Matrix Games Forums

A new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936War in the West coming in December!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Meet T-Rex

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Meet T-Rex Page: [1]
Login
Message << Older Topic   Newer Topic >>
Meet T-Rex - 12/31/2011 12:40:19 AM   
Numdydar

 

Posts: 1866
Joined: 2/13/2004
Status: online
This is my 'I can kill anything' unit . I do not know about everyone here, but I am very impressed.






Attachment (1)
Post #: 1
RE: Meet T-Rex - 12/31/2011 12:41:12 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
This seems impressive

(in reply to Numdydar)
Post #: 2
RE: Meet T-Rex - 12/31/2011 12:43:13 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Can you show the unit's details?
What is causing it so strong? Experience?

(in reply to doomtrader)
Post #: 3
RE: Meet T-Rex - 12/31/2011 12:56:47 AM   
Wolfe


Posts: 668
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Even more impressively it's not at full strength - red dot upper right.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to doomtrader)
Post #: 4
RE: Meet T-Rex - 12/31/2011 1:29:39 AM   
oldspec4

 

Posts: 687
Joined: 11/1/2004
Status: offline
I'm playin' the Grand Campaign as the Russians and now late July 1942. I have a German armored corps w/ a mid 40s strength (and very good range) that is killing everything I have.

I'm trying to get it out of supply and surrounded w/ no success...yet. Hoping bad winter weather comes fast.


(in reply to Numdydar)
Post #: 5
RE: Meet T-Rex - 12/31/2011 1:39:09 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Please take a look at this thread:

http://www.matrixgames.com/forums/tm.asp?m=2997479

(in reply to oldspec4)
Post #: 6
RE: Meet T-Rex - 12/31/2011 4:46:10 AM   
Numdydar

 

Posts: 1866
Joined: 2/13/2004
Status: online

quote:

ORIGINAL: doomtrader

Can you show the unit's details?
What is causing it so strong? Experience?


It has a leader Rommel (7/20 experience) and an efficiency of over 400%. I have about 5 Pz Corps that have over 50+ strength and the rest have 40+, the 40's can kill any 3 SP or lower that is not fortified or in a city with one attack, while the 50's can do the same for 5's and below

With these babys, encirlements are optional lol. Just kill your way to the objective. Even if you get cut off so what. Nothing is going to attack you and you can just blast your way out when you need to.

(in reply to doomtrader)
Post #: 7
RE: Meet T-Rex - 12/31/2011 5:23:50 AM   
battlevonwar

 

Posts: 217
Joined: 12/22/2011
Status: offline
Okay stop feeding those Panzers Tiger Nip! 

(in reply to Numdydar)
Post #: 8
RE: Meet T-Rex - 12/31/2011 6:38:00 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
You just got an effectivity bonus for capturing Moscow.

That will fade over time.

(in reply to battlevonwar)
Post #: 9
RE: Meet T-Rex - 12/31/2011 7:05:59 AM   
freeboy

 

Posts: 8614
Joined: 5/16/2004
From: Colorado
Status: offline
play balance is a tough one

< Message edited by freeboy -- 1/3/2012 4:28:13 PM >

(in reply to Razz)
Post #: 10
RE: Meet T-Rex - 12/31/2011 7:13:00 AM   
Numdydar

 

Posts: 1866
Joined: 2/13/2004
Status: online

quote:

ORIGINAL: Razz

You just got an effectivity bonus for capturing Moscow.

That will fade over time.


Sorry but no. That bonus has faded long ago as this shot was taken in July '42 after all but a few cities were left for the Russians. I can supply a saved game so you can see for yourself that this is a 'normal' unit without any other boosts going on. Why you just cannot accept facts about the the game that are different from your expectations is beyond me, but it sure is getting old

(in reply to Razz)
Post #: 11
RE: Meet T-Rex - 12/31/2011 2:18:06 PM   
waichou

 

Posts: 115
Joined: 11/8/2007
Status: offline
Me too, I have 3 units more than 40 strengh... Nothing can beat them, they took Moscow in 4 turns, an even not any bonus, just too strong (I am only in 1941). Maybe this should be decreased...

