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RE: 2012: Rise of Nations [RECRUITING PLAYERS]

 
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RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/7/2012 9:46:17 PM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
Status: offline
also please put a * by the players names in the list that are new to playing against humans , so us experianced players can look for them to ally with.
I would like to see all the new folks get an alliance with a vet.

_____________________________

HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80

(in reply to 82ndtrooper)
Post #: 31
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/7/2012 10:03:20 PM   
LazyBoy

 

Posts: 189
Joined: 5/7/2005
Status: offline
With the one city start, we could have a truce for x number of turns, this would allow players to expand and when they bump into each other that would be the border.
This would make better countries

(in reply to 82ndtrooper)
Post #: 32
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/8/2012 10:06:46 AM   
Jay Doubleyou

 

Posts: 245
Joined: 8/12/2004
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The greatest benefit of 1 town start is that every nation has a joint territory. I think that's the most fair start for everyone including the 'new' players. We can give them tips how to expand quickly and build up economy.



< Message edited by Jay Doubleyou -- 1/8/2012 10:07:10 AM >

(in reply to LazyBoy)
Post #: 33
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/9/2012 3:21:02 AM   
all5n


Posts: 352
Joined: 12/19/2007
From: Republic of Texas
Status: offline
1 town start puts a lot of emphasis on starting location.  Some nations WILL be crippled (and some overpowered) from the start if you go that route, absolutely NO question about it.  I am fine either way but just be prepared for this to happen.  It will happen.

(in reply to 82ndtrooper)
Post #: 34
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/9/2012 2:54:10 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Let's find out how everyone feels about the set up.

http://www.surveymonkey.com/s/MQN3YSP

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to 82ndtrooper)
Post #: 35
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/9/2012 8:13:56 PM   
Tophat1812

 

Posts: 1528
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What does the survey look like so far?

(in reply to SailingGuy)
Post #: 36
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/9/2012 10:16:33 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
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quote:

ORIGINAL: Tophat1812
What does the survey look like so far?


Stone Age
5 Yes
0 No

One Town Start
5 Yes
0 No

Costly Research
3 Yes
1 No
1 Abstain

Roads
3 Start WITH roads
2 Start WITHOUT roads

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Tophat1812)
Post #: 37
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/10/2012 2:14:45 PM   
hadley


Posts: 126
Joined: 6/22/2011
From: Ohio, USA
Status: offline
Greetings!

Count me in! Sounds challenging. Looking forward to it.

~ Doug aka Hadley

(in reply to 82ndtrooper)
Post #: 38
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/10/2012 4:44:05 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
As of 1/10/12 AM:

Stone Age
7 Yes
1 No

One Town Start
7 Yes
1 No

Costly Research
5 Yes
2 No
1 Abstain

Roads
5 Start WITH roads
3 Start WITHOUT roads

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to hadley)
Post #: 39
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/11/2012 3:39:39 PM   
Tophat1812

 

Posts: 1528
Joined: 1/16/2006
Status: offline
When are we thinking of kicking this off now? Also are we going to use dropbox? My vote would be yes to use it.

(in reply to SailingGuy)
Post #: 40
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/11/2012 4:00:18 PM   
all5n


Posts: 352
Joined: 12/19/2007
From: Republic of Texas
Status: offline
Should we forego the last 2 spots and start the game with who we have?

(in reply to Tophat1812)
Post #: 41
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/11/2012 7:46:38 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: all5n
Should we forego the last 2 spots and start the game with who we have?


Good idea. Getting 14 may be a stretch at this point.

If six people post here saying "start now", then we'll start.

Also, please make sure that you have PM'd me your email. I've played with most of you before, so this is primarily for the newbies.


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to all5n)
Post #: 42
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/11/2012 7:48:47 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
As of 1/11/12 PM:

Stone Age
8 Yes
1 No

One Town Start
7 Yes
2 No

Costly Research
6 Yes
2 No
1 Abstain

Roads
5 Start WITH roads
4 Start WITHOUT roads

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 43
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/11/2012 8:51:12 PM   
derstralle

 

Posts: 80
Joined: 12/27/2011
Status: offline
Count me in please.

So far I've just played one match against a human opponent - I think this qualifies for newbie.

Don't care much about the settings.

(in reply to SailingGuy)
Post #: 44
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/12/2012 4:28:13 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Enough votes to make this final:

Stone Age
10 Yes
1 No

One Town Start
8 Yes
2 No
1 Abstain

Costly Research
7 Yes
3 No
1 Abstain

Roads
7 Start WITH roads
4 Start WITHOUT roads

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to derstralle)
Post #: 45
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/12/2012 4:32:04 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
I need the following player to PM me with their email address. This is necessary for both DropBox and determining starting order.

derstralle

We may be able to get started as soon as tomorrow.

