From: Bedfordshire UK
I have stopped playing the game completely due to 2 reasons:
1) The Soviet units are reduced to 1% effectiveness when war starts with Germany. This allows Germany to drive through the Caucaus oilfields completely within a few months of campaigning. It doesn't matter at all what sort of defense the Soviets put up along their advance because the German 15+ strength units are completely unstoppable. This is ahistorical in so many ways (supply chain, Soviet defense was actually much better than this, etc). It makes the realism of Babarossa a joke.
I hope you can fix this stuff because really I can't play the game as it is.
I agree that the USSR can't stand and fight toe-to-toe in 1941 but there are other ways to skin the cat. I posted an example of a swarm defence for the USSR which I've used successfully against the Axis three times. When you use this strategy then any 1941 Panzer advance on the Caucaus oilfields becomes self-correcting - they can't advance when they're dead
I'm sure other players have their other defence strategies for the USSR that work equally well.
Is part of the problem that rail lines in captured territory become usable too soon. I have had to use a self imposed restriction on using captured rail, otherwise I would sometimes have no trouble in rail moving units right up behind the armoured spearheads, deep in Russia.
I was moving my advancing units along the rail lines to clear them, but that just caused rail damage, if you move beside the rail hexes, provided there are no enemy ZOCs near the hexes containing the rail lines, they will convert to your control with little damage. Especially in the USSR all rail hexes should be damaged, whenever hex ownership changes, because the rail gauge has to be changed before rail can be used by the new owner.
Even in Western Europe I think the captured rail hexes become usable too soon, they don't all have to suffer damage, but there should be a chance of damage on change of ownership, not just because there has been combat, or movement through the hex. This represents not just physical damage to the rails, but that all the rail workers have left and fighting front-line units don't usually run trains. There should be more of a delay in getting support engineers forward and reinstating rails, representing not just the physical repair, but staffing the system.
The Allies had powerful armoured units in France in 1944 and ran out of supply at the German border, they were mainly reliant on road supply, as the rail system had been destroyed by Allied airpower. It took a long time to get the rail system working again. The Germans had powerful armoured units which were also partially reliant on road supply, because of the time it took to convert Soviet rail.
Perhaps a more realistic rail repair timetable would reduce the effect of too powerful armoured units, not because they should be less powerful, but because they are supplied and supported too quickly and can unrealistically retain their power..
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