lot (as it removes inconsistencies), but I think it may backfire badly
Anyone who has read Pelton's stuff will have taken note that he has made suggestions to IMPROVE the Russian side (He was one of the first to call for a bump in the armaments multiplier after a new patch dropped it by a lot). This is no different than Flav and ComradeP who have made good suggestions for the Germans, although they are more associated with the "Russian side". While Pelton can sometimes get a bit passionate about the topic of the game, it would be a mistake to assume he wants the "I win" button. If you look at his record, he wins pretty regularly as it is.
As far as my view on this patch, I think it is a step back.
As the combat system won't be overhauled for the moment, that means the oddities of the combat system (like retreat losses probably being too high for smaller attacks and too low for big ones and wildly fluctuating Soviet losses when attacking) will be there for the future, and they can't be balanced because the problem is with the combat system, not something that's easier to balance like replacements.
March Madness is a side effect of the too permissive logistics in WITE.
IMO the current March Madness is a result of overextended Soviets low on supply meeting well supplied Blizzard-sheltered Germans. The results are not unreasonable. "March-Madness" isn't occurring with German units that had to man the line, that would be unreasonable.
I just hope WITE does not end up like many games especially those from Russian or Eastern European developers where the Germans (in the game) are destined to lose. It maybe not politically correct for the Germans to win but this is a game. But this new rule reducing German CV during the winter of 1941-42 is feeling like the last straw for me. And I have been enjoying playing both German and Soviet sides - seems GG is giving in the the ever vocal minority on the forum.
I think these changes will lower dynamics of fighting in '42. Germans will be less able to attack, but it will take more time to mount serious offensive by Red Army. So both sides will grow grow and grow while front remain static.
I hope I am wrong.
I think Kamil and Pelton are right. 1942 will become much more static now.
I fear this patch is a half step backwards in WITE "evolution".
It will become now much more important to run as Axis backwards during blizzard to save morale and manpower. Without a snow offensive during winter 1942 the Sovjet strength and the fort levels will increase much. Axis offensive actions in 1942 will become weaker now.
I'm really waiting for the patch that prevents Axis retreats during blizzard with high equipment losses. I think it's only a matter of time until the last loophole for the Axis player is closed.
Pelton is also right with naming the major problem: Germany is bound to historic results, Sovjets are free. It seems there are too few Axis fanboys and too many Sovjet fanboys out there.
What has this patch done to prevent the equally unreasonable and unhistorical Soviet run away tactics?
This game has not been developed by looking at two sides, but is overly influenced on one side.
I am tired of the Axis players being driven away with insults.
You may be right Aurelian,but if you are i won't know it. Unfortunately i am finished with this game. It is very sad, but i like to play the Germans and as it stands they are just not fun to play. This patch does nothing to correct that and will probably make it worse.
It's a shame because as an AI only player i see all Gary's hard work on the AI going for naught. But the game just leans too far to the Soviets to make it enjoyable. If they would have only given us some of the options they gave the soviets or for that matter anything really to do after '41. Sigh...
I share this perception. Pelton takes his hits for his style but I think many of his point are on point. What is the ultimate goal for the game if both sides play a "perfect" game? I would think a draw. What I sense is that the Soviet play testers who I believe are exerting a bias on the game seek is Soviet win which may be historically supportable and proper for a simulation but makes for a lousy GAME.
I don't necessarily disagree with you to a point. My issue is there is nothing really important to fight for that a player, especially a Russian, will make a stand for. Both sides play run away (Russian in the summer/fall, German during the winter, Russian during the spring/summer) and the whole thing essentially becomes a counter shoving match back and forth rather than seeing a lot of fighting going on. The fort changes have been a tremendous beneficial change.
Part of the issue is there isn't the ability to have a real good give and take slugging match. The Russians can very rarely counter attack in 1941 and the Germans still can't counter attack without taking casualties that are far too favorable to the Russians from 42 on, no matter what the odds are.
Another huge game-changing patch which screws up on-going games. ... So, I'm in 1943 after playing a campaign game for over a year, and most of my armies have almost 30 CPs so are now massively overloaded. It will take about a million APs to fix that small problem. Unless Ketza agrees to play without this patch, that game is over.
I have had it with investing tons of time into this game only to have massive changes introduced which make it difficult or impossible to continue.
And I didn't see any explanation for why CP caps should DECREASE over time as the Soviets, so I guess it is just a hack to introduce more "balance"?
I bought this game when it came out, but after following the discussions in the form, I always hesitated to really start a long campaign.
So I have to say, that my experience here is very low. But it is my feeling, that Pelton is really trying to make things better with the experience he has.
And regarding his comment, that the game should not be developed parallel to "historical" timeline, but be influenced by the user made decisions and the impacts of these, he is ABSOLUTELY right.
