Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Transparent Combat Results Box

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Transparent Combat Results Box Page: [1]
Login
Message << Older Topic   Newer Topic >>
Transparent Combat Results Box - 1/10/2012 5:19:50 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
GWGardner provided a mod for SoP to make the Combat Results box transparent, this allows you to see on the map where the combat is taking place, which would otherwise be hidden when the info box comes up. I am using the Agent S modern map, which uses pale colours, so the white text alone does not show up well, but will work better on the darker map options. I changed the text to black to work better for me, but I think it also improves all the other game screens.

ToF has a white highlight in text boxes, as you sweep the mouse over the game screens, this tended to make it harder to see the white text. The move to black text on all screens, still with the white back-light, looks quite good.

For Doomtrader - Could an Preference option for game text colour changes be made available, just as there are options for the colour of borders.

The attachment contains the ToF/data/GUI OOOOxOOO. file changes, initially made for Sop, but will work in ToF.

Attachment (1)

< Message edited by Rasputitsa -- 1/29/2012 10:24:32 AM >


_____________________________

"We have to go from where we are, not from where we would like to be" - me
Post #: 1
RE: Transparent Combat Results Box - 1/10/2012 5:59:36 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Here are some screen shots. If the box text is obscured by map details, you can move the map by mouse 'right click and hold', then slide the map to a better position.






Attachment (1)

< Message edited by Rasputitsa -- 1/10/2012 6:34:02 PM >


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 2
RE: Transparent Combat Results Box - 1/10/2012 6:00:39 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
A less crowded screen






Attachment (1)

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 3
RE: Transparent Combat Results Box - 1/10/2012 6:02:04 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
The change to black text affects all screens, which I find better.






Attachment (1)

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 4
RE: Transparent Combat Results Box - 1/10/2012 6:02:30 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline

quote:

ORIGINAL: Rasputitsa

GWGardner provided a mod for SoP to make the Combat Results box transperent, this allows you to see on the map where the combat is taking place, which would otherwise be hidden when the info box comes up. I am using the Agent S modern map, which uses pale colours, so the white text alone does not show up well, but will work better on the darker map options. I changed the text to black to work better for me, but I think it also improves all the other game screens.

ToF has a white highlight in text boxes, as you sweep the mouse over the game screens, this tended to make it harder to see the white text. The move to black text on all screens, still with the white back-light, looks quite good.

For Doomtrader - Could an Preference option for game text colour changes be made available, just as there are options for the colour of borders.

The attachment contains the ToF/data/GUI OOOOxOOO. file changes, initially made for Sop, but will work in ToF.



This might be problematic but from the top of my head I think this value is stored in the resolution files at the very bottom.

(in reply to Rasputitsa)
Post #: 5
RE: Transparent Combat Results Box - 1/10/2012 6:04:04 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
So, wondering if there can be Preference option to change text colour.






Attachment (1)

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 6
RE: Transparent Combat Results Box - 1/10/2012 6:07:41 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: doomtrader
This might be problematic but from the top of my head I think this value is stored in the resolution files at the very bottom.


Yes it is, last lines of the GUI files, but I am wondering if it can become a Preference option for those who don't want to mess with the game files, although it is a simple fix, once you know how it works.


< Message edited by Rasputitsa -- 1/10/2012 6:29:59 PM >


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
Post #: 7
RE: Transparent Combat Results Box - 1/10/2012 6:13:09 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
No doubt we can make it one way or another ;)

(in reply to Rasputitsa)
Post #: 8
RE: Transparent Combat Results Box - 1/10/2012 6:27:47 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

ORIGINAL: doomtrader
No doubt we can make it one way or another ;)


Thanks, I think that many people don't realise how flexible this game is and walk away when they see something they don't like, not knowing how much can be changed. The more 'easy to use options' that can be provided the better it would be.

I am finding the game just great right now, having been able to adjust it, there are still issues, but I expect they can be dealt with.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to doomtrader)
Post #: 9
RE: Transparent Combat Results Box - 1/10/2012 8:30:22 PM   
gwgardner

 

Posts: 3469
Joined: 4/7/2006
Status: offline
Hey, thanks for transferring that over to ToF. I just made the change and like the results. I also made the text bigger, and less bold.

I'm thinking perhaps a yellow font might work well, or skyblue? Some graphics guru out there please advise on what the best color for text would be.

Here's my current screen:






Attachment (1)

(in reply to Rasputitsa)
Post #: 10
RE: Transparent Combat Results Box - 1/10/2012 9:13:48 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
This looks odd

(in reply to gwgardner)
Post #: 11
RE: Transparent Combat Results Box - 1/10/2012 10:21:22 PM   
Wolfe


Posts: 669
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
As I only really take any notice of the headline Losses number one big improvement with ToF over ToW and SotP is the ability to turn the Combat Results boxes off leaving just the on map (floating numbers) display of the losses / air attack results.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to doomtrader)
Post #: 12
RE: Transparent Combat Results Box - 1/10/2012 10:34:37 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: gwgardner

Hey, thanks for transferring that over to ToF. I just made the change and like the results. I also made the text bigger, and less bold.

I'm thinking perhaps a yellow font might work well, or skyblue? Some graphics guru out there please advise on what the best color for text would be.


The best colour will depend on which map you choose, I've gone for black text on the Agent S modern map, I also like the black text that then appears in all the other screens.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to gwgardner)
Post #: 13
RE: Transparent Combat Results Box - 1/10/2012 10:48:38 PM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
The greatest contrasting colour to a grey or neutral background is yellow.
It would be better than a light blue.
If you are going to use the transparent dialog boxes (which a good move), I think the scroll bars also need muting.
Only problem with tweaking the gui.png is that it is one of the 1st thing written over when updates are released. (I got burned on this with 'Storm').
Large text looks a little whacky, looks like you are using helvetica, I'd try something a little smoother, or system friendly.
good work.


