RockinHarry
Posts: 2941
Joined: 1/18/2001 From: Germany Status: offline
|
quote:
ORIGINAL: simovitch quote:
ORIGINAL: RockinHarry The operations area is rather flat and highest points is about 50-60m IIRC. Basically it would be sufficient to work with 5-6x 10m altitude layers, but in the case I want finer resolution (5m per layer) would that cause any problems, using about 10-12x 5m layers? No problem with that. quote:
With regard to the invisible 100m sub grid, I find it a bit disturbing that most maps arenīt quite WYSIWYG, so I intend to rather adapt the map to this limitation, by just drawing terrain, that is at least 50% of a particular 100m sub square and avoid spilling over terrain into neighboring 100x100m squares. Any tips for working like this? If I understand your intent, I think the mapmaker code will cause it to spill over to adjacent 100m grids whether you endeavor to control it in this manner or not. The 'spill-over' should be looked at as an abstraction of the real world interface of the terrain and the unit. quote:
I intend to work 100m grids into my bitmap underlay. Has that been tried yet? I cant imagine what the benefit of all the extra effort could be? But I might be missing something in the thought process - it's been known to happen. Disregard. Iīve to deal with the terrain abstraction as is and so far, things work rather well.
_____________________________
RockinHarry in the web: http://www.myspace.com/rockinharryz http://www.youtube.com/user/rockinharryz https://www.facebook.com/harry.zann
|