Given the limited info on the Germans so far, I would go for the defensive scheme I sketched here.
I would expect the Germans to use long range overwatch from hill 248. The Germans will go for the flags and this channels the attack. I don't know how much time they have or if they get points for exiting AFV or units or what. Really hard to say anything definite given the limited info.
As the Soviets, I would conserve my forces and defend the 5 flags I seem to control. My ability to get a better victory might hinge on what happens in the KZ (killzone). I would want to hit the Germans on all sides there and even ram them if need be.
Again, I think that more map and unit information is needed to do anything but make general speculation.
That works for me. There really is no more map information to give you. These are open fields with some woods.
Lt. Yerokhin says, according to the text in the book, that his unit was told to advance. According to the text he was in the advance element of a battalion of tanks sent to stop the German advance rather than wait in place for them.
The orders I created in this scenario, concerning enemy forces, location, direction of attack are all standard issue orders from when I was in the Army in the mid-70's.
Lot's of time, if not most of the time, the information you know about the enemy is "they are over there, go get them." Meeting Engagements, which the text for this action implies, are even more notorious for having scanty details about the enemy.
That's why,in the text, our hero was leading the recon troops. The Soviets didn't know where the Germans were. So, I'm playing along with what seems to be just about normal fare for the way the Soviets conducted some of their attacks/counterattacks.
< Message edited by Mad Russian -- 1/16/2012 9:45:36 PM >
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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.