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Mercs

 
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Mercs - 1/24/2012 6:45:33 PM   
Zocker

 

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Joined: 3/18/2005
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when you have a Merc Base but they didnt produce. What can be the reason?

Rainer
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RE: Mercs - 1/24/2012 7:35:51 PM   
ernieschwitz

 

Posts: 1563
Joined: 9/15/2009
From: Denmark
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No HQs assigned, HQ not in range... Mercenary Base reduced to 0 structural points... ummm... can´t think of any other reasons.

(in reply to Zocker)
Post #: 2
RE: Mercs - 1/25/2012 3:55:11 AM   
torontorock

 

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Mercenary bases have to be within a certain range of an HQ in order to produce troops? What is the maximun range?

(in reply to ernieschwitz)
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RE: Mercs - 1/25/2012 7:36:27 PM   
ernieschwitz

 

Posts: 1563
Joined: 9/15/2009
From: Denmark
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I am not sure exactly what the range is. But every Production site has to be within a certain distance, to be able to get the troops there. If a HQ is too far away, things will que up in the Production Site, and only a fraction, or none at all will get through.

The distance can be editted too, and is dependant on terrain. So to specify a number of hexes is not really possible.

(in reply to torontorock)
Post #: 4
RE: Mercs - 1/25/2012 8:16:05 PM   
torontorock

 

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Ah ok, didn't realise that. Gonna have to pay attention to that and figure out where that can be edited.

(in reply to ernieschwitz)
Post #: 5
RE: Mercs - 2/8/2012 1:23:02 AM   
barerabbit

 

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Joined: 11/9/2007
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there was a bug (fixed in 2.10 beta, they say) that stops production at mercenary bases with the discovery of rifle II

(in reply to Zocker)
Post #: 6
RE: Mercs - 2/9/2012 8:28:56 AM   
Zocker

 

Posts: 11
Joined: 3/18/2005
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thanks

when will come 2.10 ?

(in reply to barerabbit)
Post #: 7
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