VPaulus
Posts: 3118
Joined: 6/23/2011 From: Portugal Status: online
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airbornemongo101 in Slitherine forum asked me to open a thread announcing his mod. I'm not,,repeat not going to get into a pissing match over why I'm making this mod or the changes I made. If you have legitimate suggestions I will take them under advisement. Changelog,,instructions and acknowledgements are included in the zip file. Have fun!!!! :D http://www.gamefront.com/files/user/Mong0101 I highly recommend using the following along w/ this Mod VPaulus's Real Sound Mod Redux Mannocks Campaign add-on Here is a list of stuff that I did: All of the Heer units now have a corresponding Waffen SS unit. I did not include captured equipment into this mod, just "good old" Heer units converted to SS. Nor is there any SE units,,only the Storch is available as a bonus Stat changes are as follows: All SS Infantry: +1 hard attack +1 soft attack +1 intitiative +1 ammo cost is +60 prestige than their Heer counterparts. ------------------------------------------------------------------------------------------------------ All SS Armor: +1 intitiative +1 ammo Cost is +30 prestige than their Heer counterparts. ------------------------------------------------------------------------------------------------------ All SS Arty: +1 intitiative +1 ammo SS Arty. cost is now +30 prestige than their Heer counterparts *******Following additional stat changes to both Heer and SS Arty.******* 7.5 cm FK 16 was made airborne capable (both Heer and SS) SturmPanzer I range changed (-1) to 2 (both Heer and SS) 17cm K 18 range changed (+1) to 4 (both Heer and SS) ------------------------------------------------------------------------------------------------------ All SS Flak: +1 intitiative +1 ammo SS Flak units cost is now +30 prestige than their Heer counterparts *******Following additional stat changes to both Heer and SS Flak units******* 3.7 cm Flak made airborne capable (both Heer and SS) 12.8 cm Flak40 given a "dual" Pak mode w/ corresponding changes to the Pak mode (both Heer and SS) ------------------------------------------------------------------------------------------------------ All SS Pak: +1 intitiative +1 ammo SS Pak units cost is now +30 more prestige than their Heer counterparts *******Following additional stat changes to both Heer and SS Pak units******* 3.7cm Pak made airborne capable (both Heer and SS) 12.8cm Pak added in "dual" mode from the 12.8cm Flak (both Heer and SS) ------------------------------------------------------------------------------------------------------- All SS Recon: +1 spotting +1 initiative +1 ammo All SS Recon cost is now +45 more prestige than their Heer counterparts ------------------------------------------------------------------------------------------------------- All SS Ground Transport: The Sdkz251&250 +1 initiative +1 ammo +1 hard attack +1 soft attack Opel Blitz +2 ground defense +1 air defense All SS transport cost +15 more prestige than Heer counterparts. ------------------------------------------------------------------------------------------------------- Waffen SS portraits added to replace vanilla Heer portraits. Ambush Camo scheme made by Flak and Rezaf used for vehs. There is no Camo available for towed Arty/Flak/Pak units nor is there a good Camo scheme available for aircraft. If good camo'd skins are made for the towed stuff and aircraft I will definitely add them into the mod. Feisler Storch made by BosDragon added as the only bonus unit available and the limit is three. ***********WARNING************WARNING**************WARNING******* I included the Historical Insignia Mod into the SS Panzer Mod so you do not,,,I repeat do not have to use it seperatly via the GME,,it's alreay included in the zip file I had originally recomended/suggested the Historical Insignia Mod's use along side the SS Mod before it's release in other threads,,but then decided to include it. Very big thanks to El Condoro for spotting that
< Message edited by VPaulus -- 1/19/2012 11:47:07 AM >
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