Well over a year after release Battle Academy remains a favorite among modders!
Slitherine and Matrix Games are proud recognize the lively and active Battle Academy modding community for their continued support of this revolutionary WWII strategy game and for giving gamers tons of extra content to enjoy!
Since Battle Academy’s release amazed the strategy community over a year ago, dozens of maps, mods, new units, and other great enhancements to the Battle Academy experience have been released by enthusiastic gamers completely free of charge. A few of these fantastic efforts include:
Philip Veale, Technical Director at Slitherine, said "We aimed to make it possible to modify almost every aspect of the game, and yet the scope and creativeness of some of the mods out there still surprises us. Customized rules, new units and textures, even WW1 - we've got a great group of modders, as well as a wider community always happy to show their appreciation to the authors of this great free content."
- The World War 1 Cambria Mod – Complete with a singleplayer and multiplayer battles, this superlative effort transforms Battle Academy into a First World War tactical game with new units, maps and more.
- Pacific Campaign 3 – Designed from the Japanese perspective, this custom campaign uses user-created Pacific-theater units, custom designed maps, and plenty more to creates a whole new Battle Academy experience.
- A massive and growing list of high quality individual scenarios and campaigns including great additions like Hell’s Highway, Villers Bocage, D-Day, Desert Fox, and tons more all available for download and immediate play right from the in-game Battle Academy menus!
- Many other incredible mods as well!
About Battle Academy
A turn-based strategy game like no other has landed.
Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionize the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation. Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.
The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behavior, powering expertly crafted battles. The game engine is also completely script-driven, allowing players to create their own missions and scenario in a simple and effective way. The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers.
Get more information on Battle Academy from its official product page.
< Message edited by Iain McNeil -- 7/12/2012 2:36:45 PM >
Sean Drummy Marketing and Press Relations Manager