Decided to start my first game as the Americans, as it gives me a chance to observe and learn fundamentals before being thrust into a war.
Spent the first few turns building up enough PP to invest in infantry tech...then armour tech.
Notice the diplomacy tab, and the 15 diplomacy points I have saved...spend 9 on increasing war entry from 0 to around 25%.
Spend more turns building up PP's to spend on tech.
Buy more war entry with my diplomacy points. By spring 1940, I have joined the western alliance and am at war with Germany. Surely thats a bit *too* soon....
A bunch of events fire giving me a small number of infantry and air. (bombers)
Decide to figure out how to transport my small army/airforce to Africa to learn combat against the Italians and after reading the manual, and purchasing lots of STP's, embark my infantry. Unable to embark air. Read manual some more...no button appears for the air units. Buy lots more STP's incase I need more (have over a 100) Nope...not able to embark air.
Move army to Africa where I upgrade the 1st Infantry div into 1st Armour Corp. (over a bunch of steps). Try rebasing my strat bomber/bombers to England....no dice.
Brainstorm...buy Strategic Movement points..now have 5. Cant strategically move air.
Buy more Strategic Movement points...now have 10. Voila! I can strat move the bombers (but not the strat bomber) to africa. Doing so costs 10PP's each, and does not use any of the strat points I have purchased. Not sure what is supposed to happen, but at least the airforce is in Africa.
Buy some fighters, strat move them to Africa.
Kick some italian butt, then call it a day.
Can Air units be embarked on transports, or must I spend the 10pp each for every one to move them to England/Africa ?
Shouldnt it be much harder for the americans to enter the war?
< Message edited by LiquidSky -- 1/3/2012 8:01:42 PM >
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great