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combat command - 1/8/2012 6:02:48 PM   
**budd**


Posts: 1347
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From: Tacoma
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This is an attempt to draw some interest to this game and maybe get some info on it's status from the people in the know. Posting in the actual game forum hasn't received any attention.I apologize in advance for those of you who opened this thread expecting something else. I just think we "the frustrated few" aren't used to a lack of info or response for a game in the new release section from these forums, it's not the norm around here.

respectfully
the frustrated few

link to thread
http://www.matrixgames.com/forums/tm.asp?m=2986257&mpage=1&key=

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
Post #: 1
RE: combat command - 1/8/2012 7:26:25 PM   
Max 86


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Count me as one of the frustrated. This is a fine game and has a small but devoted core of fans that would like some response from the good folks who sold it to us.

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No problem Chief!

(in reply to **budd**)
Post #: 2
RE: combat command - 1/8/2012 8:37:38 PM   
boatrigm


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From: Texas
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^+1

(in reply to Max 86)
Post #: 3
RE: combat command - 1/8/2012 9:13:00 PM   
Joe 98


Posts: 4019
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From: Wollondilly, Sydney
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I think this is a terrific wargame!

I have been wanting to promote it all over the internet since it was released in March 2011

However I will not embarrasse myself. I will wait till withdrawl is fixed
.
.


(in reply to boatrigm)
Post #: 4
RE: combat command - 1/8/2012 9:16:07 PM   
Joe 98


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Page 40, paragraph 3 of the manual:

"A withdrawing unit may always move one hex, regardless of the MPs required to enter that hex."

The game DOES NOT DO THAT and this is the reason we are all frustrated about withdrawal!

.
.
As an attacker, you can never force an enemy unit to withdraw.

As an attacker, you cannot disengage and move arou8nd the flank.

As an defender you cannot withdraw to another position.

As a player as soon as a unit is adjacent to an enemy unit you know the units wil be stuck there till one side is destroyed: therevby ruinng a otherwise wonderful wargame!
.
.

(in reply to Joe 98)
Post #: 5
RE: combat command - 1/8/2012 9:36:19 PM   
**budd**


Posts: 1347
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^+1

why i put it down for now

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Joe 98)
Post #: 6
RE: combat command - 1/8/2012 9:36:56 PM   
BAL


Posts: 220
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From: West of the Missouri
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I would like to buy this game but will not until

1. the problems are either fixed or AT LEAST addressed
2. the game gets at least a minimum level of support

Money talks,....

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Post #: 7
RE: combat command - 1/8/2012 10:07:52 PM   
Agent S


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+2

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Post #: 8
RE: combat command - 1/8/2012 10:41:23 PM   
JMass


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I like this wargame so a fix should be welcome.

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Post #: 9
RE: combat command - 1/8/2012 11:00:01 PM   
stormbringer3

 

Posts: 513
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I've been looking at this game as a possible purchase for months but I hold off because the lack of support. The players who have this game rate it so highly, that it should have an increase in sales if they would only fix a couple of the issues that have been mentioned over and over again in Combat Command's specific forum. If they are unable to be fixed because of the game engine, then it would be nice to state that fact and then the players would have an answer to their requests. 

(in reply to JMass)
Post #: 10
RE: combat command - 1/8/2012 11:09:14 PM   
rosseau

 

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Because I don't read the manuals like I used to, I missed Page 40, paragraph 3. Thank you Joe '98 for explaining to me why this game felt so stagnant. I'm betting it gets corrected. It has to.

(in reply to JMass)
Post #: 11
RE: combat command - 1/9/2012 12:28:07 AM   
Titanwarrior89


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Is there any Pacific war scenarios?  Trying to decide wether to buy before the sale goes off.

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Post #: 12
RE: combat command - 1/9/2012 12:37:38 AM   
junk2drive


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There is a smallish Guadalcanal battle. Plays well from either side. More can be made.

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(in reply to Titanwarrior89)
Post #: 13
RE: combat command - 1/9/2012 12:37:53 AM   
JMass


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quote:

ORIGINAL: Titanwarrior89

Is there any Pacific war scenarios?  Trying to decide wether to buy before the sale goes off.


Guadalcanal (small), Layac (large), Singapore (medium).

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Post #: 14
RE: combat command - 1/9/2012 12:56:23 AM   
Titanwarrior89


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From: arkansas
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Thanks guys.

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"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to JMass)
Post #: 15
RE: combat command - 1/9/2012 2:04:57 PM   
Agent S


Posts: 1287
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From: Melbourne, Australia
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bump

(in reply to Titanwarrior89)
Post #: 16
RE: combat command - 1/9/2012 5:58:32 PM   
wodin


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From: England
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I don't own the game, but I feel for the current owners who love it and aren't getting any response to their queries\questions.

