Rail Repair

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

Rail Repair

Post by 2ndACR »

Any one tried dumping every construction bn from the Corps HQ's back to AGN, AGC, AGS, OKH and the Army HQ's?

Previously I had kept 3-4 in each Army HQ with about 6-8 each in the Army Group. I just spent 96 AP's dumping most back to major HQ's from the Corp HQ's. Now getting ready to start turn 3 with about 9 Corp to go.

Trying to speed up the rail repair with the new fix.
Schmart
Posts: 662
Joined: Mon Sep 13, 2010 3:07 pm
Location: Canada

RE: Rail Repair

Post by Schmart »

Standard procedure for me since I played my very first GC after initial release. Took me a few turns to understand how RR worked, but I've never really done anything different. I keep 1 construction Bn in each Corps HQ (for nominal digging help on top of Pioneer Bns), and everything else back to AG HQs and OKH. I put all the extra Rumanian Bns in AG Antonescu and will even throw it some German Bns to give a fourth (later 5th) AG HQ base for RR.

Especially in 1941 and if you have larger gains in 1942, keeping the construction Bns in Corps HQs does little for RR as their range is so limited. AG HQs and OKH have a larger RR radius to send ants out. Kinda makes logical real world sense too: Rail Repair is not the job for a Corps HQ. That's a rear area (Army Group) concern...

In 1942 I usually start filtering the Bns back to Corps HQs to help dig. By 1943 there isn't too much left in higher HQs as everything is needed to dig.
Qitbuqa
Posts: 37
Joined: Fri Sep 09, 2011 3:51 pm

RE: Rail Repair

Post by Qitbuqa »

A little bit of a necro, but I do it too. There is a drawback though. They will repair every rail line available, not the direct routes to the front line. In my current Road to Leningrad PBEM game 2 Bns are repairing X45/Y41, 2 Bns are repairing X46/Y41 and 2 more Bns are repairing X47/Y42 - not sure why I need those rail lines functional at all (especially so in a 18 turn scenario).
User avatar
Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Rail Repair

Post by Balou »

ORIGINAL: Schmart

...keeping the construction Bns in Corps HQs does little for RR as their range is so limited.

There has been a post where an Axis player attached Constr Bns to SEC-HQs. Making use of the limited range of these Corps HQs, he could literally guide Constr Bns to get the job done on specific rail lines by moving the SEC-HQ. It works.
“Aim towards enemy“.
- instructions on U.S. rocket launcher
Post Reply

Return to “Gary Grigsby's War in the East Series”