Steve McClaire
Posts: 2600
Joined: 11/19/2007 Status: offline
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Hmm. It's been a couple of years, and this was before we had our bug tracking database, so I can't go back and look it up unfortunately. If I recall correctly, the issue was that the AI needed to have a wider selection of substitute team types when the specific team type called for in the battle group slot was no longer available in the force pool. After the fix basically any team could be substituted for any other, but there was a prioritized list used to decide what to use. I doubt you're seeing the exact same issue, but perhaps that will help you with where to start troubleshooting your mod. If you wanted to eliminate the possibility, I'd check your bgroup team slots, force pool, and teams file team types. Hope that helps, Steve
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