They've been posting like mad over at the game forum and have a big fat 0 in response from anyone involved at Matrix.

Come on, someone must know something, I hate it when Matrix seems to abandon a game and it's players as normally they are very good at responding.

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Post #: 17
RE: combat command - 1/10/2012 12:28:28 AM   
boatrigm


Posts: 140
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From: Texas
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How about Combat Command on the horizon?????? Like a patch!

-Mike

(in reply to wodin)
Post #: 18
RE: combat command - 1/10/2012 12:11:04 PM   
Max 86


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Still here still waiting

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No problem Chief!

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Post #: 19
RE: combat command - 1/10/2012 1:32:11 PM   
sabre1


Posts: 1928
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From: CA
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Did anyone "notice" the major SPAM attack. Combat Command seems to have missed notice by this jerk.

(in reply to Max 86)
Post #: 20
RE: combat command - 1/10/2012 3:26:48 PM   
wodin


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Even the spammers ignore it!

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Post #: 21
RE: combat command - 1/10/2012 6:45:45 PM   
Max 86


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quote:

ORIGINAL: wodin

Even the spammers ignore it!



"I tell ya, I get NO RESPECT!" R. Dangerfield RIP

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No problem Chief!

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Post #: 22
RE: combat command - 1/10/2012 8:19:01 PM   
kam99

 

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The way this subject (in both threads) is being ignored by Matrix is disrespectful to customers.

I have purchased a large number of Matrix and Slitherine games, including Combat Command. I no longer play CC because of the issues.

So far, I have stayed silent, but it is beginning to grate.

I do not think I will be purchasing any more Matrix games until this issue is resolved, one way or another.

Regards,

kam


< Message edited by kam99 -- 1/10/2012 8:28:14 PM >

(in reply to **budd**)
Post #: 23
RE: combat command - 1/10/2012 8:54:29 PM   
Joe 98


Posts: 4019
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
True, the Combat Command forums never get hit by spammers.

Nor by Matrix staff nor the developer.

Is that a coincidence?

.

(in reply to kam99)
Post #: 24
RE: combat command - 1/10/2012 10:12:10 PM   
Wolfe


Posts: 652
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From: Shropshire, UK
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The thing that grates with me is that CCME is a really nice game with loads of potential to be added to through very straightforward looking scenario design and has already had nice art improvements by modders.

All that stopping everyone enjoying it and then potentially adding to it is ONE bug in its game-play (withdrawals) which if not fixed renders the game virtually unplayable.

Unfortunately we have been asking for this one bug to be fixed for over 10 months now.

After months of trying to get a response from what we thought at that point was a fictitious developer a patch was produced to fix the bug (and integrate some of the fan made graphics improvements).

Unfortunately this didn't fix the bug, neither did the next patch.

Now the developer seems to have disappeared again along with the recently appointed moderator for the CCME forum and anybody from Matrix.

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Post #: 25
RE: combat command - 1/11/2012 1:21:31 AM   
**budd**


Posts: 1347
Joined: 7/4/2009
From: Tacoma
Status: offline
conspiracy theory #1
Maybe the forum is invisible to Matrix and the developers.....we're the only ones that can see it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Wolfe)
Post #: 26
RE: combat command - 1/11/2012 10:11:35 AM   
Iain McNeil


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From: London
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Sorry you are not getting any responses guys. We'll check in to this and find out what the issue is.

_____________________________

Iain McNeil
Director
Slitherine Software
Website http://www.slitherine.com

(in reply to **budd**)
Post #: 27
RE: combat command - 1/11/2012 1:13:43 PM   
Max 86


Posts: 527
Joined: 11/6/2007
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quote:

ORIGINAL: **budd**

conspiracy theory #1
Maybe the forum is invisible to Matrix and the developers.....we're the only ones that can see it.


Maybe the forum isn't real and we aren't really who and where we think we are because it is all part of the...matrix! There must have been a glitch in the matrix. All Combat Command owners - prepare to be reprogrammed immediately and assume a new identity!

_____________________________

No problem Chief!

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Post #: 28
RE: combat command - 1/11/2012 1:19:59 PM   
bairdlander

 

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I like and want to play,but cant.

< Message edited by bairdlander -- 1/11/2012 1:20:30 PM >

(in reply to Max 86)
Post #: 29
RE: combat command - 1/11/2012 1:26:07 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
Iain,

Did you notice that Combat Command didn't get spammed in the last attack. That means God likes Combat Command better, so Matrix had better help us.

(in reply to bairdlander)
Post #: 30
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