< Message edited by SailingGuy -- 1/12/2012 2:26:51 PM >


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 46
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/12/2012 12:34:28 PM   
Casus_Belli

 

Posts: 441
Joined: 11/20/2005
Status: offline
I've sent a pm with my address. My young son would like to play as well. I don't know if this is allowed. I guess we'd have to be part of an alliance together...well, maybe not . If it's acceptable, I'll send another email address for him.

Looking forward to the game.

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to SailingGuy)
Post #: 47
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/12/2012 2:31:30 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
I've no problem as long as you are part of the same alliance.

It will put you at a disadvantage as you'll have to essentially ally before the game starts. You won't be able to see the set up. You might be far from each other. But if you don't have a problem with that...

It'll be great to fill the game with 14.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to Casus_Belli)
Post #: 48
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/12/2012 10:59:15 PM   
LazyBoy

 

Posts: 189
Joined: 5/7/2005
Status: offline
If your boy knows how to play, I see no reason why you should have to be in an alliance.

(in reply to SailingGuy)
Post #: 49
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/13/2012 1:05:08 AM   
derstralle

 

Posts: 80
Joined: 12/27/2011
Status: offline
Whoops, somehow missed that point. Sorry about that.
PM under way.

quote:

ORIGINAL: SailingGuy

I need the following player to PM me with their email address. This is necessary for both DropBox and determining starting order.

derstralle

We may be able to get started as soon as tomorrow.


(in reply to SailingGuy)
Post #: 50
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/13/2012 12:58:27 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
I'm traveling today on business, so will get the game set up when I return home this evening.

Good luck everyone.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to derstralle)
Post #: 51
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/13/2012 5:17:38 PM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
Status: offline
I don't think casus and his son should have to be allied, I say let him play and how ever things work out is fine with me. Casus has been playing on here for a long time and would never use anything to try and gain a unfair advantage you can take my word on that.

let his boy play this will be fun

_____________________________

HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80

(in reply to SailingGuy)
Post #: 52
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/13/2012 9:19:56 PM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
Those who have chimed in do not see a problem with Casus Belli's son playing, and not forcing him to be an ally. I just need an email for the son, and then we can proceed.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to 82ndtrooper)
Post #: 53
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 3:46:54 AM   
Casus_Belli

 

Posts: 441
Joined: 11/20/2005
Status: offline
Thanks everyone. I'll send the address by pm. We'll start out not as allies, but if we're next to each other or something, we might end up as allies anyway. If not, we won't discuss tactics. Anyway, I may have to crush him mercilessly . It'll make a nice change from Starcraft II.

_____________________________

Furthermore, Carthage must be destroyed.

(in reply to SailingGuy)
Post #: 54
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:02:09 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
OK, we're set. You will be receiving an email shortly from the dice server at dicemaster@nomic.net. You can see how the dice roller works at http://dice.nomic.net/email.html

More info to follow.


_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to 82ndtrooper)
Post #: 55
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:17:25 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
quote:

ORIGINAL: SailingGuy
OK, we're set. You will be receiving an email shortly from the dice server at dicemaster@nomic.net. You can see how the dice roller works at http://dice.nomic.net/email.html

More info to follow.


Nomic appears to be down. Searching for another source of random numbers that will email all players.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 56
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:23:54 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
OK. I found a site that generates random starting order for Fantasy Football drafts. Trying it out now.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 57
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:25:30 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
OK. That seemed to work. It came up with the following order:

1----82ndtrooper
2----Tophat1812
3----Casus_Belli
4----LazyBoy
5----Webizen
6----Harley
7----Jay Doubleyou
8----Nego
9----jagular
10----hadley
11----SailingGuy
12----all5n
13----TPM
14----derstralle

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 58
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:26:18 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
I will generate the game and send the first turn to 82ndtrooper.

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 59
RE: 2012: Rise of Nations [RECRUITING PLAYERS] - 1/14/2012 5:36:14 AM   
SailingGuy

 

Posts: 483
Joined: 2/11/2008
Status: offline
The file naming protocol will be:
82-TH-CB-LB-We-H2-JD-Ne-Ja-H1-SG-Al-TP-De-toXX-????.at3

Where XX is the next player's two letter identifier.

Where ??? is the turn number. 001a, 001b, 001c, etc. When the turn gets around to 82ndtrooper it would be 002a.

Example: 82-TH-CB-LB-We-H2-JD-Ne-Ja-H1-SG-Al-TP-De-toJa-005i.at3
5th turn with Nego just completing his turn and jagular next to play.

82ndtrooper = 82
Tophat1812 = TH
Casus_Belli = CB
LazyBoy = LB
Webizen = We
Harley = H2
Jay Doubleyou = JD
Nego = Ne
jagular = Ja
hadley = H1
SailingGuy = SG
all5n = Al
TPM = TP
derstralle = De

_____________________________

Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley

(in reply to SailingGuy)
Post #: 60
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