Matrix Games Forums

Ageod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new update
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Brush Off

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: The Brush Off Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Brush Off - 1/26/2012 1:53:17 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Wodin,

You and JMass ought to get together and make a game. Between the two of you and your beautiful mods, there ought to be a game in there somewhere. Both you guys are definitely talented.

I'm lucky to get up in the morning and make a pot of coffee.

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to boatrigm)
Post #: 31
RE: The Brush Off - 1/27/2012 3:20:35 AM   
Joe 98


Posts: 4030
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Today is Friday. It was only Tuesday when I responded to Michael Cooney.
.

(in reply to sabre1)
Post #: 32
RE: The Brush Off - 1/28/2012 12:21:38 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
All Quiet on the Eastern Front?

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Joe 98)
Post #: 33
RE: The Brush Off - 1/28/2012 12:48:11 AM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
We're still here.

Or should we re-ignite the Anything Happening? thread ?

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to sabre1)
Post #: 34
RE: The Brush Off - 1/28/2012 1:54:06 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
How about by Monday, if we don't hear anything we start beat'n the drums?

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Wolfe)
Post #: 35
RE: The Brush Off - 1/28/2012 2:22:48 AM   
**budd**


Posts: 1453
Joined: 7/4/2009
From: Tacoma
Status: offline
i'm in, cya monday, so to speak.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sabre1)
Post #: 36
RE: The Brush Off - 1/28/2012 2:30:20 AM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Ready for Monday





Attachment (1)

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to **budd**)
Post #: 37
RE: The Brush Off - 1/28/2012 5:21:01 AM   
boatrigm


Posts: 140
Joined: 9/17/2009
From: Texas
Status: offline
Monday it is then :)

-Mike

(in reply to Wolfe)
Post #: 38
RE: The Brush Off - 1/28/2012 1:23:48 PM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to boatrigm)
Post #: 39
RE: The Brush Off - 1/28/2012 6:53:39 PM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: sabre1

Wodin,

You and JMass ought to get together and make a game. Between the two of you and your beautiful mods, there ought to be a game in there somewhere. Both you guys are definitely talented.

I'm lucky to get up in the morning and make a pot of coffee.



No I'm not talented mate, not in the slightest (I wish I was). Now if I'd drawn all my mod by hand myself I would be, however most of it was others worked tweaked or transformed in someway.

I have an idea after seeing something I like then try and fit it in and use it. Blimey the SB mods and the map enhance mod for TU was really the first time I used a paint program to be honest. I had used one once to put little flags in the corner of the counters and coverted Volcano Mans PzC unit boxes to work with SB.

This time though I was learning about colors and layers etc etc..trying to get a good colour scheme and improve it.

As for game making I have two game ideas that I'd love to make. However I need to learn how to program, so by the time I've done that and then got good enough to make the game your looking at probably 10 years away!! One game would be a WW1 Air warfare WEGO tactical game with RPG and strategy elements, the combat being similar to Darkwind (change the cars to bi planes, add a Z axis and instead of a car dashboard you have the particular planes cockpit, also the maneuvers you want your planes to pull are as successful as the pilot skill, again like darkwind). The other game is a WEGO squad level top down game with RPG elements, realistic but fun (Think Steel panthers with modern graphic engine and more RPG elements). Oh and the last game is Sims WW1 where you mamange a Coy in a SIms style but obviously alot of changes...aimed at getting real attachment to your men..then pooing yourslef when orders come inf or a trench raid or a big show)

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to sabre1)
Post #: 40
RE: The Brush Off - 1/28/2012 8:12:21 PM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
Michael is working on things...I will be reaching out to him when I get back Wed.

Tim

(in reply to wodin)
Post #: 41
RE: The Brush Off - 1/28/2012 11:06:34 PM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Tim - thanks for the quick update

Drums on hold



_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to Tim Coakley)
Post #: 42
RE: The Brush Off - 1/28/2012 11:26:32 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Awwww Man, I was just getting into the beat of things.

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Wolfe)
Post #: 43
RE: The Brush Off - 1/30/2012 12:23:27 PM   
Agent S


Posts: 1289
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline

rant mode... off

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to sabre1)
Post #: 44
RE: The Brush Off - 1/31/2012 5:33:32 PM   
Max 86


Posts: 547
Joined: 11/6/2007
Status: offline

quote:

ORIGINAL: Agent S


rant mode... off


I bet he has an easy time shaving in the morning!

_____________________________

No problem Chief!

(in reply to Agent S)
Post #: 45
RE: The Brush Off - 1/31/2012 11:02:35 PM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
Progress.

Michael has a build that we think fixes the withdraw bug.

Looking for 3 testers (that can test in next two days) to e-mail me directly at:
tcoakley at optonline dot net


Additionally,
Please post any other bug reports here for a quick check. Michael has fixed two other things and may be able to crush some more this weekend.


Looking for details on the issue with placing bocage in the editor and if you are still getting a screen feeze.

If all is good, I will look to get the patch out next week...earlier if we can.

< Message edited by Tim Coakley -- 1/31/2012 11:14:01 PM >

(in reply to sabre1)
Post #: 46
RE: The Brush Off - 2/1/2012 12:55:56 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thanks Tim!

