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RE: The Brush Off

 
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RE: The Brush Off - 2/7/2012 5:24:32 AM   
sabre1


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Yep, Max I agree, but I'm no expert on this stuff and have no idea how these changes affect the overall flow and balance of the game. I always felt armor and mechanized units should always be allowed to withdraw, but what the heck do I know, not much.

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Post #: 61
RE: The Brush Off - 2/7/2012 7:46:09 AM   
Joe 98


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This all sounds good

I am back on Sunday ( Thats Saturday night your time)  and I'll start testing then

Joe

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Post #: 62
RE: The Brush Off - 2/7/2012 12:59:13 PM   
PirateJock


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quote:

ORIGINAL: Max 86

Equidistant from the enemy into the terrain requiring the least MPs to enter or into the terrain that provides the best cover? I feel both ways unfortunately. I see a D4 unit as both:

1. a group of guys running for cover ASAP or possibly,

2. a group of guys running any which way as long as they just get the hell out of where they are now!

As a player you can choose either of the above - there's a lot more hexes to choose from as the destination hex. I assume the AI logic for deciding on final withdrawal location will remain as is.

Cheers

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Post #: 63
RE: The Brush Off - 2/8/2012 7:37:55 AM   
Agent S


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when



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Post #: 64
RE: The Brush Off - 2/13/2012 8:27:47 PM   
sabre1


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Checking in to see if there is any news.

< Message edited by sabre1 -- 2/14/2012 3:33:17 AM >


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Post #: 65
RE: The Brush Off - 2/13/2012 11:06:21 PM   
Tim Coakley

 

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I have two testers giving things a good look...if they are happy with the withdraw status, we are a go.

Should be very soon.

Tim

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Post #: 66
RE: The Brush Off - 2/14/2012 12:16:32 AM   
Max 86


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Thanks Tim.

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No problem Chief!

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RE: The Brush Off - 2/14/2012 3:33:38 AM   
sabre1


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Yep, thanks Tim.

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RE: The Brush Off - 2/14/2012 6:22:27 AM   
Agent S


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When?


(old habits die hard)

Thanks Tim.


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Post #: 69
RE: The Brush Off - 2/14/2012 6:24:20 AM   
Agent S


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Coooeeee Joe!
When?



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Post #: 70
RE: The Brush Off - 2/14/2012 9:28:44 AM   
PirateJock


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Hopefully not too long

Things are progressing ... Michael has had a good go at the withdrawal code I'll finish off having a look tonight and get back to Tim/Michael. Not sure how long it takes to move through the Matrix machinery.

Cheers

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Post #: 71
Things are looking up! - 2/14/2012 6:06:40 PM   
Max 86


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I mainly wanted to remove the "Brush Off" title of thread since that is not true and I'm the one who put it there.

So "Things are looking up!" is the new title.

PJ, thanks. Really looking forward to diving back in.

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RE: Things are looking up! - 2/15/2012 10:16:55 PM   
Tim Coakley

 

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Not quite there yet. PirateJock and Joe have taken a look but we do still have some work to do. Michael is checking based on the great saved games and examples PirateJock passed on.

Tim

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Post #: 73
RE: Things are looking up! - 2/15/2012 10:51:26 PM   
Wolfe


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Tim

Thanks for the update, much prefer to have something soonish and right rather than now and not.

I think I'll have to change Forgotten to Expectant in my signature (now if I can only figure out how I saved my new signature in the first place)

< Message edited by Wolfe -- 2/15/2012 10:52:22 PM >


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RE: Things are looking up! - 2/16/2012 12:26:19 AM   
**budd**


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I think we got the right guys testing this thing.

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Post #: 75
RE: Things are looking up! - 2/16/2012 1:23:10 AM   
sabre1


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Yep, and maybe we can start our PBEM game over again, since I'm losing anyway.

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RE: Things are looking up! - 2/21/2012 8:29:45 AM   
PirateJock


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Quick update - things are progressing. Michael has made some more changes to the code following feedback from Joe and myself. Currently, units will withdraw as expected as long as their route is not blocked by an enemy unit or its ZoC. If the route is blocked they take a hit; rather than just sit there at Disruption 4.

We've some more testing to do. Don't have any timelines currently as needs to fit in with real life - mine and the others. Just letting you know things are moving and, as soon as I know anything further, I'll post :)

Cheers

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RE: Things are looking up! - 2/21/2012 1:43:26 PM   
Agent S


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Post #: 78
RE: Things are looking up! - 2/21/2012 1:45:02 PM   
Agent S


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(almost near the 1000, although I fear the patch will be released before I get there)

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Post #: 79
RE: Things are looking up! - 2/21/2012 11:02:13 PM   
Wolfe


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quote:

ORIGINAL: PirateJock

Currently, units will withdraw as expected as long as their route is not blocked by an enemy unit or its ZoC. If the route is blocked they take a hit; rather than just sit there at Disruption 4.



Sounds good.


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Post #: 80
RE: Things are looking up! - 2/22/2012 12:45:25 AM   
rosseau

 

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Thanks for following through with this, guys. It's probably the only flaw in this good game so far.

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Post #: 81
RE: Things are looking up! - 2/22/2012 1:19:10 AM   
sabre1


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Thanks PirateJock!

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RE: Things are looking up! - 2/27/2012 1:07:03 AM   
Agent S


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w-h-e-n ?
patch release update please


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Post #: 83
RE: Things are looking up! - 2/27/2012 3:05:35 AM   
Joe 98


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The testing of the patch is coming along nicely.

As well as withdrawl a number of fixes have been included.

We have questioned a few things and once those have been answered/clarified we are ready to go!
.
.



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Post #: 84
RE: Things are looking up! - 2/27/2012 3:09:02 AM   
junk2drive


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Write down the answers so that they can be included in the manual.

Thanks for your time and effort in getting this done.

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Post #: 85
RE: Things are looking up! - 2/27/2012 12:39:02 PM   
sabre1


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Thanks Joe!

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Post #: 86
RE: Things are looking up! - 2/28/2012 10:56:22 PM   
Tim Coakley

 

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Just dropping in with an update...Joe and Pirate have been fantastic!

Not done yet, but they are giving great feedback and Michael is knocking out changes/fixes.

I don't want to commit to a date just yet but I will get with Michael after this coming weekend and see where we stand.

Tim

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Post #: 87
RE: Things are looking up! - 2/29/2012 1:06:34 AM   
sabre1


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Looking forward to the patch, and a big thank you to you and Michael.

PJ and Joe, you guys are the best. I'm looking forward to being soundly trounced when by both of you when we get the patch.

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Post #: 88
w-h-e-n - 3/8/2012 2:40:33 AM   
Agent S


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BUMP

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Post #: 89
RE: w-h-e-n - 3/8/2012 4:49:33 AM   
sabre1


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Post #: 90
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