Matrix Games Forums

Decisive Campaigns: The Blitzkrieg gets a Steam release! Pike & Shot Twitch Let's PlayTo End All Wars Twitch Stream and Announcement! Vietnam 65 Announced and in Beta!War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Rail Repair

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Rail Repair Page: [1]
Message << Older Topic   Newer Topic >>
Rail Repair - 1/11/2012 8:40:50 PM   

Posts: 5653
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Any one tried dumping every construction bn from the Corps HQ's back to AGN, AGC, AGS, OKH and the Army HQ's?

Previously I had kept 3-4 in each Army HQ with about 6-8 each in the Army Group. I just spent 96 AP's dumping most back to major HQ's from the Corp HQ's. Now getting ready to start turn 3 with about 9 Corp to go.

Trying to speed up the rail repair with the new fix.
Post #: 1
RE: Rail Repair - 1/11/2012 8:58:37 PM   


Posts: 657
Joined: 9/13/2010
From: Canada
Status: offline
Standard procedure for me since I played my very first GC after initial release. Took me a few turns to understand how RR worked, but I've never really done anything different. I keep 1 construction Bn in each Corps HQ (for nominal digging help on top of Pioneer Bns), and everything else back to AG HQs and OKH. I put all the extra Rumanian Bns in AG Antonescu and will even throw it some German Bns to give a fourth (later 5th) AG HQ base for RR.

Especially in 1941 and if you have larger gains in 1942, keeping the construction Bns in Corps HQs does little for RR as their range is so limited. AG HQs and OKH have a larger RR radius to send ants out. Kinda makes logical real world sense too: Rail Repair is not the job for a Corps HQ. That's a rear area (Army Group) concern...

In 1942 I usually start filtering the Bns back to Corps HQs to help dig. By 1943 there isn't too much left in higher HQs as everything is needed to dig.

< Message edited by Schmart -- 1/11/2012 9:01:02 PM >

(in reply to 2ndACR)
Post #: 2
RE: Rail Repair - 1/13/2013 11:03:05 AM   


Posts: 21
Joined: 9/9/2011
Status: offline
A little bit of a necro, but I do it too. There is a drawback though. They will repair every rail line available, not the direct routes to the front line. In my current Road to Leningrad PBEM game 2 Bns are repairing X45/Y41, 2 Bns are repairing X46/Y41 and 2 more Bns are repairing X47/Y42 - not sure why I need those rail lines functional at all (especially so in a 18 turn scenario).

(in reply to Schmart)
Post #: 3
RE: Rail Repair - 1/13/2013 3:06:01 PM   

Posts: 546
Joined: 7/24/2009
Status: offline



...keeping the construction Bns in Corps HQs does little for RR as their range is so limited.

There has been a post where an Axis player attached Constr Bns to SEC-HQs. Making use of the limited range of these Corps HQs, he could literally guide Constr Bns to get the job done on specific rail lines by moving the SEC-HQ. It works.

(in reply to Schmart)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Rail Repair Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI