SqzMyLemon
Posts: 2130
Joined: 10/30/2009 From: Alberta, Canada Status: offline
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I can provide additional prior saves to noticing this as well, but it may not help as it won't be a different situation. Since we are sort of of on the subject and to add to what kjnoel mentioned. There's been a few times in Burma and China where I have ordered a unit to make a one hex move, and the unit ends up travelling two hexes in a completely unintended route. For example, I ordered a unit on a main road to travel N.E. one hex across a wooded hexside. The main road continues east one hex into clear terrain and then turns N.W. providing road movement to the intended hex. What I noticed is that the unit disregarded my movement order and wanted to move along the main road, essentially moving two hexes to make a one hex move. No matter how many times I cancelled that movment, it was always changed by the AI to move along the road. I know the manual states a unit will move along the route of the best supply path whenever possible, however in this case I didn't want that to happen. I wanted to have my unit not move in clear terrain to avoid geting bombed by my opponent. I considered a one hex move to not be affected by the best supply path route and not restricted in this way, as I didn't care about a supply efficient move as i was only moving one hex. In other cases, I've seen the AI do the exact opposite. It will not move along a road two hexes to enter an adjacent hex, and will instead take a short cut across a rough terrain hexside. This made a one hex move that should have been a two hex move along a road, which was the faster and more efficient way along the supply path, as opposed to the delay caused crossing the rough hexside. Is this working as designed? Just curious on your thoughts and if these issues have been brought up previously?
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Luck is the residue of design - John Milton Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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