I think we all agree. That's why the order was given to charge in to point blank range.
Since this is a new vehicle, facing the Russians for their first time, I've not gone and checked the values for the Ferdinand. I've not checked at what range and from what angle the vehicle would best be taken out.
What I have done is trusted Mobius. I've trusted him and his research to provide the best actual data on the vehicles/guns and translate that to game data. I've trusted him to give me the 'correct' data, so that the game plays as close as possible where gun vs armor is concerned.
Just like I trust Stridor to have given the 'correct' physics application into the game. So that the slope of the hill, etc. will affect movement.
Once the game is over we can dissect the best possible chance for a kill. Just as in a real battle. But I didn't want to know that in this. This is my first time taking on a Ferdinand in PCO and I wanted to just use what overall knowledge I have of the vehicle from a historical context.
To give myself as much of a "You Are Here In This Commanders Boots", kind of an experience as possible.
As you pointed out, I made the scenario. At one time I knew what was in it. Since that time though the AI has taken control of what I put in here and done it's own thing. I'm known for having playtested my scenarios until they 'work'. Normally, that means A LOT.
In this instance, I took a chance. I didn't playtest this scenario. I just put it together and we played. I'm not worried about the outcome because in this instance I wasn't worried about it being balanced but historical. Most actual fights are anything but balanced.
I'm happy with the outcome so far. We've had to do exactly what the Soviets had to do to beat the Ferdinand with tanks. We've had to 'get in their back pocket', and as in real life, that's been very costly.
I've had fun with the scenario and the interaction with you guys. Playing the battalion commander that doesn't necessarily want to die for his country, but wants to win the engagement, only to the point where I thought he might be able to question orders, has been fun.
Once the charge orders were given, the battle, tactics and outcome have pretty much been taken out of our control. Again, as it is in real life.
Will we kill a Ferdinand? I don't actually know. I hope so because it's what we set out to do. If not we are at least lucky enough to not have gotten actual soldiers killed in the attempt.
< Message edited by Mad Russian -- 2/18/2012 2:34:34 PM >
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.