Ive done some basic modding. I understand the editor and events, id surely be willing to help out. The AI not improving cities is almost a god send. Great Britian starts with about a third of the VPs needed to win. From a play balance standpoint, with multiple human players this isnt as much of an issue as Great Britain cant defend everything. Without those players to challenge it when there are less people it could quickly overwelm you, I already notice GB unchallenged from playing SP, having 1940s infantry in the 20s. The USA AI controlled eventually storms all of north and south america, but fortunately is still shy of the VPs to win, so that doesnt abruptly end your glorious attempt at world conquest as Benelux, or Serbia. The ai is notoriously bad at establishing a beachhead too so AI USA doesnt do much after its stormed the americas.
Well what I was thinking was that, if the ai can be told to do this, the ai only researches the base techs. Ultimately spending extra pp on more specific techs is a waste of a players PP, unless opportunity cost supports it. A need for a better fighter to fight off hordes of bombers, where the massive investment to the next basic level of aircraft is a ways away.
But confounding the ai more is definitly bad.
Ill keep up on this AAR till we end the game in success or failure, and hopefully see if we cant find some room for improvements, and will begin looking into what it takes to make some events.