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Rasputitsa)
Post #: 14
RE: Transparent Combat Results Box - 1/10/2012 10:56:36 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Agent S
Only problem with tweaking the gui.png is that it is one of the 1st thing written over when updates are released. (I got burned on this with 'Storm').


Yes, I expect that will happen, but it is an easy fix to put it back,.....ummm, unless the devs want to make it an option in the game.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 15
RE: Transparent Combat Results Box - 1/11/2012 1:18:33 AM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
They'd have to make it selectable like the units and maps.


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Rasputitsa)
Post #: 16
RE: Transparent Combat Results Box - 1/11/2012 2:11:55 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
The GUI.png file for the 1.01 patch should not be updated

(in reply to Agent S)
Post #: 17
RE: Transparent Combat Results Box - 1/11/2012 7:57:02 AM   
Hairog


Posts: 349
Joined: 7/11/2000
From: Appleton, WI
Status: offline
The flexibility of this game is amazing. Thanks Doom and others for making this so open to modding.

_____________________________

World War Three 1946 Blog
World War Three 1946 2nd Edition available at Amazon

(in reply to doomtrader)
Post #: 18
RE: Transparent Combat Results Box - 1/11/2012 3:58:03 PM   
gwgardner

 

Posts: 3469
Joined: 4/7/2006
Status: offline
Anyone know what to change to make the scrollbars less obvious?

(in reply to Hairog)
Post #: 19
RE: Transparent Combat Results Box - 1/11/2012 4:35:04 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
If 0,0,0 gives black in the text, how do we get a dark grey to soften the appearance of the text ?

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to gwgardner)
Post #: 20
RE: Transparent Combat Results Box - 1/11/2012 4:47:11 PM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
For the text colour, tried 30,30,60, which gives a blue/grey, bit clearer than straight black, which was too harsh, it co-ordinates quite well with the background colour of the screens and the yellow highlighted text, it will do for me.

As I understand the game better, I am making more use of the info and report boxes. It is really good to be able to quickly scan through all your units and spot supply, or strength problems, then from the screen, be able to select the problem unit on the map to fix. This definitely is a very good game. Using the renaming feature, I can add notes to unit names (Andrea Doria in dock) so as I scan the list, I can quickly see what tasks are left over from the last turn, magic.

< Message edited by Rasputitsa -- 1/11/2012 4:56:47 PM >


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rasputitsa)
Post #: 21
RE: Transparent Combat Results Box - 1/26/2012 7:35:57 PM   
Rex

 

Posts: 8
Joined: 1/26/2012
Status: offline
I've made a semi-transparent background, text kept as is. Make a backup of the "GUI" file before replacing it.

Attachment (1)

(in reply to Rasputitsa)
Post #: 22
RE: Transparent Combat Results Box - 1/26/2012 7:37:05 PM   
Rex

 

Posts: 8
Joined: 1/26/2012
Status: offline
here's a screenshot




Attachment (1)

(in reply to Rex)
Post #: 23
RE: Transparent Combat Results Box - 1/26/2012 9:14:29 PM   
gwgardner

 

Posts: 3469
Joined: 4/7/2006
Status: offline
That's great. Can you do the same for the fleet, unit/deploy, and commander windows?

< Message edited by gwgardner -- 1/26/2012 9:15:24 PM >

(in reply to Rex)
Post #: 24
RE: Transparent Combat Results Box - 1/26/2012 11:39:38 PM   
Rex

 

Posts: 8
Joined: 1/26/2012
Status: offline
Here you go. This will make most of the in game windows semi-transparent. To complete the look for the fleet screen, you'll have to move or delete all the ship pictures in the "Units images" folder and add the 6 .png files (#40-45) to that folder.

Attachment (1)

(in reply to gwgardner)
Post #: 25
RE: Transparent Combat Results Box - 1/27/2012 12:22:45 AM   
gwgardner

 

Posts: 3469
Joined: 4/7/2006
Status: offline
Awesome. thanks much!

(in reply to Rex)
Post #: 26
RE: Transparent Combat Results Box - 1/27/2012 6:56:07 AM   
Rex

 

Posts: 8
Joined: 1/26/2012
Status: offline
The last one was still pretty opaque, so I've done another one that's much more transparent.

Attachment (1)

(in reply to gwgardner)
Post #: 27
RE: Transparent Combat Results Box - 1/27/2012 9:13:37 AM   
JiminyJickers


Posts: 185
Joined: 10/4/2011
From: New Zealand
Status: online
I like the previous one that is more opaque, it makes it easy to read the text and you are able to see through still. Good work.

(in reply to Rex)
Post #: 28
RE: Transparent Combat Results Box - 1/27/2012 5:35:19 PM   
gwgardner

 

Posts: 3469
Joined: 4/7/2006
Status: offline

quote:

ORIGINAL: Rex

The last one was still pretty opaque, so I've done another one that's much more transparent.


This one is serves perfectly to see through, but still to be able to read the text easily. Thanks again.

(in reply to Rex)
Post #: 29
RE: Transparent Combat Results Box - 1/29/2012 8:41:10 AM   
Rasputitsa


Posts: 1692
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Nice to see more variations appear, thanks very much.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Rex)
Post #: 30
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Transparent Combat Results Box Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117