Do any of you have some strong appreciation or strong dislike about what-ifs in general and CmdOps in particular? Do you like when they alter the reality a lot, aimed at much more fun gameplay? Or do you like when they provide only minor alternatives, without much alteration? If an original scenario is generally harder for side A, would you like to have also the what-if scenario that balances it and makes chances even, or makes things harder for side B?
Any thoughts are welcome.
Computer simulations/games are a great tool to imitate what-if scenario's. I don't have problems with the what-ifs scenarios as long as the game developers inform us that these scenarios are what they are and the realistic scenario's also exist in the game/simulation. But, if the developers of a realistic wargame/simulation inform us that the have done an impressive job regarding the realism than I expect this realism.
The as much as possible realism don't exist regarding the major Arnhem road network in CO HTTR. More realism is for me, being born and grown up in Arnhem and, up to today always living in the proximity of Arnhem, important to enjoy the CmpOps HTTR game/simulation. Regarding the city centre of Arnhem I am somewhat dissapointed in the CO HTTR gamemap. The most of it is correct, but I miss the in September 1944 still existing pontoon bridge, code named Putney, located close near the since 1977 existing Nelson Mandela Bridge. Putney was in the initial marching orders for B Company of John Frost 2nd battalion the target to cross the Rhine and (being already on the southern riverbank) to take the southern access of the traffic bridge, code named Waterloo. Further, regarding the Arnhem centre, there are some roads of the second of third importance represented on the gamemap, But the seperated lanes of the boulevard Jansbinnen and Jansbuitensingel and the traffic square Willemsplein, both of fundamental significance in the Arnhem road network, don't exist on the gamemap.