Matrix Games Forums

Buzz Aldrins Space Program Manager is now available!Space Program Manager gets mini-site and Twitch SessionBuzz Aldrin: Ask Me Anything (AMA) on redditDeal of the week Fantasy Kommander: Eukarion WarsSpace Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Joe's bridge scenario points

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Tech Support >> Joe's bridge scenario points Page: [1]
Login
Message << Older Topic   Newer Topic >>
Joe's bridge scenario points - 1/28/2012 2:03:44 PM   
Cannonfodder


Posts: 1973
Joined: 10/22/2008
From: the Netherlands
Status: offline
Played the Joe's bridge scenario as the allies. Managed to take 2 out of 3 objectives (objectives being 25 points) and killing a lot of german troops for another 12 points. My force was mostly intact and I got a marginal defeat..

Opened the same scenario on the axis side and noticed that the axis get 50 points for each objective held and 50 points for destroying troops, giving them a potential of 200 points vs the allied 100 points..

Is this intended?

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

Post #: 1
RE: Joe's bridge scenario points - 1/28/2012 3:26:05 PM   
simovitch


Posts: 4183
Joined: 2/14/2006
Status: offline
Yes, the important value for level of victory is the % of their total VP's.

Don't worry, the scenario is definitely winnable, but a Decisive will be tough.

_____________________________

simovitch


(in reply to Cannonfodder)
Post #: 2
RE: Joe's bridge scenario points - 1/28/2012 3:32:11 PM   
Cannonfodder


Posts: 1973
Joined: 10/22/2008
From: the Netherlands
Status: offline
Thinking about a strategy for next turn, 50% of the force to take the bridge and 50% on delay attacking north from the bridge.. might do the trick..

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to simovitch)
Post #: 3
RE: Joe's bridge scenario points - 1/28/2012 5:34:26 PM   
Cannonfodder


Posts: 1973
Joined: 10/22/2008
From: the Netherlands
Status: offline
It worked out, ill post in AAR section

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to Cannonfodder)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Tech Support >> Joe's bridge scenario points Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086