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Map and Units MOD

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Map and Units MOD Page: [1]
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Map and Units MOD - 1/17/2012 12:57:32 PM   
laska2k4


Posts: 511
Joined: 11/18/2005
From: Italy
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I'm currently working on this mod, based on "Stylized" map skin and Agent-2 units skin.



zoom out preview



Maybe there's a problem with the weather layer (map skin too bright).

still working on (see attachment).

Attachment (1)

< Message edited by laska2k4 -- 1/17/2012 1:03:40 PM >
Post #: 1
RE: Map and Units MOD - 1/17/2012 1:30:46 PM   
aspqrz

 

Posts: 710
Joined: 7/20/2004
Status: offline
Really, really, really like what you've done with the units!

Map textures, not so much.

Excellent work.

Phil

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(in reply to laska2k4)
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RE: Map and Units MOD - 1/17/2012 1:32:29 PM   
gwgardner

 

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I applaud your efforts.  Interesting look.  If I may offer some constructive criticism: to me, the use of that texture across all terrain types makes the map look a bit cartoonish, with not enough contrast between for example, plains and rough terrain.

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Post #: 3
RE: Map and Units MOD - 1/17/2012 2:08:19 PM   
laska2k4


Posts: 511
Joined: 11/18/2005
From: Italy
Status: offline
did some changes, darkening a little more, in this example you could see different terrain types

1) swamp
2) plain
3) forest
4) hill
5) mountains
6) rough


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Post #: 4
RE: Map and Units MOD - 1/17/2012 2:45:41 PM   
laska2k4


Posts: 511
Joined: 11/18/2005
From: Italy
Status: offline
updated (balanced colors) attachment.





Attachment (1)

< Message edited by laska2k4 -- 1/17/2012 2:48:13 PM >

(in reply to laska2k4)
Post #: 5
RE: Map and Units MOD - 1/17/2012 3:30:26 PM   
laska2k4


Posts: 511
Joined: 11/18/2005
From: Italy
Status: offline
change railroad and cities.





Attachment (1)

(in reply to laska2k4)
Post #: 6
RE: Map and Units MOD - 1/17/2012 6:45:55 PM   
gwgardner

 

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Yeah, that revised map looks much more interesting!

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RE: Map and Units MOD - 1/17/2012 6:51:48 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
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Certainly has a sketch map look to it, very nice.

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Post #: 8
RE: Map and Units MOD - 1/17/2012 9:03:38 PM   
doomtrader


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From: Poland
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This indeed looks very nice

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Post #: 9
RE: Map and Units MOD - 1/17/2012 11:31:36 PM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
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Really cool work.
Diffusing the map and creating units with higher contrasts is a good path to go.

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Post #: 10
RE: Map and Units MOD - 1/17/2012 11:43:20 PM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
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The unit text color is not consistent.

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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 11
RE: Map and Units MOD - 1/18/2012 6:14:42 AM   
JiminyJickers


Posts: 185
Joined: 10/4/2011
From: New Zealand
Status: offline
Keep an eye on your unit levels, once you have a level 4 unit, you will have 3 triangles on the right and one little triangle on the right side of the icon and hence would overlap with your status indicators there.

Consider using numbers for level instead of the triangle icons. Thats what I did on my modified Counters Combination Mod unit icons. See Agent S' orginal and modified unit mods in this subforum to see how it is done.

< Message edited by JiminyJickers -- 1/18/2012 6:19:50 AM >

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Post #: 12
RE: Map and Units MOD - 1/19/2012 8:31:46 PM   
Wolfe


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From: Shropshire, UK
Status: offline
Looks really nice, though as you have the nato symbol on the counters I don't think you need the text description and I'm not sure how readable the text will be once you start zooming out, nice looking though.

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RE: Map and Units MOD - 1/24/2012 4:29:12 PM   
cherryfunk

 

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Very nice work! 

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Post #: 14
RE: Map and Units MOD - 1/31/2012 4:35:36 PM   
Dr. Foo


Posts: 460
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
I love this map! Everything is easy to read and the colors are beautiful. Thank you I'm using it now.

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Do not accept or follow any medical advice*

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Post #: 15
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