Matrix Games Forums

Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!Reinforcements on the Frontline!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

2 Issues re: CO: HTTR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> The War Room >> 2 Issues re: CO: HTTR Page: [1]
Login
Message << Older Topic   Newer Topic >>
2 Issues re: CO: HTTR - 1/27/2012 12:48:57 AM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
All,

Couple of things:

1.) Static flak/inf units at bridges are too tough. Playing the big scenario (the one that combines Arnhem with Nigmegen), almost all garrison type units lasted way too long with paras literally right on top of them. Not realistic.

2.) I bring this up again reluctantly. Bridges stay primed too long after capture. I mean hours and hours.

3.) Units that traditionally defended Arnhem or Nigmegen. It seemed as if everything rushed to Nijmegen and left very little at the Rail Bridge at Arnhem and Arnhem proper. This made it very easy for British 1st Para Div. to invest Arnhem. Is there a way to sort of "anchor", for lack of a better term, the units that defended both towns so you can't just walk into Arnhem?

Thoughts?

Thanks,
Nate

Post #: 1
RE: 2 Issues re: CO: HTTR - 1/27/2012 4:15:12 PM   
Major SNAFU


Posts: 488
Joined: 11/3/2005
Status: offline
I am curious as to how long you think it should take to un-prime a bridge.  Obviously it will take longer for a larger structure.

I envision that un-primed doesn't just mean cutting the wires, but also includes the physical removal of the demolition charges themselves, while of course checking for booby-traps, etc.

I don't think being hasty would be healthy under the circumstances.

my 2 cents


_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." - T. Bartlet Rile, Prof. Irish History in Frank Delany's "Ireland: A Novel."

(in reply to nate25)
Post #: 2
RE: 2 Issues re: CO: HTTR - 1/27/2012 6:03:25 PM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
Major SNAFU,

For the purposes of this simulation, I believe 4 hrs. would be sufficient. While all the charges may not be removed or unwired, it would eliminate the possibility of some random landser wandering into the range circle of the objective and blowing the bridge.

I've been the victim of some German unit tooling up the road and BLAM! There goes the bridge. How the hell would some unit from halfway across the map (especially one as large as "From the Meuse to the Rhine") know the intimate details of that bridges' charge placement and detonation points?! It doesn't make sense.

Bottom line is I really, really enjoy this series of titles and would want to see them tweaked to as perfect as possible.

Thanks,
Nate

(in reply to Major SNAFU)
Post #: 3
RE: 2 Issues re: CO: HTTR - 1/27/2012 11:47:59 PM   
JeffK


Posts: 5149
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
2) Is this 9SS Pz Recce Bn? I suppose the AI chooses whether to hold Nijmegen or Arnhem and decides to control the southenrmost bridge. IRL this is how Frost and 2 Para got the bridge and where in place to hold off the counterattack from the south.



_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to nate25)
Post #: 4
RE: 2 Issues re: CO: HTTR - 1/27/2012 11:56:25 PM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
JeffK,

9. SS. Aufkl. Abt. and I. Abt. KG Harder that I identified. I stopped the scenario not long after because 1st British Para Div. had literally overrun Arnhem.

Just tweaks, you know? It's up to you pros to decide what to go after.

Thanks,
Nate

(in reply to JeffK)
Post #: 5
RE: 2 Issues re: CO: HTTR - 1/28/2012 12:22:33 AM   
simovitch


Posts: 4179
Joined: 2/14/2006
Status: offline
The Germans were intent on sending most of the reinforcements south across the Arnhem Bridge to defend the Waal and places further south. Frost stopped that plan when he siezed the north approach. Needless to say things would have played out very different had he not reached the Bridge on that first morning.

What you are seeing was observed during playtesting and we were satisfied with the AI's assessment of the situation. Just because we observed a different result than historical doesn't mean we didn't have fun playing it out to the end.

_____________________________

simovitch


(in reply to nate25)
Post #: 6
RE: 2 Issues re: CO: HTTR - 1/28/2012 12:35:31 AM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
Simovitch,

I know about "not historical". I'm playing the Germans this time and I used the "Favor Axis" option.

I've got the 107. Pz. Bgd. firmly entrenched on the north side of the Waal opposite the Nigmegen bridges, plus units of the 10. SS. Pz. Div. are filtering in. It took me six hours to get the 107th into position (you guys still didn't make it easy), so we'll see how XXX Corps deals with that.

Thanks,
Nate

(in reply to simovitch)
Post #: 7
RE: 2 Issues re: CO: HTTR - 1/28/2012 8:13:46 AM   
DerGrenadier


Posts: 73
Joined: 12/11/2011
From: Germania Superior
Status: offline
I played Joes Bridge yesterday. One static flak unit stopped my whole task force for maybe one hour, even after taking serious pounding by my Ari and my air assets. Strange thing was, as I looked at the E &S tab that the force consistecd of 1 K98. That was a tough guy there

_____________________________







(in reply to nate25)
Post #: 8
RE: 2 Issues re: CO: HTTR - 1/28/2012 9:39:08 AM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
I don't know, people moan about AI's being way to easy and when we finally get one thats a challenge people moan about it being to hard and the game is unrealsitic etc etc...wargamers..I very much doubt I'd develop a wargame even if I could.



_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to DerGrenadier)
Post #: 9
RE: 2 Issues re: CO: HTTR - 1/28/2012 4:29:41 PM   
freeboy

 

Posts: 8513
Joined: 5/16/2004
From: Colorado
Status: offline
I dont like havign to read these threads, they take too long, maybe if we color coded the responses I could readthem quicker...
oops.. forgot to take my no sarcasm pills..
I think the opisate.. that is to say leave them primed for awhile...

(in reply to wodin)
Post #: 10
RE: 2 Issues re: CO: HTTR - 1/28/2012 5:22:50 PM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
Der Grenadier,

1 98k stopped a what, a brigade? For an hour? All I can say is, come on. . .

Wodin,

I hear you. I don't want to be able to run pell-mell over the map with nothing to stop me. Unrealistic. But I want to be stopped by units who had a real chance of stopping me. Not one man with a rifle holding up the whole Irish Brigade Group. For an hour.

Freeboy,

All I can say is wow. Rocky Mountain Way, huh?

Thanks guys. It's all grist for the mill. I'm two days into the big scenario, and overall it's awesome.

Nate

(in reply to freeboy)
Post #: 11
RE: 2 Issues re: CO: HTTR - 1/28/2012 5:51:36 PM   
nate25


Posts: 1378
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
Freeboy,

It occured to me that if you weren't taking my last post in the spirit it was intended, you may be offended.

Just having fun. I was not casting dispersions. Sorry if it pissed you off.

Thanks,
Nate


(in reply to nate25)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> The War Room >> 2 Issues re: CO: HTTR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.076