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Moon Phases - Lunation

 
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Moon Phases - Lunation - 1/8/2012 3:45:54 PM   
RockinHarry


Posts: 2954
Joined: 1/18/2001
From: Germany
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Is these modelled in the game?

Here´s a table for 1944, for those interested:

German language website

I can not tell moon phase by the weather info panel in upper left hand corner, so I was interested (night time visibility).

Beginning of the Bulge offensive (12.16) started with new moon btw

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RE: Moon Phases - Lunation - 1/8/2012 5:54:52 PM   
rfrizz


Posts: 88
Joined: 4/7/2011
Status: offline
Good point. Look at D-Day. While the tides were a big concern, the airborne troops needed a full moon, and the Normandy landings needed a low tide.

Looking at The Bulge, it seem to make sense that in any combat situation, a full moon on a mostly clear would aid a unit defending an east-west road. How much? I don't know.

Any vets with knowledge?

(in reply to RockinHarry)
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RE: Moon Phases - Lunation - 1/8/2012 6:14:58 PM   
RockinHarry


Posts: 2954
Joined: 1/18/2001
From: Germany
Status: offline
In map editor one can set visibility modifiers for all moon phases, so I think moonlight effects are built into the game, yet not shown in weather tab. Simple test: With the max Vis of 10k, one should roughly have around 3k in a clear weather, full moon night.

Edit: With historical new moon at night of december 16. 1944, one should have 1000m or less Vis according to map tables. I opened "Assault on the Saur" (12.16.44) and see 1500m with moderate fog setting. Hm....

Another Edit: The Area LOS tool reveals below 1k visibility for the scenario, so it looks, everything is in order.

Request: Add the moonphase info to the weather info panel (graphically and/or for the tooltip).

< Message edited by RockinHarry -- 1/8/2012 6:31:15 PM >


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