Bletchley_Geek
Posts: 2113
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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While defenders resilience also startles me, I can't really say that it's out of whack by any measure. If there's a campaign that can be summarized as "small detachments holding up whole divisions until the cavalry arrives" that one is Bulge. What I'm starting to learn - or rather to grasp - is the pretty obvious fact that if you frontally attack a well-dug infantry force in a choke point, you'll not get anywhere. Even worse, your attacking force will probably be mauled by enemy's artillery. If you manage to get a force on the defenders rear - cutting their supply line - or maneuver so you can pull out a concentric attack, then these defenders are goners. I can't really stand how important is this flanking/getting to the rear in order to collapse a defense. This resilience or "will to fight" also plays against the defender. Having a "fighting withdrawal" become a "stand" because of your troops being engaged is common as well, and very dangerous because you wanted those guys out... and they're not getting where you wanted them to get. I also think that our perception of what happens at this level is marred by the traditional conventions of IGOUGO games with time coming in discrete packets. Take for instance a PanzerCampaign scenario, with 2 hours daylight turns. There, you command an assault and the result is binary: either the defender retreats or holds. When you obtain the former result, they pull back 1 km. In Command Ops - and in many operational narratives - you'll seldom find this kind of event, a well-entrenched defender being driven back after just *two* hours of fighting. Usually it could take half a day. As I play Command Ops more and more, I'm starting to feel that in other games what I get are results more similar to those one could expect of a Napoleonic, American Civil War or First World War setting. Latter WW1 and WW2 were much more messy than those affairs, with set-piece battles being an event more rare than it seems. A final thought. I'm realizing that in Command Ops you can't expect stuff such as "Germans performing as Germans" by "default". If one wants to get anything close to historical performance, has to lead his troops following historical guidelines. So Germans "stacking infantry on a narrow frontage and artillery" to break through, is a mostly wrong way to handle WW2 Germans. You'll get something close to what Soviet commanders had to do, notice I say "had to do", they knew better but they had to make do with what they had, since they didn't have a well-trained officer corps with the the "mission-oriented" leadership in the field philosophy ingrained. As the downfall of the Third Reich loomed, German operations grew gradually similar to that of Soviets.
< Message edited by Bletchley_Geek -- 1/4/2012 1:02:42 PM >
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Real men go to war on Real tanks
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