Matrix Games Forums

The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

map and counter mods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> map and counter mods Page: [1]
Login
Message << Older Topic   Newer Topic >>
map and counter mods - 1/3/2012 7:08:39 PM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
I have uploaded one map and three counter mods.
I have taken some of the ships from Aqent S counters, also I have edited his eyecandies qraphics to make the map compatible with Aqent S beachead mod.
download mods

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Now you have two versions of the map: the first one will only work with the beachead mod installed scenarios, the second one will work with any scenario (but will not render beachead mod).


divisions mod:




Attachment (1)

< Message edited by Peter123 -- 1/5/2012 9:16:37 AM >
Post #: 1
RE: map and counter mods - 1/3/2012 7:10:07 PM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
corps + divisions mod




Attachment (1)

(in reply to Peter123)
Post #: 2
RE: map and counter mods - 1/3/2012 7:11:29 PM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
German symbols mod:








Attachment (1)

< Message edited by Peter123 -- 1/3/2012 7:13:35 PM >

(in reply to Peter123)
Post #: 3
RE: map and counter mods - 1/3/2012 7:15:26 PM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
Explanation:








Attachment (1)

(in reply to Peter123)
Post #: 4
RE: map and counter mods - 1/3/2012 7:17:26 PM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
map compatible with Agent S beachead mod:






Attachment (1)

(in reply to Peter123)
Post #: 5
RE: map and counter mods - 1/3/2012 10:08:28 PM   
Agent S


Posts: 1198
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Good job Peter.

_____________________________


“We can’t make you do anything, but we can make you wish you had.” -Band of Brothers

(in reply to Peter123)
Post #: 6
RE: map and counter mods - 1/3/2012 10:29:45 PM   
doomtrader


Posts: 5237
Joined: 7/22/2008
From: Poland
Status: offline
SPLENDID

_____________________________

All the latest news about Wastelands Games.

Facebook

(in reply to Agent S)
Post #: 7
RE: map and counter mods - 1/3/2012 10:35:48 PM   
Rasputitsa


Posts: 1468
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Thanks very much, very nice work.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Peter123)
Post #: 8
RE: map and counter mods - 1/4/2012 10:03:20 AM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline
Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):



Attachment (1)

(in reply to Rasputitsa)
Post #: 9
RE: map and counter mods - 1/4/2012 5:06:40 PM   
Rasputitsa


Posts: 1468
Joined: 6/30/2001
From: Bedfordshire UK
Status: online

quote:

ORIGINAL: Peter123
Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):


Thanks for the update.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Peter123)
Post #: 10
RE: map and counter mods - 3/24/2012 9:26:26 PM   
GFelz

 

Posts: 455
Joined: 8/27/2010
From: Botswana
Status: offline

quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

(in reply to Peter123)
Post #: 11
RE: map and counter mods - 3/25/2012 10:32:52 AM   
Peter123

 

Posts: 193
Joined: 2/13/2010
Status: offline

quote:

ORIGINAL: GFelz


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

Sorry for the confusion. Please donwnload again the maps here download maps and just put the downloaded map folders into the \Time of Fury\data\gfx folder.

It includes a new map Skin:




Attachment (1)

(in reply to GFelz)
Post #: 12
RE: map and counter mods - 4/22/2012 11:06:40 AM   
GFelz

 

Posts: 455
Joined: 8/27/2010
From: Botswana
Status: offline
A month since I posted this and I am able to get back to it. Thanks for the reply.

(in reply to Peter123)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> map and counter mods Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.208