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RE: Semi-Interactive AAR: Elephant Hunt

 
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RE: Semi-Interactive AAR: Elephant Hunt - 2/6/2012 3:12:31 AM   
heinrich55

 

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I agree!

CHARGE!

(in reply to dazoline II)
Post #: 241
RE: Semi-Interactive AAR: Elephant Hunt - 2/6/2012 3:18:35 AM   
Stridor


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Yes you can always use the old ramming chestnut, the engine supports tank-tank ramming if charging. Provided you get close enough that is.

(in reply to heinrich55)
Post #: 242
RE: Semi-Interactive AAR: Elephant Hunt - 2/6/2012 5:22:21 AM   
Mad Russian


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quote:

ORIGINAL: Yoozername

i gotta go.  Giants fan.  y'know them?  the Cowboy-KILLERS!!!



ROFL...the Cowboys are a joke. The Giants are Patriot Killers and that's more fun to watch!!!

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Yoozername)
Post #: 243
RE: Semi-Interactive AAR: Elephant Hunt - 2/6/2012 3:47:02 PM   
Mad Russian


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If I can get close enough one option is to ram. That's something to consider.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 244
RE: Semi-Interactive AAR: Elephant Hunt - 2/7/2012 12:36:05 AM   
heinrich55

 

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I was just playing the Ponyri scenario as the Germans versus AI.

I discovered the best way to destroy Elephants. Simply drive them over mines! I lost 3 out of 4 to frigging mines. The fourth dueled momentarily with some SU-76 assault guns, destroying several but taking a catastrophic engine hit and losing 100% mobility. All they could do was sit there. The SU-76s were scared though (justifiably) and none advanced.

All four of my elephants....arrgghhh!

Did any of our infantry in this scenario bring a bunch of mines with them. While they are busy shooting at our T-34s the infantry can sneak up and bury them in front of the elephants....

Geez, I was sick. Mines. [gasp of horror]
Heinrich55

(in reply to Mad Russian)
Post #: 245
RE: Semi-Interactive AAR: Elephant Hunt - 2/7/2012 1:36:42 AM   
Mobius


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quote:

ORIGINAL: heinrich55
but taking a catastrophic engine hit and losing 100% mobility. All they could do was sit there. The SU-76s were scared though (justifiably) and none advanced.

A killed driver is as mobility kill too.
The Elefant at Aberdeen was a 100% mobility KO. Captured after the crew bailed from a hit at the drive shaft to the front drive wheel which seized it up. This by a 75mm Sherman.

(in reply to heinrich55)
Post #: 246
RE: Semi-Interactive AAR: Elephant Hunt - 2/7/2012 2:06:06 AM   
Rick

 

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quote:

ORIGINAL: heinrich55

I was just playing the Ponyri scenario as the Germans versus AI.

I discovered the best way to destroy Elephants. Simply drive them over mines! I lost 3 out of 4 to frigging mines. The fourth dueled momentarily with some SU-76 assault guns, destroying several but taking a catastrophic engine hit and losing 100% mobility. All they could do was sit there. The SU-76s were scared though (justifiably) and none advanced.

All four of my elephants....arrgghhh!

Did any of our infantry in this scenario bring a bunch of mines with them. While they are busy shooting at our T-34s the infantry can sneak up and bury them in front of the elephants....

Geez, I was sick. Mines. [gasp of horror]
Heinrich55


yeah, mines can be a real bummer, even these virtual mines can ruin your day. I can only imagine what it must have been like to drive tanks in places where they existed for real.

Rick

(in reply to heinrich55)
Post #: 247
RE: Semi-Interactive AAR: Elephant Hunt - 2/7/2012 2:26:17 AM   
Yoozername

 

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The front wheels are not drivewheels.  The power is at the back.  I saw that show where they figured out that it was a US 75mm round that did that.  Why the Germans used a toothed wheel on the front is a mystery to me.  In the case where that wheel locked up, it then locks up the track.

The technical challenge of crossing the minefields was not overcome during Kursk and the Germans quickly had the tank repair troops overwhelmed.  Those tele-operated demolition vehicles were too expensive and did not work on the new soviet mine-laying.  The Soviets did not use dense minefields but used multiple 'lines' of mines so that even if a demolition took place, it only took out a line of mines.

The Germans should have had mine roller type equipment.  In most cases, the engineers used hand equipment to breach the minefields.

(in reply to Mobius)
Post #: 248
RE: Semi-Interactive AAR: Elephant Hunt - 2/8/2012 3:37:59 AM   
Mad Russian


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The next turn out tomorrow.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Yoozername)
Post #: 249
RE: Semi-Interactive AAR: Elephant Hunt - 2/9/2012 10:10:37 PM   
Rick

 

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quote:

ORIGINAL: Mad Russian

The next turn out tomorrow.

Good Hunting.

MR


hey,

yesterday was tommorrow! I still want to know if those T34s made a dent, or atleast managed to withdraw to safety.

Thanks
Rick

(in reply to Mad Russian)
Post #: 250
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 8:44:22 PM   
Mad Russian


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Okay then, today's the day.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Rick)
Post #: 251
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 8:48:31 PM   
Mad Russian


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Here we have the order of battle. You can see that so far we've lost 4 tanks.

