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SS Panzer Corps

 
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SS Panzer Corps - 1/18/2012 11:37:50 PM   
VPaulus

 

Posts: 1141
Joined: 6/23/2011
From: Portugal
Status: offline
airbornemongo101 in Slitherine forum asked me to open a thread announcing his mod.

I'm not,,repeat not going to get into a pissing match over why I'm making this mod or the changes I made.

If you have legitimate suggestions I will take them under advisement.


Changelog,,instructions and acknowledgements are included in the zip file.

Have fun!!!! :D


http://www.gamefront.com/files/user/Mong0101


I highly recommend using the following along w/ this Mod

VPaulus's Real Sound Mod Redux

Mannocks Campaign add-on


Here is a list of stuff that I did:


All of the Heer units now have a corresponding Waffen SS unit. I did not include captured equipment into this mod, just "good old" Heer units converted to SS. Nor is there any SE units,,only the Storch is available as a bonus
Stat changes are as follows:

All SS Infantry:

+1 hard attack
+1 soft attack
+1 intitiative
+1 ammo

cost is +60 prestige than their Heer counterparts.
------------------------------------------------------------------------------------------------------
All SS Armor:

+1 intitiative
+1 ammo

Cost is +30 prestige than their Heer counterparts.
------------------------------------------------------------------------------------------------------
All SS Arty:

+1 intitiative
+1 ammo

SS Arty. cost is now +30 prestige than their Heer counterparts

*******Following additional stat changes to both Heer and SS Arty.*******

7.5 cm FK 16 was made airborne capable (both Heer and SS)

SturmPanzer I range changed (-1) to 2 (both Heer and SS)

17cm K 18 range changed (+1) to 4 (both Heer and SS)
------------------------------------------------------------------------------------------------------

All SS Flak:

+1 intitiative
+1 ammo

SS Flak units cost is now +30 prestige than their Heer counterparts

*******Following additional stat changes to both Heer and SS Flak units*******

3.7 cm Flak made airborne capable (both Heer and SS)

12.8 cm Flak40 given a "dual" Pak mode w/ corresponding changes to the Pak mode (both Heer and SS)
------------------------------------------------------------------------------------------------------

All SS Pak:

+1 intitiative
+1 ammo

SS Pak units cost is now +30 more prestige than their Heer counterparts

*******Following additional stat changes to both Heer and SS Pak units*******

3.7cm Pak made airborne capable (both Heer and SS)
12.8cm Pak added in "dual" mode from the 12.8cm Flak (both Heer and SS)
-------------------------------------------------------------------------------------------------------


All SS Recon:

+1 spotting
+1 initiative
+1 ammo

All SS Recon cost is now +45 more prestige than their Heer counterparts
-------------------------------------------------------------------------------------------------------

All SS Ground Transport:

The Sdkz251&250

+1 initiative
+1 ammo
+1 hard attack
+1 soft attack

Opel Blitz

+2 ground defense
+1 air defense

All SS transport cost +15 more prestige than Heer counterparts.
-------------------------------------------------------------------------------------------------------

Waffen SS portraits added to replace vanilla Heer portraits.

Ambush Camo scheme made by Flak and Rezaf used for vehs. There is no Camo available for towed Arty/Flak/Pak units nor is there a good Camo scheme available for aircraft.
If good camo'd skins are made for the towed stuff and aircraft I will definitely add them into the mod.

Feisler Storch made by BosDragon added as the only bonus unit available and the limit is three.


***********WARNING************WARNING**************WARNING*******

I included the Historical Insignia Mod into the SS Panzer Mod so you do not,,,I repeat do not have to use it seperatly via the GME,,it's alreay included in the zip file


I had originally recomended/suggested the Historical Insignia Mod's use along side the SS Mod before it's release in other threads,,but then decided to include it.

Very big thanks to El Condoro for spotting that

< Message edited by VPaulus -- 1/19/2012 11:47:07 AM >
Post #: 1
RE: SS Panzer Corps - 1/18/2012 11:38:51 PM   
VPaulus

 

Posts: 1141
Joined: 6/23/2011
From: Portugal
Status: offline
http://www.slitherine.com/forum/viewtopic.php?t=31407

(in reply to VPaulus)
Post #: 2
RE: SS Panzer Corps - 1/19/2012 2:49:12 AM   
planner 3

 

Posts: 618
Joined: 3/7/2008
Status: offline
AIRBORNE; If i may ask a slightly OT question ? Did you change you ISP prior to losing the ability to sign into the MATRIX FORUMS ? If so you and I and few more have the same problem(s), I also lost my original (Chief) logon name on that, MATRIX, forum. Many attempts with them tried to resolve the problem. I now am on the MATRIX forum with another ID. Just fer info GI

Navy Airdale (planner 3, aka Chief)

I like your Mod by the way TANKS I lk forward to using it.

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to VPaulus)
Post #: 3
RE: SS Panzer Corps - 1/22/2012 6:42:36 AM   
dsawan

 

Posts: 168
Joined: 3/31/2007
Status: offline
Hi, new to this. i installed the jgsme enabler and it says the mod is enabled but when i go to play a scenario, i dont see ss units either on map or in the purchase screen. Can you be specific on what to see after installing it. i put the mod in the main folder and then in the kgsme or mod enabler folder.

(in reply to planner 3)
Post #: 4
RE: SS Panzer Corps - 1/22/2012 2:16:57 PM   
VPaulus

 

Posts: 1141
Joined: 6/23/2011
From: Portugal
Status: offline
Don't you've a MODS subfolder in Panzer Corps folder?
In that MODS folder you need to create a folder with the name of the mod .Let's call SS.
Inside that SS folder you'll have the mod's Graphics, Data, etc subfolders.

Here's a tutorial in how to install GME:
http://www.matrixgames.com/forums/tm.asp?m=2891806



< Message edited by VPaulus -- 1/22/2012 2:23:48 PM >

(in reply to dsawan)
Post #: 5
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