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Crete 1941 - custom scenario

 
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Crete 1941 - custom scenario - 1/24/2012 7:24:46 PM   
Erik Nygaard

 

Posts: 566
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
I am looking for playtesters for this large, single v1.05 scenario.

The scenario is meant to be played as German on General level.
This version cannot be played as Allies due to the AI being unable to handle paratroop landings.
Later I will create a German-version if the AI problem is not fixed in the meantime.
The scenario uses custom efx.pzdat, equipment.pzeqp, editor_scnparams.htm and editor_unitparams.htm files, but all custom data is added to the default data.
So you should be able to just replace the default files, but please make a backup first!
Due to the 1km map I have doubled artillery ranges and air unit movements.

There are 96 Axis and 153 Allied battalion/company sized units on a ca 205x75 1km/hex map with 30 half-day turns.
Both sides get 100 prestige points pr turn and there are 5 free unit slots for each side.
Both sides start with zero prestige points.
You will probably only afford a couple of units since repair will claim most of your prestige.

The Germans need to grab all 7 primary and 5 seconday objectives for a decisive victory.
Capturing all primary objectives by the scenario's end will give you a minor German victory.
Note that the Allies are set up as the attacker, I wanted the AI to move first to avoid giving the German player 100% info on the Allied units’ locations.

The German occupation of one of the three airfields Maleme, Rethymno and Buttercup/Iraklio will each trigger the release of a Gebirgsjäger regiment aboard their Ju52s.
Watch out for the Royal Navy, there are strong fleet detachments in Cretan waters.

This playtest is mainly to establish if the play-balance is about right.
Experienced players will probably gain a decisive win on the default Colonel level.
I have twice managed a decisive victory on turn 28 (General level), but then I am somewhat familiar with the scenario.

I have attached the scenario to this post.

Have fun
Erik

Attachment (1)
Post #: 1
RE: Crete 1941 - custom scenario - 1/24/2012 7:29:04 PM   
Erik Nygaard

 

Posts: 566
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
This scenario is a simplified & modified version of my original company sized Crete 1941-scenario for The Operational Art Of War.
For those interested, my sources were:

Games:
Conquest of the Aegean (Panther Games 2006)
Salerno '43 - Anzio and Crete (HPS 2005)
Air assault on Crete (Avalon Hill 1977)

Books:
Battle of Crete (Forty 2002)
Operation Mercury - The Battle for Crete, 1941 (Simpson 1981)
Crete 1941 . Germany's Lightning Airborne Assault (Antill 2005)
The Lost Battle - Crete 1941 (MacDonald 1995)
Crete 1941-The Battle at Sea (Thomas 1972)
1941-Fallschirmjäger in Crete (Nasse 2002)
Crete 1941-Eyewitnessed (Hadjipateras,Fafalios 1993)
World War II Airborne Warfare Tactics Rottman 2006)
Panzertruppen Vol-1 (Jentz 1996)
Royal Air Force 1939-1945 Vol-1 (Richard 1974)
Hunters from the sky (Whiting 1974)
Crete-The Battle and the Resistance (Beevor 1991)
All the World’s Fighting Ships 1906-1921 (Conway 1985)
All the World’s Fighting Ships 1922-1946 (Conway 1980)

Also I used various OOB and TO&E internet sites along with some Crete specific ones, many of them do not exist anymore.

(in reply to Erik Nygaard)
Post #: 2
RE: Crete 1941 - custom scenario - 1/24/2012 7:35:45 PM   
Erik Nygaard

 

Posts: 566
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Fallschirmjägers ready to drop in the West and Mitte sectors (Maleme-Chania).





Attachment (1)

< Message edited by Erik Nygaard -- 1/24/2012 7:37:17 PM >

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RE: Crete 1941 - custom scenario - 4/19/2012 3:25:37 PM   
pandafulo


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RE: Crete 1941 - custom scenario - 4/19/2012 3:53:32 PM   
Dumnorix


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I think the map need many fine tunings - its not my way !

H.Balck

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