aspqrz
Posts: 597
Joined: 7/20/2004 Status: offline
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Yes, but the AI cheats in most games, so I am not surprised it does so in an over the top way in this one. However, you have probably hit an important nail on the head. I think the production times for the various vessels is mostly OK, but there were historical constraints as to how many could be built at any given time. (For example, it has been suggested many time on soc.history.what-if that if Germany cancelled pretty much everything bigger than a DD built after 1933 and built SSs instead, they would beat the RN handily in the Battle of the Atlantic ... only to be quashed each and every time by reference to the fact that the number of *military* slipways freed by such cancellation could only result in a very modest production increase ... and, of course, the rolling mills and ironworks that produced specialist armour plate for the big guys were useless when it comes to producing SSs, and a whole lot of things like that). So, really, with cheating AIs and no build limits, it may not be entirely realistic, but it is WAD, more or less, I suspect. What the designers should probably do, especially with naval vessels, is require a build up of capacity ... rather like Grigsby's WaW ... so, if you want to build 5 DDs this turn, you can't if you built none last turn ... you can only build one, then two the next turn, then three and so on. That sort of change, modified for the fact that you've got weekly instead of quarterly turns would be a good idea and, if forced on the AI, reduce the chance of weird happenings such as you have encountered. Phil
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