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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> PT Boats Page: [1]
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PT Boats - 1/8/2012 5:20:12 PM   
tankboy

 

Posts: 47
Joined: 6/2/2005
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Any insights on how to ensure PT boats only get into fights at night? A couple examples:

1. 12 boat TF on react with a 3 hex range. Japanese TF enter hex within three hexes. First turn PT TF does nothing. Next day I order it to move to enemy occupied hex and six of them move and engage with spectacular effects.

2. Next day other six PT boats do nothing. I order them to move and they end up in daytime combat and five of them are destroyed.

Why did the first TF move three hexes (six hex movement available) and then engage in night combat?

Why did the second TF move three hexes (six hex movement available) and then engage in day combat?
Post #: 1
RE: PT Boats - 4/30/2012 11:55:57 PM   
wga


Posts: 97
Joined: 9/29/2010
From: Sachse, Texas USA
Status: offline
I cannot answer your question as still in training my playing three Uncommon Valor campaign games vs 3 opponents. My question is there a date after which Allies can produce PT boats. I understand the mechanics but am still unsuccessful in creating any. Furthest game is only in August 1942.

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Bill Thomson
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(in reply to tankboy)
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RE: PT Boats - 6/19/2012 10:47:21 PM   
wga


Posts: 97
Joined: 9/29/2010
From: Sachse, Texas USA
Status: offline
The rules for creation of PT boats in UCV and WITP are the same, perhaps someday I can create one. My latest current game is in August of the seven UCV game started (early battles, opponent attrition limit timeline progress).

_____________________________

Bill Thomson
bill@wargameacademy.org
skype: wga8888
817-501-2978 CST [-6 GMT]

(in reply to wga)
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RE: PT Boats - 6/21/2012 8:39:54 AM   
rominet


Posts: 515
Joined: 10/23/2007
From: Paris
Status: offline
Waoouuh, there are still Uncommon Valor's players!!
Nice.

< Message edited by rominet -- 6/21/2012 8:41:09 AM >

(in reply to wga)
Post #: 4
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