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I need advice on HQ Buildup

 
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I need advice on HQ Buildup - 12/30/2011 8:09:05 AM   
csarebel


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Hi everyone, I am playing the GC as Axis against Soviet AI. It is still July and I have broken through the soviet lines around Smolensk. Only 100 mile between me and a meeting with Stalin himself.

Problem is I am very low on supplies at the front lines. I want to do the HQ Buildup thingy but it isn't an option for my most important HQs (my Panzer groups). Any idea why that might be?
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RE: I need advice on HQ Buildup - 12/30/2011 8:40:16 AM   
Grouchy


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The distance to the railhead could be too great. Or did you move your Corps?

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RE: I need advice on HQ Buildup - 12/30/2011 2:07:33 PM   
csarebel


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I did not move my HQ unit. So it must be distance from the rail head.

How close do you need to be? I could not find anything in the manual on that aspect, only that HQ units cannot move.

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RE: I need advice on HQ Buildup - 12/30/2011 2:11:06 PM   
Grouchy


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It's not in the orignal manual but you can find it in the updated Manual [US letter]:

6) Rule Change (section 20.6) - HQ supply buildups are not allowed for HQ's that are more than 20 MPs from their railhead at the moment the HQ buildup is ordered. In addition, the AP cost of an HQ buildup is now increased by the distance in MPs of the HQ from a railhead divided by 3 (truncated). So for an HQ with 3 attached divisions that is 16 MPs from a supply source, the AP cost would be 5+2+2+2+(16/3) =16 (used to be just 11). This increased AP cost is used to calculate the other buildup penalties described in section 20.6.3 in the manual.


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RE: I need advice on HQ Buildup - 12/30/2011 2:29:49 PM   
csarebel


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quote:

ORIGINAL: Grouchy

It's not in the orignal manual but you can find it in the updated Manual [US letter]:

6) Rule Change (section 20.6) - HQ supply buildups are not allowed for HQ's that are more than 20 MPs from their railhead at the moment the HQ buildup is ordered. In addition, the AP cost of an HQ buildup is now increased by the distance in MPs of the HQ from a railhead divided by 3 (truncated). So for an HQ with 3 attached divisions that is 16 MPs from a supply source, the AP cost would be 5+2+2+2+(16/3) =16 (used to be just 11). This increased AP cost is used to calculate the other buildup penalties described in section 20.6.3 in the manual.



Thank you so much!!! BTW how do we get the updated Manual? Does it update automatically? Game tells me I have the latest update but I didtn't see the 20 MPs part.

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RE: I need advice on HQ Buildup - 12/30/2011 2:34:26 PM   
Grouchy


Posts: 1116
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In the game directory there is a subdir called 'manuals'. It's in there.

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RE: I need advice on HQ Buildup - 12/30/2011 2:53:11 PM   
csarebel


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quote:

ORIGINAL: Grouchy

In the game directory there is a subdir called 'manuals'. It's in there.


It isn't on the load up screen but it is there in the directory. However I am unable to open that 1 manual. The rest open. :(

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RE: I need advice on HQ Buildup - 12/30/2011 4:11:51 PM   
Westheim

 

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That explains pretty well why HQ buildup does not work at all in my campaign game. Railheads too far away, of course.

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