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RE: Turkish Orbat

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> RE: Turkish Orbat Page: <<   < prev  1 [2] 3   next >   >>
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RE: Turkish Orbat - 1/1/2012 11:54:01 AM   
Agent S


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eg.



1 alliance: number required? 1 for allies? what for axis? what for neutral?

2. orientation: what does that mean? aligned with axis? pro-allies? what numbers applicable here?

3. zone of influence: ???

4. Alliance entry: turn number?

5. Pollitical strength: Is this Dip. Points or something else?

6. Is Active: what does this mean?

Finished Turn: Is this who goes 1st. (actually how do you decide who goes 1st?)

Human Controlled: Default A.I?

Each of these questions can be asked for each individual panel.
I'd like to know what these all meant and the sequence I should go about.
As this panel for example does not update. I have deleted commonwealth, but it still shows. It is only until i close and reopen the editor, that the list updates. Also the country colour does not stay as chosen.

If this information does exist elsewhere, please point me to it, as I am notorious at not reading manuals.

Attachment (1)

< Message edited by Agent S -- 1/1/2012 12:03:52 PM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 31
RE: Turkish Orbat - 1/1/2012 12:39:52 PM   
doomtrader


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1, 2 and 3.
Alliance:
0 - neutral, 1 - Allies, 2 - Axis, 3 - Comintern, 4 - leader of Allies, 5 - leader of Axis, 6 - leader of Comintern

Orientation:
0 - Firm Democracy, 1 - Axis Regime, 2 - Communists Regime, 3 - Pro Allied, 4 - Pro Axis, 5 - Pro Communists

Zone of Influence:
0 - none, 1 - Allies, 2 - Axis, 3 - Commitern


4. % will of joining an alliance, can be increased by itself or by other countries via diplomacy panel.

5. Political strength is something different than dip points. This one determines the movement order within an alliance, so the higher the DS, the earlier country will move. also this factor is important when conquering other countries from allied territory.

6. If this is marked then the country will be available to be choose to play in the scenario.





< Message edited by doomtrader -- 1/1/2012 12:40:28 PM >

(in reply to Agent S)
Post #: 32
RE: Turkish Orbat - 1/2/2012 12:44:12 AM   
Agent S


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Thankyou very much for this.
(other panels to come)


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Post #: 33
RE: Turkish Orbat - 1/2/2012 4:32:15 AM   
Agent S


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The country data IS NOT saved, once added through the editor.
I added turkey, saved it in the database file, saved the scenario, closed the editor.
When I load the scenario, Turkey goes from axis to allies, and a range of default values not previously saved.
-add this to the things to check list.
-along with the add amphib assault hex
while the reduction of program crashes is VERY welcome, perhaps a single excell workbook with an explanation on how to export each sheet into a csv file would be a better way to go. While the editor is needed for the map, I spend most of my time using notepad and the original csv files.

< Message edited by Agent S -- 1/2/2012 5:01:38 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 34
Countries.csv Question. - 1/2/2012 4:46:02 AM   
Agent S


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D.,
There are 4 colours listed in the countries.csv file, what do they define?


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 35
RE: Countries.csv Question. - 1/2/2012 11:55:37 AM   
doomtrader


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They define colors of the country and units, but IIRC only first of them is used at the moment.

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Post #: 36
RE: Countries.csv Question. - 1/12/2012 1:01:22 AM   
Agent S


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Doom,
please explain the sequence of how to get a land unit onto a transporter.
And the transporter into a fleet.
using the editor.
please include screengrabs.
My scenario has ground to a halt.

I have created sea zones, land and naval units, but the above is unclear.
Also I noticed 2 things in the overlord scenario, that seemed odd.
1. All the invasion beaches appeared owned by Denmark.
2. All the sea zones included the 1st line of land hexes, Is this required as my sea zones are only sea hexes.


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 37
updates: - 1/12/2012 1:04:26 AM   
Agent S


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  • the units are complete. will post them up in the other thread.
  • sea zones created.
  • land units mostly created but not all placed or strength balanced.
  • cities and roads (not rail) added.
  • naval fleet added, mostly ineffective.


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 38
RE: updates: - 1/12/2012 3:56:25 AM   
Agent S


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This pic showing the peninsula, with some turkish units stationed. And single road linking towns.
Scenario still crashing when I try to load into game, but I perservere.



