Time of Fury editor 1.04 released

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

Time of Fury editor 1.04 released

Post by doomtrader »

We have finished new version of the Editor.
The idea standing behind the editor is to allow you to easily modify and create new scenarios. Of course much easier is to just modify already existing scenarios, but please before you will do that, remember to make a backup.
Editor for the game is a constant Work in Progress. We have reached the stage, where further development is impossible without community feedback. Please post any ideas for new functionalities, features and improvements which will allow you to work with it easier and faster.
Post reports about any unexpected behavior of the Editor.

Please tag any thread about the editor by writing editor in square brackets. [EDITOR]

Thanks in advance for your feedback and for your understanding.



IMPORTANT NOTE!

You need to have XNA installed to run the editor, you can download it here:
http://www.microsoft.com/download/en/de ... x?id=20914


Time of Fury' download link:
http://www2.wastelands-interactive.com/ ... y_1_04.zip
update to 1.04b
http://www2.wastelands-interactive.com/ ... f1-04b.zip

NOTE:
This time only zipped version as I'm struggling with the software, so no need to make you wait longer.

User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

Thanks D.,
List of changes???
Added:
* Option allowing to sort cities in alphabetical order

Fixed:
* Deleting objects from database now works properly
* Editor configuration now saves on registry
* Few minor bugs

Improved:
* All windows now stays always on top.

Time frame for 1.05?
[:'(]
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Time of Fury editor 1.04 released

Post by doomtrader »

in about two weeks
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

The getting started doc is a welcome beginning.

User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

Save modified data button not working for naval units.
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Time of Fury editor 1.04 released

Post by Hairog »

I'll start messing with the map for WWIII 1946. I have to delete units for this.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Time of Fury editor 1.04 released

Post by Hairog »

My bad. Forgot to reinstall XNA
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

Update?
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Time of Fury editor 1.04 released

Post by doomtrader »

Rosseau
Posts: 2931
Joined: Sun Sep 13, 2009 2:20 am

RE: Time of Fury editor 1.04 released

Post by Rosseau »

Made one tiny change to a unit in Fall Weiss, save modified data, save scenario. Start scenario, crash to desktop. I'll stick to modding the xml's myself, thank you [;)]
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

Thanks D.,
I notice it's the .exe only.
Could you list what has changed from 1.04 to b?
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: Time of Fury editor 1.04 released

Post by doomtrader »

really short:
* Editing naval units will no longer crash editor
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

when trying to place sea into black hexes shown here, the error message hangs the editor.

Image
Attachments
ScreenHunt..0416.45.jpg
ScreenHunt..0416.45.jpg (145.59 KiB) Viewed 280 times
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

unable to save sea units

Image
Attachments
ScreenHunt..0416.50.jpg
ScreenHunt..0416.50.jpg (47.71 KiB) Viewed 280 times
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: Time of Fury editor 1.04 released

Post by bcgames »

Sigh. This editor is unsatisfactory. I could turn out new material for this game very quickly if this tool could be made STABLE.
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

I must be doing something wrong here, but when I try adding a connection to a sea zone, it crashes to desktop.

Image
Attachments
ScreenHunt..0417.11.jpg
ScreenHunt..0417.11.jpg (58.9 KiB) Viewed 280 times
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

RE: Time of Fury editor 1.04 released

Post by Magpius »

still frustrating,
now waiting for 1.05
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: Time of Fury editor 1.04 released

Post by Hairog »

I have learned never...never touch the naval units. It crashes the game every time.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: Time of Fury editor 1.04 released

Post by bcgames »

Then give three cheers, and one cheer more,
For the hardy Captain of the Pinafore!

...Now landsmen all, whoever you may be,
If you want to rise to the top of the tree,
If your soul isn't fettered to an office stool,
Be careful to be guided by this golden rule--
Stick close to your desks and never go to sea,
And you all may be rulers of the Queen's Navee!
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: Time of Fury editor 1.04 released

Post by bcgames »

I want this editor to succeed. I am willing and fully able to test and/or employ any and all versions of the editor that may emerge. I will record and post lessons learned for the benefit of the community. Waiting for editor versions dated 2013 or beyond are beyond my interest. If you want to produce a STABLE editor, I'm the guy who will record its praises. I am sincere about that. Are you?
Post Reply

Return to “Time of Fury”