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Tim Coakley)
Post #: 47
RE: The Brush Off - 2/1/2012 1:53:22 AM   
**budd**


Posts: 1453
Joined: 7/4/2009
From: Tacoma
Status: offline
we need joe in on this testing thing, think he's logged the most play time and seems most familiar with all the bugs.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sabre1)
Post #: 48
RE: The Brush Off - 2/1/2012 12:03:46 PM   
PirateJock


Posts: 457
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi Tim

That's good news. I'll drop you a mail if you're still looking for testers.

Cheers

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to **budd**)
Post #: 49
RE: The Brush Off - 2/1/2012 7:50:12 PM   
Joe 98


Posts: 4030
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline

quote:

ORIGINAL: Tim Coakley

......and if you are still getting a screen feeze.


V1.03
WIN 7 32 bit and WIN 7 64 bit

Both freeze during the direct fire phase:
- in a PBEM replay,
- in the players turn in a PBEM
- in the AI turn in a game against the AI
- in the players turn in a game against the AI

Joe

(in reply to Tim Coakley)
Post #: 50
RE: The Brush Off - 2/2/2012 1:10:32 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Tim, couldn't you just put the beta up for those who want to try it out, with the caveat that it's a beta patch?

If I recall, Empire in Arms did that many times, and Distant Worlds has done that too.

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Joe 98)
Post #: 51
RE: The Brush Off - 2/2/2012 10:23:44 PM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
Sabre,
we will do that for next week but it takes time for Matrix to put that together and the patch is not ready just yet.

I was looking for Joe to do some quick tests but he is traveling. If all looks good with those that can test, I will get things to Matrix on Monday to do a beta...then final release patch two weeks or so after that (gives time for a wider test).

Tim

(in reply to sabre1)
Post #: 52
RE: The Brush Off - 2/3/2012 12:44:59 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thanks Tim!

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Tim Coakley)
Post #: 53
RE: The Brush Off - 2/3/2012 11:09:43 AM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
Good news, and sort of off topic and going back a few years with regards to Michael I now believe he was telling the truth about Shrapnel and the Airborne game.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to sabre1)
Post #: 54
RE: The Brush Off - 2/4/2012 12:02:24 PM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Looks like I will be soon be retiring my new signature.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to wodin)
Post #: 55
RE: The Brush Off - 2/4/2012 3:07:38 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
I was just getting use to it too. We are going to have to find another cause to blitz.

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Wolfe)
Post #: 56
RE: The Brush Off - 2/4/2012 6:19:39 PM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: sabre1

I was just getting use to it too. We are going to have to find another cause to blitz.


Lock N Load...

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to sabre1)
Post #: 57
RE: The Brush Off - 2/7/2012 12:21:27 AM   
Tim Coakley

 

Posts: 457
Joined: 1/28/2005
Status: offline
Progress but not there yet. Here is the report:

Had a play around last night with a few games playing both sides, hotseat and against AI. First impression is that the withdraw fix has improved the chance of a withdraw happening and I haven't spotted any problems caused by the change so far - which is good.


However there are occasions where a unit should withdraw, i.e. at disruption 4, but does not because there is no route available that does not pass through an enemy ZoC. At the moment it will just sit there until either one of the enemy units move out of the way so it can escape or the enemy move in and finish it off. Is it possible in this situation, i.e. unit cannot withdraw as trapped by ZoCs, that the unit is either eliminated or at least starts taking some pip damage? I believe that unless a player sees something happen every time a unit should withdraw then they will continue to think that there's a problem with the game.---------------This is a game change. Have to examine the effects-Tim


With the 'Infinite Assault Hex Loop after Reload', fix, it appears to work. I've tried games saved at various stages of the assault phase (with single and multiple assaults) and all seem to progress correctly. In particular, games saved when no more assaults are to happen and showing 'Finished' progressed OK when they were restarted.


----
Change log:
1) Units not withdrawing
Description:
Legal withdrawal hexes were limited to hexes that are further from the enemy than the unit's current hex. This could cause a unit to become 'boxed in' and not withdraw at all.

Resolution:
If a unit cannot withdraw under the above constraints, the check is done again allowing a unit to move to hexes equidistant to the enemy

2) Infinite Assualt Hex Loop after Reload
Description:
If the game is saved after the assault combat is completed but before the phase is ended, the game will not be able to continue upon loading.

Resolution:
Game now displays "End Phase" button instead of "Next Assault Hex" button.



(in reply to wodin)
Post #: 58
RE: The Brush Off - 2/7/2012 12:43:12 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Thanks for the update Tim, much appreciated. I'm looking forward to testing it out when my pardner (Joe) gets back from Timbuktu.

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to Tim Coakley)
Post #: 59
RE: The Brush Off - 2/7/2012 2:25:26 AM   
Max 86


Posts: 547
Joined: 11/6/2007
Status: offline
Equidistant from the enemy into the terrain requiring the least MPs to enter or into the terrain that provides the best cover? I feel both ways unfortunately. I see a D4 unit as both:

1. a group of guys running for cover ASAP or possibly,

2. a group of guys running any which way as long as they just get the hell out of where they are now!

Thoughts?

Thanks Tim. Sounds good so far.

_____________________________

No problem Chief!

(in reply to sabre1)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> RE: The Brush Off Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105