(in reply to Numdydar)
Post #: 12
RE: Meet T-Rex - 12/31/2011 2:55:28 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Can I see the effectiveness details of one of those monsters?

(in reply to waichou)
Post #: 13
RE: Meet T-Rex - 12/31/2011 3:34:41 PM   
Numdydar

 

Posts: 1866
Joined: 2/13/2004
Status: online
I sent you a save game so you can look at all my 'babies' lol.

(in reply to doomtrader)
Post #: 14
RE: Meet T-Rex - 1/3/2012 1:17:46 AM   
Titanwarrior89


Posts: 3086
Joined: 8/28/2003
From: arkansas
Status: offline
Hmmmm, all these seem so unreal. So You can build Super Corps in the game? Just wondering because I am still on the fence about the game.
quote:

ORIGINAL: waichou

Me too, I have 3 units more than 40 strengh... Nothing can beat them, they took Moscow in 4 turns, an even not any bonus, just too strong (I am only in 1941). Maybe this should be decreased...



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to waichou)
Post #: 15
RE: Meet T-Rex - 1/3/2012 1:26:45 AM   
rogo727


Posts: 1417
Joined: 7/12/2011
From: Iowa
Status: offline
It is possible. You are given one super corp when you reach tech level two in tanks. Note it should be a division.

quote:

ORIGINAL: Titanwarrior89

Hmmmm, all these seem so unreal. So You can build Super Corps in the game? Just wondering because I am still on the fence about the game.
quote:

ORIGINAL: waichou

Me too, I have 3 units more than 40 strengh... Nothing can beat them, they took Moscow in 4 turns, an even not any bonus, just too strong (I am only in 1941). Maybe this should be decreased...




(in reply to Titanwarrior89)
Post #: 16
RE: Meet T-Rex - 1/3/2012 3:31:08 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
No, because you can not split it anymore. Patched.

(in reply to rogo727)
Post #: 17
RE: Meet T-Rex - 1/3/2012 6:19:47 AM   
jjdenver

 

Posts: 1231
Joined: 11/2/2007
Status: offline
I'm glad you have a super unit but this is probably a problem in the game. I've noticed it already although to a lesser extent with other units.

This is only exacerbated in Russia by the huge penalty the Red Army gets when the Germans attack. The Soviet units go literally to 1% effectiveness, possibly rising to around 20% within 8 or so turns and 60% in 10 turns. All of this is silly since even in its darkets days in June and July (while the 1% effectiveness is applied to Soviet units for the first 5 turns of German war) the Red Army was not that trivial for the Germans to defeat. The Germans had to fight hard and take heavy casualties throughout their campaign in SU.

For example within about 10 weeks the Germans have been able to drive in a PBEM game to take Maikop using Panzer corps that are 20 strength against Soviet units that are around 1% to 10% effectiveness. The panzers literally cannot be stopped or slowed by anything, and they take negligible casualties. The Red Army has stood up multiple corps to defend every city to no avail. To think that the Germans could have driven to Maikop in 10 weeks in 1941 is silly both in terms of just fighting power and supply lines.

Anyway back to my topic - to have units that are this overpowered does the game no good at all in my opinion since it's ahistorical to have units this strong that can advance without being impeded through any defenses, although I'm glad for you that it makes you happy. :) Still it turns the game into a fantasy game, not a realistic game to have these sorts of overpowered units.

< Message edited by jjdenver -- 1/3/2012 6:21:07 AM >


_____________________________

AARS:
CEAW-BJR Mod 2009:
http://www.matrixgames.com/forums/tm.asp?m=2101447
AT-WW1:
http://www.matrixgames.com/forums/tm.asp?m=1705427
AT-GPW:
http://www.matrixgames.com/forums/tm.asp?m=1735661

(in reply to Razz)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Meet T-Rex Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078