From: Houston, TX
I actually forgot to check, but I recall one hex = 100 kms, I do not know does TOAW support this or is it one hex = 50 km max?
Looking at my version of TR, I can't find anywhere where it says what the hex scale was, but it looks bigger than 100km/hex - maybe 100 miles/hex. And the time scale is three-months/turn.
TOAW offically supports 50km/hex max and full-week/turn max. There are designer tools available to allow one to fudge the map scale somewhat. One could maybe make a 100km/hex scenario - movement allowances and costs, density penalties, etc. could all be revised sufficiently. You would have to edit the air equipment to halve their ranges, though. You would run into difficulties trying to model certain coastlines, though. For example, the English Channel is only about 30km across. TR could just expect players to consider that to be a sea barrier by the way it was drawn. In TOAW, there's no facility to allow adjacent hexes to be separated by deep water. A bigger problem would be the turn interval. There's really no good way to fudge that yet - some designers have tried, though.
Meanwhile, if anyone can assist me in my search for a scenario covering a similar scope and unit density I would sure appreciate it!
I don't think anyone has made a scenario at that large a scale so far. I've made a couple of 50km/hex scenarios covering Barbarossa (Soviet Union 1941) and the final year (Germany 1945).