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Ground warfare doctrine

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> The War Room >> Ground warfare doctrine Page: [1]
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Ground warfare doctrine - 1/12/2012 7:26:40 AM   
Swedewolf


Posts: 1058
Joined: 1/29/2006
Status: offline
How to increase? Where can I see my lvl?

How to see my air range?

How can I check airsuperiority lvl?
Post #: 1
RE: Ground warfare doctrine - 1/12/2012 8:39:28 AM   
slaytanic

 

Posts: 64
Joined: 12/14/2011
Status: offline
Cant increase land doctrine, it grows by itself. You can check it when you load the game on country info.

Air range - good question. Can't see it. I'd like that too

Superiority - I don't think you can check it. It's different for every hex

(in reply to Swedewolf)
Post #: 2
RE: Ground warfare doctrine - 1/12/2012 9:05:21 AM   
aspqrz

 

Posts: 722
Joined: 7/20/2004
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Its fixed in the specific Const file for the relevant country. It grows at a fixed rate ... so many weeks/months before the next increase and, afaict, nothing can be done to affect this ... short of manually editing the file with a text editor (you can't edit individual Country Const files with the Game Editor at this point ... or, at least, I can't)

Air Range is also fixed in one of the Const files, as a base value, and is modified by current Tech Level (and is far too high for Fighter Interception as it stands, IMO)

Phil

< Message edited by aspqrz -- 1/12/2012 9:06:01 AM >


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(in reply to Swedewolf)
Post #: 3
RE: Ground warfare doctrine - 1/12/2012 11:58:58 AM   
slaytanic

 

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It would be nice to have some graphical representation of range when you select air unit. There's none except recon ability but that's confined to enemy land only

(in reply to aspqrz)
Post #: 4
RE: Ground warfare doctrine - 1/12/2012 12:31:34 PM   
aspqrz

 

Posts: 722
Joined: 7/20/2004
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Yes, something like the range circles in War in the Pacific would be a "good thing" ...



Phil

_____________________________

Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au

(in reply to slaytanic)
Post #: 5
RE: Ground warfare doctrine - 1/13/2012 3:40:04 AM   
Razz


Posts: 2529
Joined: 10/21/2007
From: CaLiForNia
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This may Help:

1) Click on recon all dark shaded hexes is where you can not move.
2) Click on Re-base all dark shaded hexes is where you can not move.
3) Click on bomber Any hex that is red can be bombed
4) Click on fighter Any hex that is red can be bombed

If you have problem seeing the shaded areas, change your view with the F key.

(in reply to aspqrz)
Post #: 6
RE: Ground warfare doctrine - 1/13/2012 4:39:39 AM   
Swedewolf


Posts: 1058
Joined: 1/29/2006
Status: offline
Ok thanx, I try that.

(in reply to Razz)
Post #: 7
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