Good Hunting.

MR






Attachment (1)

< Message edited by Mad Russian -- 2/10/2012 8:52:05 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 252
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 8:53:51 PM   
Mad Russian


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1st Tank Company gets their orders. Keep the Ferdinand closest to the crossroads under fire while the rest of the company moves forward in a rush.

Good Hunting.

MR






Attachment (1)

< Message edited by Mad Russian -- 2/10/2012 8:58:09 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 253
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 9:11:11 PM   
Mad Russian


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2nd Tank Company gets their orders to charge the German positions.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 254
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 9:17:07 PM   
Mad Russian


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3rd Tank Company seems to have become our anvil. Time for the anvil to move out and take the Germans in the flank.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 255
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 9:21:08 PM   
Mad Russian


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1st Infantry Platoon is out here in the middle of a tank fight but they are uniquely equipped to kill the big German assault guns. They too get orders to engage!

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 256
RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 11:31:24 PM   
Yoozername

 

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Any Ferdies immobilized should be targeted by the infantry first.

(in reply to Mad Russian)
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RE: Semi-Interactive AAR: Elephant Hunt - 2/10/2012 11:52:28 PM   
heinrich55

 

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I'm thinking that the driver of that tank lagging badly from the 2TC may be over-enhancing the alleged damage to his tank and hopes to survive the encounter. Perhaps he managed to slip the transmission while nursing that baby forward and stripped some gears too. Hmm, where's a commissar when you need one?

Okay, this is pretty much following what we'd hoped would happen. Actually, I think it is even better, as we are rushing the elephants from three sides. I had hoped we could maybe catch them on two sides, but this should give us an extra side to target.

It should get very exciting quickly now.

Heinrich55

(in reply to Yoozername)
Post #: 258
RE: Semi-Interactive AAR: Elephant Hunt - 2/11/2012 8:02:44 PM   
Ratzki

 

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I agree Heinrich, the ability to get at'em from three sides should give us lots of chances for scoring some kills. Wonder how the AI is gonna respond once the losses start to add up, let's hope our gunners haven't dipped into the sauce the night before.

(in reply to heinrich55)
Post #: 259
RE: Semi-Interactive AAR: Elephant Hunt - 2/12/2012 5:05:38 PM   
Yoozername

 

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quote:

ORIGINAL: Mad Russian

2nd Tank Company gets their orders to charge the German positions.

Good Hunting.

MR





Perhaps the lagger can be sent as flank protection instead of trying to catch up to the middle of the platoon.

(in reply to Mad Russian)
Post #: 260
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 8:43:03 PM   
Mad Russian


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Camera angles and the message log tells this story best. And quite the story it is too.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Yoozername)
Post #: 261
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 8:56:03 PM   
Mad Russian


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As expected the charge results in little action as the T-34's moving out catch the Germans by surprise.

The covering force continues to fire on the Elephants to keep them buttoned and we advance an entire 80 seconds losing only a single T-34. In the mean time we continue to get hits on the big assault guns!

Over and over our guns hit...all to no effect....but wait...they are starting to take damage!! Now it can only be a matter of time!

The Germans got only 4 hits while we hit them 7 times! And the whole time the range is closing!

When will be close enough?

Who will kill an Elephant???

Are we inside the turning radius of the assault guns yet?

Will we even live to collect our medals and hear them sing the ballads of our heroic deeds from this day?!

YES!!!! FOR MOTHER RUSSIA!!!!!!!



Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 2/13/2012 8:59:35 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 262
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:03:59 PM   
Mad Russian


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As the charge is starting the battalion is in reasonably good shape considering our opponents.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 263
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:06:24 PM   
Mad Russian


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1st Tank Company is trying to deal with two of the Elephants. This is the "fix" unit. They are trading shots with 2 of the big assault guns and are trying to move in even closer.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 264
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:09:54 PM   
Mad Russian


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2nd Tank Company is swinging out to the far right to come in to the rear of the German hedgehog position.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 265
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:12:01 PM   
Mad Russian


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3rd Tank Company is trying to charge past the nearest Elephant on both sides. At least one T-34 should end up at point blank range!

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 266
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:18:16 PM   
Mad Russian


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Here are the charge lane orders. The blue lines show where our T-34's are to converge on the German hedgehog position.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 267
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:27:43 PM   
Yoozername

 

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Maybe give those infantry a ride?

(in reply to Mad Russian)
Post #: 268
RE: Semi-Interactive AAR: Elephant Hunt - 2/13/2012 9:29:55 PM   
Mad Russian


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Not if I'm the infantry. I don't want anywhere near a tank during a tank fight.

But, we'll see if I can get a tank to stop long enough to climb on board. Probably not.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Yoozername)
Post #: 269
RE: Semi-Interactive AAR: Elephant Hunt - 2/14/2012 12:23:04 AM   
Yoozername

 

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Which of the assault guns has damage?  I see the flag has turned blue on the western crossroads.

I say just keep going for a couple of turns.  Keep away from the covered arc of the possibly immobilized Ferdinands and have the infantry rush them.  Send a squad of infantry to 'red' the flag that is yellow.

< Message edited by Yoozername -- 2/14/2012 12:24:16 AM >

(in reply to Mad Russian)
Post #: 270
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