Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

problems about initiative

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Gary Grigsby's War Between the States >> problems about initiative Page: [1]
Login
Message << Older Topic   Newer Topic >>
problems about initiative - 1/5/2012 2:18:22 PM   
ypzou

 

Posts: 4
Joined: 11/26/2011
Status: offline
I play these game for a while but still not quite understand the initiative mechanism and played basically on intuition and history.
Wish anyone can explain the initiative formula, and especially what dose “roll 21” in red circle means

In my resent game play as Union. it is very odd that Union Army commander got initiative nearly every turn, even in winter 61 I checked my previous turn and found these AC got “roll” numbers always above 20 and mostly 28. Dose that hints anything wrong? How could that happen




Attachment (1)
Post #: 1
RE: problems about initiative - 1/5/2012 5:58:43 PM   
lparkh


Posts: 319
Joined: 7/25/2004
Status: offline
Well I'm thinking it is what the computer "rolled" on a 100 sided "die". 21 is < 47 therefore McClellan got intiative. His chance was 47%.
But I could be wrong :-)

(in reply to ypzou)
Post #: 2
RE: problems about initiative - 1/8/2012 3:42:05 PM   
Treefrog


Posts: 503
Joined: 4/7/2004
Status: offline
Ypzou,

The initiative formula consists of the four categories described at 6.4, bottom of page 76 of rules (for army commander).

Initiative is calculated differently for each group of leaders: TC, AC, unit commander not in region with AC. AC is the most important and you use that as an example, so let me try to help on the AC initiative.

As you noted, the four categories are:
attack rating (modified)
home (or depot) modifier
"help" from the TC
"time" factor added by patch but not discussed in the rule book, it is found in the addendum

these four factors are added together and compared to a single die roll. The die has 14 faces in non-winter 1862 and after, 21 faces in non-winter 1861, and 28 faces in winter.

In your example the die roll was 2+5+5-2 = 10 divided by 21 = 47%. Think of this as a fraction. the four categories are the numerator and the season/year is the denominator. 2+5+5-2 divided by 21 = 47%. Leader has a 47% chance.

The number in the red circle is not your die roll, it is what your die roll is compared to. The red circle number changes according to the season/year. The "21" in your example means the leader is checking initiative during a non-winter turn in 1861. If it were November 1862 that number in the red circle would be 28; if June 1863 that number would be 14.

Hope this helps (and I hope I am correct).



_____________________________

"L'audace, l'audace, toujours l'audace."

(in reply to ypzou)
Post #: 3
RE: problems about initiative - 1/9/2012 9:43:13 AM   
ypzou

 

Posts: 4
Joined: 11/26/2011
Status: offline
Thank you all carefully analys,Thank you TreeFrog! Now I understand this formula.
Since there are nothing abnormal about the initiative calculationCI still not quite understand why Union AC initiated every trun, even winter 1861, during my recent game. Dose anyone met that before? I scanned my pc found some filed be infected by virus, but it hard to find any clue about linkage. Or this happens just Incidentally?

(in reply to ypzou)
Post #: 4
RE: problems about initiative - 1/9/2012 5:46:43 PM   
Joel Billings


Posts: 20488
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
It is very uncommon for a Union AC to activate nearly every turn. Could be just luck. Treefrong's explanation is correct. Thanks to both Treefrog and Iparkh for hanging around and helping out those playing WBTS.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to ypzou)
Post #: 5
RE: problems about initiative - 1/9/2012 8:52:54 PM   
lparkh


Posts: 319
Joined: 7/25/2004
Status: offline
Thanks Joel. Treefrog is the true centurion but glad to help. I'm a latecomer but true believer now :-) Really enjoy the FOW uncertainty as well as command uncertainy (what will activate) in PBEM play. The supply rules are very subtle. I worry a lot about railroad these days :-)
Wish this game had gotten more attention. It's nice to have a Grigsby at a more playable scale for the average mortal than War in the East or War in Pacific. Much as I lust for those games I just don't have the time.
Maybe this should get few google word advertising dollars around major 150 year anniversary events...

(in reply to Joel Billings)
Post #: 6
RE: problems about initiative - 1/12/2012 12:40:22 AM   
Treefrog


Posts: 503
Joined: 4/7/2004
Status: offline
I am very upset that someone may design a virus to give the Union AC initiative every month !!!

_____________________________

"L'audace, l'audace, toujours l'audace."

(in reply to lparkh)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Gary Grigsby's War Between the States >> problems about initiative Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.064