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map and counter mods

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> map and counter mods Page: [1]
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map and counter mods - 1/3/2012 7:08:39 PM   
Peter123

 

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Joined: 2/13/2010
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I have uploaded one map and three counter mods.
I have taken some of the ships from Aqent S counters, also I have edited his eyecandies qraphics to make the map compatible with Aqent S beachead mod.
download

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.

Now you have two versions of the map: the first one will only work with the beachead mod installed scenarios, the second one will work with any scenario (but will not render beachead mod).


divisions mod:




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< Message edited by Peter123 -- 6/30/2014 3:55:37 PM >
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RE: map and counter mods - 1/3/2012 7:10:07 PM   
Peter123

 

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corps + divisions mod




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RE: map and counter mods - 1/3/2012 7:11:29 PM   
Peter123

 

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German symbols mod:








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< Message edited by Peter123 -- 1/3/2012 7:13:35 PM >

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RE: map and counter mods - 1/3/2012 7:15:26 PM   
Peter123

 

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Explanation:








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RE: map and counter mods - 1/3/2012 7:17:26 PM   
Peter123

 

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map compatible with Agent S beachead mod:






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RE: map and counter mods - 1/3/2012 10:08:28 PM   
Agent S


Posts: 1287
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From: Melbourne, Australia
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Good job Peter.

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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 6
RE: map and counter mods - 1/3/2012 10:29:45 PM   
doomtrader


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SPLENDID

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RE: map and counter mods - 1/3/2012 10:35:48 PM   
Rasputitsa


Posts: 1678
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Thanks very much, very nice work.

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"We have to go from where we are, not from where we would like to be" - me

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RE: map and counter mods - 1/4/2012 10:03:20 AM   
Peter123

 

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Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):



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Post #: 9
RE: map and counter mods - 1/4/2012 5:06:40 PM   
Rasputitsa


Posts: 1678
Joined: 6/30/2001
From: Bedfordshire UK
Status: online

quote:

ORIGINAL: Peter123
Thanks,I´m glad you like it.

Looking at the images above, I have noticed something wrong at Normandie rough terrain: it seems to change to plain when in mud condition. If you have downloaded the mods, please replace the sprites_depth.csv file in [MapSkin] Peter folder with this one (for new donwnloads, the first post link has been updated):


Thanks for the update.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Peter123)
Post #: 10
RE: map and counter mods - 3/24/2012 9:26:26 PM   
GFelz

 

Posts: 465
Joined: 8/27/2010
From: Canada
Status: offline

quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the \Time of Fury\data\gfx folder.
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

(in reply to Peter123)
Post #: 11
RE: map and counter mods - 3/25/2012 10:32:52 AM   
Peter123

 

Posts: 199
Joined: 2/13/2010
Status: offline

quote:

ORIGINAL: GFelz


quote:

ORIGINAL: Peter123

Instalation:

1: Extract and place the map and counter folders into the
2: duplicate the [MapSkin] Peter folder and delete the eyecandies.png file. Thats all.


Please excuse my ignorance but I do not understand number 2: duplicate the folder were? Why is the eyecandies.png in the folder if we are deleting? Yup, I'm a rookie.

Thanks

Sorry for the confusion. Please donwnload again the maps here download maps and just put the downloaded map folders into the \Time of Fury\data\gfx folder.

It includes a new map Skin:




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RE: map and counter mods - 4/22/2012 11:06:40 AM   
GFelz

 

Posts: 465
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From: Canada
Status: offline
A month since I posted this and I am able to get back to it. Thanks for the reply.

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Post #: 13
RE: map and counter mods - 6/26/2014 1:56:27 AM   
finriswolf

 

Posts: 7
Joined: 10/31/2007
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Is there a good link to this mod?
Thanks!

(in reply to Peter123)
Post #: 14
RE: map and counter mods - 6/28/2014 1:59:17 PM   
TheGreatRadish

 

Posts: 63
Joined: 1/21/2006
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Yeah, link is dead unfortunately. Any chance of a re-upload, please?

(in reply to finriswolf)
Post #: 15
RE: map and counter mods - 6/30/2014 2:59:48 PM   
Peter123

 

Posts: 199
Joined: 2/13/2010
Status: offline

quote:

ORIGINAL: finriswolf

Is there a good link to this mod?
Thanks!


Hi all; Link updated in first post.

Note: I have replaced older maps with this one:




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Post #: 16
RE: map and counter mods - 7/7/2014 6:27:32 PM   
Rasputitsa


Posts: 1678
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Peter 123 : Thanks for the update, also like your GUI mod (top screen info panels), nicely cleans up more space to see the map, is that available ?

I tried to reduce the size of the top info panel, but yours is much neater.






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< Message edited by Rasputitsa -- 7/7/2014 7:40:58 PM >


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"We have to go from where we are, not from where we would like to be" - me

(in reply to Peter123)
Post #: 17
RE: map and counter mods - 7/8/2014 7:31:24 AM   
Peter123

 

Posts: 199
Joined: 2/13/2010
Status: offline
Im not sure wich files to upload; here are my gui.csv and gui.png:download

I modiffied this mod

Being an old mod, I think it lacks some new button added in later patches.

this is how it should look:





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(in reply to Rasputitsa)
Post #: 18
RE: map and counter mods - 7/8/2014 8:15:47 AM   
Rasputitsa


Posts: 1678
Joined: 6/30/2001
From: Bedfordshire UK
Status: online
Thanks again.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Peter123)
Post #: 19
RE: map and counter mods - 7/22/2014 10:32:12 AM   
notti75

 

Posts: 1
Joined: 4/16/2014
Status: offline
Where can I download the Counter mod used on the last map postet?
thanx

(in reply to Rasputitsa)
Post #: 20
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