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1.7.0.13 - explorer behaviour

 
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1.7.0.13 - explorer behaviour - 1/22/2012 2:02:05 AM   
Kayoz


Posts: 1424
Joined: 12/20/2010
From: Timbuktu
Status: offline
This is an old bug which has never been addressed -

Explorers will sometimes fail to explore ruins when exploring a planet, despite it being an automated task (eg: explore all, report all).

Aside from the obvious fix of the explorer not leaving the planet till any present ruins are explored - it shouldn't be too hard to kludge in behaviour to have explorers, when having finished their tasks, seek out the nearest unexplored world (ie: unknown resources) OR the nearest unexplored ruins.

As it stands, you have to manually target ruins which have been missed by explorers, or those revealed by map trades/theft. That's a silly amount of micromanagement.

< Message edited by Kayoz -- 4/12/2012 6:34:22 AM >
Post #: 1
RE: explorer behaviour - 1/22/2012 11:13:39 PM   
elliotg


Posts: 3184
Joined: 9/10/2007
Status: offline
Hi Kayoz

Do you have a savegame showing this problem? This issue was specifically addressed in an earlier Legends patch, so this was fixed as far as I knew.

Thanks
Elliot

(in reply to Kayoz)
Post #: 2
RE: explorer behaviour - 4/8/2012 10:33:28 AM   
Kayoz


Posts: 1424
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: elliotg

Hi Kayoz

Do you have a savegame showing this problem? This issue was specifically addressed in an earlier Legends patch, so this was fixed as far as I knew.

Thanks
Elliot



Issue still occurring in 1.7.0.13 -

Savegame file: RuinsUnexplored-20120407.dwg

Example:
Sector: J1
System: Tynna Minor
Planet: Plozeysi

Explanation:
Explorers on auto seem to have passed over this area. Planet resources were identified, but ruin not explored.
I did not get any system maps or such from pirates or AI empires.

Related issue:
Purchasing/stealing system maps does not expose the ruin characteristics. For example, if the ruins have been explored already by an empire that the maps were traded for - shouldn't the ruins be exposed? If not, then shouldn't explorers target the now known ruins for exploration? Explorers in this (purchase/steal) case (from what I have seen, not demonstrated in this file) ignore those systems.

(in reply to elliotg)
Post #: 3
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