Looks nice! And ambitious
Does this new one share any gameplay mechanics with Hannibal or is it entirely new?
The new game does share many features with Hannibal, but it has a number of new wrinkles.
Option card play will be similar.
The game still uses province-based movement but will augment that with a points system. The points system will make the simple logistics rules easy to understand and, I hope, enjoyable. So that is about 50/50 old and new.
The game will use seasonal turns rather than annual turns, and there are some weather effects from the seasons. That is mostly new.
Recruiting will be somewhat different, and there is a simple economy (which I am still refining). The economy will effect recruiting and troop maintenance.
The tactical system will continue to be tile based, but it is going to be mostly new in terms of deploying troops, maneuvering, and commanding during a battle.
There is some city management but I firmly intend to keep the main focus on armies, operations, and battles.
The mechanism of concentrating, dispersing, besieging, and intercepting will be largely the same.
Forced March Games, LLC