Thanks for Reply General Chaos, Please don’t talk yourself out of doing this hehe.
You are most likely my only hope. Okay lets look at you doing this for the least amount of hours and the least amount of work to give me something that I can eventually complete, and in return good pay for your time. Again not knowing a whole lot about the inner workings so bare with me.
Also could you give me a example where you said "Also delays need to be included and/or changed to different times." Why and What purpose would you use delays in a scenario like the one I want?
Okay below I will give some examples of how to try and cut your time down the most. If you could give me one working scenario, with all the Ships I want and Subs plotted on the map and spread out all over the map in what would make for a interesting battle. For the Jap side if you could make waypoints for "JUST 1" carrier Taskgroup with a possibility of “ONLY 2” routes with a probability of 50% that it will take one or the other route each time game is started. I would assume the Jap carrier Taskgroup would be set to go 15 to 20 knots constant is fine and the routes be long enough (in a manner to go all over the map, open water map) so that the Jap carrier Taskgroup will never reach the end of both routes in 30 days. I am assuming that the Jap Carrier Taskgroup will send out search planes in 360 degrees each morning every day, and when it contacts a USA Taskgroup it will try and sink the more important ships first?(or maybe this part is built into the game, whish is fine the way it is) I can then HOPEFULLY copy what you did for the 1 Jap Carrier Taskgroup and do this for the other Jap Taskgroups on the map, So now I would have a scenario where the Jap Taskgroups all have different routes and a 50% chance of taking one or the other of there own different route. As for Random Startpoints I think a better easier approach would be for me to copy the scenario and change all the ships starting points, and save the scenario as a different variation of the game, so that down the road I could have 10 or 20 of the same scenario with the same exact ships and map, but the starting points for all ships and routes would be different for each scenario, I would do this myself.
If you could set the subs up to attack the enemy, that would be great, or maybe the game is smart enough to know what to do with them once they are on the map, Again to save time if this is complicated just do “1 Sub” correctly and HOPEFULLY I can copy what you did for the other Subs on Map. I would want there to be enough friendly and enemy Subs spread all over the map, so there is a decent chance that there will be Sub contact in the 30 days of battle.
Now that leaves 1 Taskgroup to be 4 Battleships and 4 Destroyers. And 1 Taskgroup to be 1 Cruiser, 3 TR Troop Ships and 4 Destroyers. and 1 Taskgroup to be 1 Cruiser, 3 AO Fuel Support and 4 Destroyers. I want 1 Taskgroup to be 1 Cruiser, 3 ML Mine Layers and 4 Destroyers.
If I would set up the Taskgroups above the exact same way you did the 1 Jap Carrier Taskforce then that’s fine I can HOPEFULLY do that for these others. If the route and attack script needs to be different for these Jap Taskgroups then the Jap 1 Carrier Taskgroups (because they do not have carriers in them) maybe you could do 1 For me too. So I could copy what you did for the others Taskgroups that do not have carriers in them.
I need to read up on weather, I can not remember if there is weather in this game that prevents carrier operations, or if the worse weather can just help you hide. I would want there to be a checkerboard of real bad weather but still can do carrier ops and a few areas with the worst weather (if there is such weather in the game that prevents carrier operations) and whats left would be cloudy and some decent weather. You do not need to get fancy with this part.
Scoring, maybe you could do enough that I could understand what you are doing and complete or change myself.
Again not knowing anything about editing this game, I have messed with other editors like Steel Beast, Strike Fighters, EAW so there is hope I could copy and understand what you did, I hope, hehe. I am thinking my request above could save you considerable time I hope, and leave me with a good chance eventually to have a scenario of my liking.
Please let me know if you think there is a chance you could do this, and that because this is a search and destroy type mission that I want, Do you think the game is able to handle and play this type of scenario I want?
You make the part about adding carriers ships subs and planes easy, if its time consuming maybe you could take a mission that already has most of the ships I want in it and start from there, seems the Philippine scenario had allot of carriers in it and outfitted with late era WW2 equipment, erase most all the islands and all the land bases. Again if this part is no big deal, If possible I would want all the major most popular ships in my Scenerio.
From my original post I was wondering if I should add 2 cruisers to every Taskgoup. That would make a total of 10 ships for 10 Taskgroups per side. My thinking would be that when attacked by planes the planes might lessing the odds of hitting the carrier and sinking it when attacked, maybe this would not have any effect though?
Again thanks very much so for your time, I really hope you can do this, name your price.
Again trying to keep your time down to the most minimum, but you doing enough that I have a good chance of being able to copy what you did to complete scenario.
< Message edited by Lonny007 -- 2/3/2012 3:21:08 AM >