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Soviet invasion of Sweden, scenario in progress

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Soviet invasion of Sweden, scenario in progress Page: [1]
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Soviet invasion of Sweden, scenario in progress - 12/30/2011 7:44:44 PM   
feldgrau

 

Posts: 19
Joined: 8/9/2006
Status: offline
Just wanted to share a little bit on what I've been working (on and off) on for the last five years...

As most of you know, the Nordic Light scenario that comes pre-installed with later versions of TOAW III features a Russian invasion of Sweden and Finland based on the (in Sweden) pretty well known techo-thriller Operation Garbo that was written by a group of high-ranking Swedish officers and politicians in the end of the 1980s. I decided, a long time ago, to redo the scenario but at a smaller scale (2.5 km/hex and 6 h or 12 h turns, haven't decided yet) and with a lot more detail.

As the scale limits the inclusion of the whole of Sweden, this map covers the southern half Sweden (I guess I'll make northern Sweden after this scenario is completed). The map is based on a road atlas from 2002, so a few newly built roads and bridges (for example the Öresund bridge connecting Denmark and Sweden) will have to be removed for the scenario, but otherwise it is completed, including shipping ports for the Soviet invasion fleet and Soviet air bases.



I've almost completed the OOB and TOE in text, I know mostly what units to include and what equipment to give them (from a new equipment database, of course, as many unique Swedish pieces of equipment are missing in the original), but haven't yet started with the creation of the in-game OOB. A perfectionist, I'd want every unit to be as close to the real existing unit as possible, both in name and organisation. However this seems to be close to an impossible task as the Soviets changed a lot during the last years as they retreated from eastern Europe and the Treaty on Conventional Armed Forces in Europe came into effect. I mostly disregard those changes as the scenario background does not include it, and the OOB for the Soviet Union will be closer to their OOB in 1988 or such, rather than 1991 when the scenario takes place. For the Swedish side, the same problems arise as there were a lot of changes there as well, and since I am including almost everything, from brigades to local defence units that are not very well covered in secondary sources (documents from the Armed Forces are still classified information), I'll just have to make up and simplify a few things.

My next problem is how to properly model the so called "invasion cake" of Soviet transport ships and its protective screen of navy ships, and the Swedish air and naval attack on it (this was one of the main, if not the main, tasks of the Swedish Air Force, and the navy of course, and a whole lot of Swedish defence planning was focused on this part, so it'd be a shame to disregard it completely) as well as the large system of coastal artillery defense built to protect the shore. I know that TOAW does not model naval and air combat at any level above "very very very basic", so if anyone has an idea on how to do it in a good way, please speak up!

/feldgrau
Post #: 1
RE: Soviet invasion of Sweden, scenario in progress - 12/31/2011 1:24:30 PM   
LLv34_Snefens


Posts: 227
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
That's a nice map!

I have little advice on how to model an invasion properly. As you mention, the naval system in TOAW is basic in regards to naval interceptions, but if you don't want to have to use a lot of house-rules I was thinking something along the lines of forcing the Soviet player to make landings on non-beach/port hexes. That way they have to stay on the sea for one turn, giving time for the coastal defenses to take action.

(in reply to feldgrau)
Post #: 2
RE: Soviet invasion of Sweden, scenario in progress - 1/2/2012 1:42:50 PM   
feldgrau

 

Posts: 19
Joined: 8/9/2006
Status: offline
I just noticed that with a six-hour time scale, Soviet units can't reach mainland Sweden in one turn, so that'll allow the Swedish Air Force to make at least one attack (if they can spot the invasion force, I'll have to test that later), for the coastal defences, I've been thinking along the same lines as you propose, or a simple house rule that landings must always be preceded by a round where the invasion force is stationed a hex away from the landing port/beach/hex.

/feldgrau

(in reply to LLv34_Snefens)
Post #: 3
RE: Soviet invasion of Sweden, scenario in progress - 6/13/2014 6:24:16 PM   
feldgrau

 

Posts: 19
Joined: 8/9/2006
Status: offline
So, this is still in the making, but since I'm hoping for extended map size and extended number of units per side, I haven't really done much the last few years but refining the current map and finalizing the OOBs for both sides (not only for southern Sweden but for northern Sweden and additional forces that can come into play such as Norwegian, Danish, Finnish and American units), as well as creating a new equipment database to model the sides as good as possible.

New images:




/feldgrau

(in reply to feldgrau)
Post #: 4
RE: Soviet invasion of Sweden, scenario in progress - 7/11/2014 7:21:04 PM   
TrevB

 

Posts: 5
Joined: 12/27/2011
Status: offline
That's an impressive map! I look forward to the scenario.

Is that the Åland Islands about 1/3 of the way down on the right-hand side?

(in reply to feldgrau)
Post #: 5
RE: Soviet invasion of Sweden, scenario in progress - 9/21/2014 9:52:32 PM   
frosen


Posts: 42
Joined: 1/8/2014
From: Sweden
Status: offline
I'm also looking forward to this scenario! Nordic Light was fun but this seems like it has way more potential.

How's the current status? Any chance you can pick up the work on this again?

(in reply to TrevB)
Post #: 6
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