From: Gizycko, Poland, EU
ORIGINAL: castor troy
The supply unload does trigger the auto bombardment (ground combat) of defending units against invading units and it has always been so since I've been playing AE.
True CT. It has always been like that -- I stated it clearly in my first post.
But just because "it has always been like that" it doesn't mean that it isn't dumb, right?
I think it's simply stupid -- expecially if it brings such a strange result (here: destroying defending and autobombarding Japanese units) and the next day's Allied deliberate attack at Wake brings completely different results.
Compare: 86 my squads destroyed after that stupid autobombardment of enemy supply convoy with only 5 disabled during enemy deliberate attack. (Even if this turn I am exhausted, disrupted and out of supply because of the previous "nuclear autobombardment" ).
I repeat: this way the island can be taken just by dropping canned beef on my beach.
Ground combat at Wake Island (136,98)
Allied Deliberate attack
Attacking force 2706 troops, 61 guns, 58 vehicles, Assault Value = 95
Defending force 3541 troops, 42 guns, 0 vehicles, Assault Value = 33
Allied adjusted assault: 32
Japanese adjusted defense: 35
Allied assault odds: 1 to 2 (fort level 4)
Defender: forts(+), disruption(-), preparation(-), experience(-)
Japanese ground losses:
55 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 2 (1 destroyed, 1 disabled)
Allied ground losses:
134 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 2 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)
21st Infantry Regiment
2nd Base Force
85th Naval Guard Unit
BTW: it seems that only INF units autobombard on enemy's supply unload.
My naval guard had been zeroed in AV, but the base force holds on.
< Message edited by viberpol -- 1/12/2012 6:52:51 PM >
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