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Crew Experience Start and Shakedown

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Crew Experience Start and Shakedown Page: [1]
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Crew Experience Start and Shakedown - 1/13/2012 5:48:07 AM   
Heeward


Posts: 316
Joined: 1/27/2003
From: Lacey Washington
Status: offline
Should ship crew experience levels be re-evaluated.

Specifically the shakedown training cap levels for warships be adjusted upwards from 55 to a higher number - say 60 or even 65, or the cap adjusted by year?
Is this even possible to code into the game?


Reading the forum it appears gaining experience is modified by leadership and nothing else. Should it also be modified by existing experience level?

Conversely start experience levels for arriving units should be lower unless their arrival time includes significant travel / training time.





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