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Counters by Tat

 
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All Forums >> [New Releases from Matrix Games] >> Unity of Command Series >> Design and Modding >> Counters by Tat Page: [1]
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Counters by Tat - 1/7/2012 10:59:57 PM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
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EDIT: The files are available in the posts 7-8-9

[image][/image]








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< Message edited by Tatoune -- 1/16/2012 8:27:35 PM >
Post #: 1
RE: Counters by Tat - 1/9/2012 4:41:56 AM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
Great job, these look fantastic, I would love to use them! Can you send them to me or post them? I don't know how to upload a zip file though, sorry.

(in reply to Tatoune)
Post #: 2
RE: Counters by Tat - 1/9/2012 7:41:59 PM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Sure, no problem. Just send me a PM with your email and i'll send it to you.

(in reply to TPM)
Post #: 3
RE: Counters by Tat - 1/10/2012 1:26:02 AM   
J P Falcon

 

Posts: 2261
Joined: 11/1/2003
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I tell you one thing that is better with the counters...all the symbols are clearly shown......nice job

(in reply to Tatoune)
Post #: 4
RE: Counters by Tat - 1/10/2012 2:24:07 AM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Thanks, it took me 4-5 hrs to do but worth it. The game was "almost" prefect... . BTW this is an awesome game, thanks to dev (only 4 guys???) wow wow wow!!!!

i'm in love with the concept. It reminds me alot from boardgames, and i hope we'll see expansion with more theatre!!!

EDIT: @TPM, zip files sent

< Message edited by Tatoune -- 1/10/2012 2:28:28 AM >

(in reply to J P Falcon)
Post #: 5
RE: Counters by Tat - 1/12/2012 6:51:17 AM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Ok guys, i sent a dozen of zip through the week to some of you and you know what, something must be add from what i've sent. Yeah, seriously i'm sorry... A file called « counter_step_shadow » in the data folder must be changed in order to have a better view of the suppressed step, i explain : when we look at the OP, we can see the suppressed step of soviet are almost the same color as the active step. So if you want the modded file just send your emails, yeah again... cause i erased all of them. Sorry for that !

Now, if some of you know how to upload zip on the forum, please, tell me how cause i dont want to send email one by one everyday :)

And sorry for my english !!! i know i'm terrible !!!




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< Message edited by Tatoune -- 1/12/2012 8:09:57 AM >

(in reply to Tatoune)
Post #: 6
RE: Counters by Tat - 1/14/2012 3:37:15 PM   
RandomAttack


Posts: 149
Joined: 7/23/2009
From: Arizona
Status: offline
quote:

Now, if some of you know how to upload zip on the forum, please, tell me how cause i dont want to send email one by one everyday :)


Tatoune,

When you compose a message, near the botom left is a link that says "Click here to upload!" You DON'T see it in the "fast reply" view. You just click that link and it prompts you to browse to the file location, etc. I think the limit is 2MB.

I'd like to get this and I'm sure many others would too, so hopefully you can upload it.

< Message edited by RandomAttack -- 1/14/2012 3:38:22 PM >

(in reply to Tatoune)
Post #: 7
RE: Counters by Tat - 1/16/2012 8:20:52 PM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Step 1:

Unzip "unit_icons" and overwrite the files found in the folder "Data\unit_icons"

Attachment (1)

(in reply to RandomAttack)
Post #: 8
RE: Counters by Tat - 1/16/2012 8:22:26 PM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Step 2:

Unzip "unit_rot" and overwrite the files found in the folder "Data\unit_rot"

Attachment (1)

(in reply to Tatoune)
Post #: 9
RE: Counters by Tat - 1/16/2012 8:23:41 PM   
Tatoune

 

Posts: 80
Joined: 1/6/2010
Status: offline
Step 3:

Unzip "counter_step_shadow" and overwrite the file found in the folder "Data"

Attachment (1)

(in reply to Tatoune)
Post #: 10
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