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Game crashing - 1/15/2012 1:51:46 PM   
Bombur

 

Posts: 3523
Joined: 7/2/2004
Status: offline
I´m making some changes in the GD1938 scenario, almost all of them related to items, SFT´s and researches. However, I´m getting a game crah in USA turn, whose message is as follows:

System.IndexOutOfRangeException: Index out of matrix limits

em WindowsApplication1.HandyFunctionsclass.GetProdPtsForLoc(Int32 locnr, Int32 slot, Boolean AddRem)

em WindowsApplication1.HandyFunctionsclass.GetEstimatedProduction(Int32 prodslot, Int32 locnr, Boolean withremainder, Boolean onlyremainder, Boolean dontshowregvar)

em WindowsApplication1.ProcessingClass.LocationProductionPrognosis()

em WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10)

em WindowsApplication1.EventRelatedClass.DoCheckEvents(Int32 checkMode)

em WindowsApplication1.GameLoopMainWindowClass.handleTimer()

em WindowsApplication1.ScreenClass.HandleTimer()

em WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)

em System.Windows.Forms.Timer.OnTick(EventArgs e)

em System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Post #: 1
RE: Game crashing - 1/15/2012 2:09:58 PM   
ernieschwitz

 

Posts: 2886
Joined: 9/15/2009
From: Denmark
Status: offline
Problem fixed :)

It was a location that had been overwritten by graphics. The location type had then been removed, and the item types it was producing likewise...

It seems the game crashes when you do that sort of thing.

(in reply to Bombur)
Post #: 2
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