1, 2 and 3.
0 - neutral, 1 - Allies, 2 - Axis, 3 - Comintern, 4 - leader of Allies, 5 - leader of Axis, 6 - leader of Comintern
0 - Firm Democracy, 1 - Axis Regime, 2 - Communists Regime, 3 - Pro Allied, 4 - Pro Axis, 5 - Pro Communists
Zone of Influence:
0 - none, 1 - Allies, 2 - Axis, 3 - Commitern
4. % will of joining an alliance, can be increased by itself or by other countries via diplomacy panel.
5. Political strength is something different than dip points. This one determines the movement order within an alliance, so the higher the DS, the earlier country will move. also this factor is important when conquering other countries from allied territory.
6. If this is marked then the country will be available to be choose to play in the scenario.
< Message edited by doomtrader -- 1/1/2012 12:40:28 PM >