Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Every other wargame developer just got schooled

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Unity of Command Series >> Every other wargame developer just got schooled Page: [1]
Login
Message << Older Topic   Newer Topic >>
Every other wargame developer just got schooled - 1/7/2012 6:00:48 PM   
Lebatron


Posts: 2142
Joined: 5/30/2005
From: Upper Michigan
Status: offline
I'm floored by the polish this game received. From very smart initial design choices all the way to the best designed tutorial I ever seen and everything in between. Even the game manual was so intelligently crafted that all I had to do was skim it and read the red tooltips to gather all I needed to jump in and play. I also love the idea of using busts for the infantry. They go so well with the vehicles. Other developers attempts at infantry never looked good to me, so I sometimes played with Nato icons instead. Not in this game! The tanks, cavalry, and infantry icons just click. People, who are not wargamers, that have looked at what I was playing have commented and how neat this game looked. That is saying something.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Post #: 1
RE: Every other wargame developer just got schooled - 1/9/2012 5:45:28 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline
Totally agree with everything Lebatron said. Although I wouldn't say every other developer has been schooled, about 80% have. There is an elegant simplicity to this game that allows you to concentrate on the important operational decisions, without getting bogged down in details, but at the same time there is enough depth to the game so you don't feel like you're playing Risk on the East Front. The way supply is handled is sublime, the UI is great...can't say enough about it. The developers really hit the sweet spot between Grigsby's War in the East and Panzer Corps...

(in reply to Lebatron)
Post #: 2
RE: Every other wargame developer just got schooled - 1/10/2012 6:46:18 AM   
von Hammer

 

Posts: 3
Joined: 11/20/2011
Status: offline
Totally agree, too.


(in reply to TPM)
Post #: 3
RE: Every other wargame developer just got schooled - 1/10/2012 1:35:24 PM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
Status: offline
+3

(in reply to von Hammer)
Post #: 4
RE: Every other wargame developer just got schooled - 1/10/2012 3:48:01 PM   
pzgndr

 

Posts: 1646
Joined: 3/18/2004
Status: offline
+1, but...

Although the no-stacking 'Panzer General' model is interesting and fun in its own way, I would still like to see a more traditional wargaming model developed that could also be as elegantly simple and emulated by other developers. By traditional, I mean allowing unit stacking and having a separate combat phase for resolving attacks. The PG model programming is no doubt easier, but that's not necessarily a good thing for wargaming. Just a thought for future game development.

(in reply to sabre1)
Post #: 5
RE: Every other wargame developer just got schooled - 1/10/2012 4:13:41 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline

quote:

ORIGINAL: pzgndr

+1, but...

Although the no-stacking 'Panzer General' model is interesting and fun in its own way, I would still like to see a more traditional wargaming model developed that could also be as elegantly simple and emulated by other developers. By traditional, I mean allowing unit stacking and having a separate combat phase for resolving attacks. The PG model programming is no doubt easier, but that's not necessarily a good thing for wargaming. Just a thought for future game development.


I agree, I wouldn't mind seeing stacking and separate combat phase as well. And I believe it could be done without over-complicating this design. Especially if stacking were limited to units per hex or something like that...

(in reply to pzgndr)
Post #: 6
RE: Every other wargame developer just got schooled - 1/10/2012 5:00:03 PM   
Lebatron


Posts: 2142
Joined: 5/30/2005
From: Upper Michigan
Status: offline

quote:

ORIGINAL: TPM
...Especially if stacking were limited to units per hex or something like that...



I think you meant to say 2 or 3 in there? Ya, I see what you guys are saying, but that would make it a different kind of game. For the type it is, I have not seen a more elegant and graphically polished game.


_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to TPM)
Post #: 7
RE: Every other wargame developer just got schooled - 1/10/2012 8:32:10 PM   
SeaMonkey

 

Posts: 754
Joined: 2/15/2004
Status: offline

If you think about it, the attachment of specialists(assets) kind of depicts stacking, perhaps a little variation to that scheme would suffice.

(in reply to Lebatron)
Post #: 8
RE: Every other wargame developer just got schooled - 1/10/2012 9:47:03 PM   
TPM

 

Posts: 349
Joined: 2/8/2007
Status: offline

quote:

ORIGINAL: Lebatron


quote:

ORIGINAL: TPM
...Especially if stacking were limited to units per hex or something like that...



I think you meant to say 2 or 3 in there? Ya, I see what you guys are saying, but that would make it a different kind of game. For the type it is, I have not seen a more elegant and graphically polished game.



Yes, I meant to say 2 units! That being said, I also do agree with you that it would alter the game...I'd still be curious to see if this polished gem could handle it...

(in reply to Lebatron)
Post #: 9
RE: Every other wargame developer just got schooled - 1/12/2012 5:49:17 PM   
jlub

 

Posts: 4
Joined: 1/12/2012
Status: offline
I think the lack of stacking and the fact that the movement and combat phases are combined actually sort of cancel each other out.  It means you can still get multiple eligible units to attack your target (you just have to do them one at a time; and usually the ones you attack with first take the most casualties).  And it SO greatly simplifies the UI that it is totally worth the fiddlyness of having to swap guys in and out of the spaces adjacent to your target.

(in reply to TPM)
Post #: 10
RE: Every other wargame developer just got schooled - 1/13/2012 2:47:19 AM   
J P Falcon

 

Posts: 2262
Joined: 11/1/2003
Status: offline
The only aspect of this game that I had to get my head wrapped around is no ZOC....it is a bit unsettling to see the enemy blitz through a narrow gap....

(in reply to jlub)
Post #: 11
RE: Every other wargame developer just got schooled - 1/13/2012 6:54:01 PM   
SeaMonkey

 

Posts: 754
Joined: 2/15/2004
Status: offline
That explains the look of "walls of units" JP. Not to detract from the fluidity of the game, but no ZoCs doesn't lend to a consequence of deployment, I guess that works well for this game. Do you think that the decision was made because of the scale and the density of unit to hex doesn't promote a unit to spread its influence?

Seems to me that ZoC incorporation would decrease the unit density on the map without impeding gameplay, if done correctly. I like uncluttered maps, not that it improves the dynamics of the game, I guess it is just aesthetics.

(in reply to J P Falcon)
Post #: 12
RE: Every other wargame developer just got schooled - 1/14/2012 6:25:21 AM   
Forwarn45

 

Posts: 718
Joined: 4/26/2005
Status: offline
There is ZOC, it's just pretty easy to negate in the course of a turn! The AI is quite good at it, certainly.

(in reply to SeaMonkey)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Unity of Command Series >> Every other wargame developer just got schooled Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090