I remember, that I had the same impression in the old days of WItP. From a cerain point in time, the Zero-fighters lost there capabilities suddenly. Or japanese invasions were nearly impossible due to a certain date. The time was triggering something and not the flow of the game.
If Pelton, with his big experience, is claiming this, he should not be attacked personally for this. I understand his point...
What were the conditions necessary for the historical March Madness 43?
Fresh German troops operating near their supply lines against exhausted out of supply Soviets. If one can replicate those conditions, the outcome should be the consistent, no matter whether 41 or 45. Nerfing fresh German units operating near their supply lines artificially just because it's a certain date is historical determinism at it's worst.
What's arguable is whether the logistic system could support this in 42, I agree it couldn't, but then the logistic system should be tweaked instead of messing things up even more by introducing illogical "fixes" in an unrelated area.
I think the German players hands are tied quite enough already. Cannot create support units, cannot decide what unit withdraws, cannot spend AP's to winterize units prior to winter, cannot control armor assignments within reason even though they might have 1000 tanks in the pool (note I said within reason, as fun as it would be, I don't want 300 Tigers in a division), forced to suffer historical morale loss no matter the situation due to dates, forced TOE changes per history even though the German may be doing much better, forced withdraws of units that got mauled during history yet might be full strength in our game, no control over when a unit TOE upgrades or who (on this date everyone starts changing) instead of allowing the German to spend AP's to keep the unit a certain TOE setup.
Sorry for the last rant, but I really, really hate having my hands tied.
During march most germans pocket 20 to 30 units on average. which is 325ish AP points. Thats your math not mine.
This will require the Russian player to spend the next 6ish turn buying back units. But before then its clear weather and I can pocket 10 to 15 more again keeping the size of the russian machine in check and the ap's low as per your email
Plus the german player can push past the forts.
now we have your nerf bat patch 1.06
None of this is possible now.
Can you please refer us to the history book(s) that details this historical German ability to pocket 30 Russian divisions in March 1942?
Of course the Germans could not pocket Russian divisions in March of 1942 historically.
Just to nitpick, they did manage to pocket and destroy 2 Armies in January 42 around Rhzev with 3 fresh Divisions from France and the burnt out units at hand.
Also, second the point about excessive mobility being one of the problems, which like many issues, has it's origin in a logistics system that's out of whack.
I'm gobsmacked by the number of people here who are defending this March stuff. It's blatantly ahistorical. Nobody should be surprised to see attempt to bring it in line. It is every bit as indefensible as the 1.04 Maginot line business -- nor does getting rid of it mean that we are going back to 1.04. This isn't a binary solution, folks.
Flaviusx, first a big premise: thank you and the devs team for this patch. Thank you all for the outstanding support.
It's not about defending march madness. I do not like the solution to this problem ("artificial" reduction of German units CV's).
I cannot see an historical reason to this (why only the germans? Why only in 1941?)
One has to admit that 2ndACR has hit the nail on the head. Frankly I believe that until some of these issues are settled especially the morale and late war TOE 'upgrades' are settled, it will be difficult to really play as Axis to win in the long run. To the list I'd add the fact that Axis allies cannot recreate destroyed units and that they cannot have SU attachments (both of which are not historical in any way).
Mayebe these issues will be solved when a total war in europe title comes out, combining all fronts, with the Germans having to make decisions on where and how to allocate units and possibly even affect war production. Maybe one day it will happen...
We can do with a little less beating on Pelton and a little more focus on what's been presented to us in the latest version.
My current PBEM opponent is often his own worst enemy in the way he expresses his frustration, but I really appreciate him as a player. He knows the game, plays it exceptionally well and gets turns back in a short time span. Recently he offered me the chance to quit our game if I wasn't having fun. You can't ask any more than that as a Soviet player.
76mm- I feel your pain, these latest changes have put me in the same boat as you with overloaded armies. With these latest changes if I had to look into a crystal ball, I'd predict my game with Pelton ends up about where Terje's will.
You know Flaviusx, you would have some credibility if you applied your selective historical criteria to the Russian side as stringently you do the German.
As it stands, yet again the Germans are handcuffed if they show any sort of what-if capability. I'm surprised by the subtle brakes put on the initial '41 offensive - it's not like Russian isn't capable of running fast enough or relocating industry or preserving a huge army already. I'm also surprised this has come out so quickly after the last set of changes.
To let you know I have a Soviet game going where I have already started the grinding offensive in June 42. As I conduct my attacks each turn and push around hapless Panzer divisions who try to plug the holes I keep telling myself this is wrong on so many levels :) That game is now on the Oct 1 turn and I have been pushing all summer.
I truly appreciate the devs and their hard work. I also appreciate the passion of the players who post here.
Its always a good read!
< Message edited by Pelton -- 2/4/2012 8:22:49 PM >
Beta Tester WitW & WitE