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Detail of that withdrawl problem: Jan 2012

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Tech Support >> Detail of that withdrawl problem: Jan 2012 Page: [1]
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Detail of that withdrawl problem: Jan 2012 - 1/15/2012 9:15:31 PM   
Joe 98


Posts: 4038
Joined: 1/5/2001
From: Wollondilly, Sydney
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Page 40, paragraph 3 of the manual:

"A withdrawing unit may always move one hex, regardless of the MPs required to enter that hex."

The game DOES NOT DO THAT and this is the reason we are all frustrated about withdrawal!

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< Message edited by Joe 98 -- 1/15/2012 9:16:43 PM >
Post #: 1
RE: Detail of that withdrawl problem: Jan 2012 - 1/15/2012 9:19:08 PM   
Joe 98


Posts: 4038
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
This was Pirat Jock's post: hope you dont mind :)

quote:

ORIGINAL: PirateJock

Think I might have tracked down what could be preventing withdrawals. As expected it's to do with presence of blocking units. Looks like their EZoC is more than the adjacent hex in some instances ...







(in reply to Joe 98)
Post #: 2
RE: Detail of that withdrawl problem: Jan 2012 - 1/15/2012 9:20:08 PM   
Joe 98


Posts: 4038
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
And the second problem is the terrain problem

See the post at the top of this thread.

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(in reply to Joe 98)
Post #: 3
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