NB: have modded the terrain, fort and unit tiles, to better see what's going on.

Attachment (1)

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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 39
RE: updates: - 1/12/2012 8:28:13 AM   
doomtrader


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You can send me the scenario, I can take a look what is the purpose of crashes ;)

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Post #: 40
RE: updates: - 1/13/2012 6:11:29 AM   
Agent S


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Still not quite complete to send through yet for polishing.
Need to take a look at the overlord scenario csv files for fleet and naval unit set up...


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 41
[Editor] -> Questions - 1/16/2012 9:32:26 AM   
Agent S


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Doom and Bartek....
take a deep breath.




Q's
1. Sea Node size slider? What does it do? effect?
2. Current Node Size slider? as above?
3. Player position?
4. Enemy position?
Thanks D., and B.,
I hope you can include the pics in your replies...

Attachment (1)

< Message edited by Agent S -- 1/16/2012 10:25:20 AM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 42
RE: [Editor] -> Questions - 1/16/2012 9:37:52 AM   
Agent S


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Sea node connections:
gets an error when trying to add one.



Q: Can you explain the straights?

Attachment (1)

< Message edited by Agent S -- 1/16/2012 9:39:26 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 43
RE: [Editor] -> Questions - 1/16/2012 9:40:19 AM   
Agent S


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Questions...



The save modified data button does not work.
The locations pull-down is empty. Should it not be populated with sea nodes.
Had to add fleets via notepad, the new fleets here do not save.

Attachment (1)

< Message edited by Agent S -- 1/16/2012 9:43:40 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 44
RE: [Editor] -> Questions - 1/16/2012 9:45:38 AM   
Agent S


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More...




Q:
1. The fleet lists in the pull-down, are empty. Should they not be populated with the already defined fleet lists.
2. Save modified data button does not work.

Attachment (1)

< Message edited by Agent S -- 1/16/2012 9:48:55 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 45
RE: [Editor] -> Questions - 1/16/2012 9:49:22 AM   
Agent S


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From: Melbourne, Australia
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Observations:


The cancel button does not work.

Attachment (1)

< Message edited by Agent S -- 1/16/2012 9:50:38 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 46
RE: [Editor] -> Questions - 1/16/2012 9:51:58 AM   
Agent S


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Questions:
Trying to assign a land unit to a transporter...the transporter pulldown list is empty. Shouldnt this be populated with naval units designated as assault ships?




Attachment (1)

< Message edited by Agent S -- 1/16/2012 9:53:55 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 47
RE: [Editor] -> Questions - 1/16/2012 9:55:18 AM   
Agent S


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Adding a new air unit produces a error..




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Post #: 48
RE: [Editor] -> Questions - 1/16/2012 9:58:17 AM   
Agent S


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Observation:
the remove selected unit, (should be commander) does not work.



Attachment (1)

< Message edited by Agent S -- 1/16/2012 10:00:09 AM >


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 49
RE: [Editor] -> Questions - 1/16/2012 10:01:17 AM   
Agent S


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Questions:


Country colour can not be changed.

Attachment (1)

< Message edited by Agent S -- 1/16/2012 10:03:52 AM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 50
RE: [Editor] -> Questions - 1/16/2012 10:04:40 AM   
Agent S


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From: Melbourne, Australia
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Questions:
What does the slider do?




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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 51
RE: [Editor] -> Questions - 1/16/2012 10:08:13 AM   
Agent S


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It may be my sequencing here, but this one does not seem to work...


unable to edit country relations.

Attachment (1)

< Message edited by Agent S -- 1/16/2012 10:09:29 AM >


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Post #: 52
RE: [Editor] -> Questions - 1/16/2012 10:11:29 AM   
Agent S


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This one just needs explaining.

I'm not sure what this one's doing.




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Post #: 53
RE: [Editor] -> Questions - 1/16/2012 10:13:28 AM   
Agent S


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By connecting these cities what has this achieved?
Is it related to supply?




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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 54
RE: [Editor] -> Questions - 1/16/2012 10:19:40 AM   
Agent S


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Well okay, there's a lot of questions...and some broken bits...
but once these are answered and the bits fixed (in 1.04?) the scenario continues...
oh and the hex editor needs to be able to define invadable hexes.

and yes Mark., only the events editor is not part of this set.


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 55
RE: [Editor] -> Questions - 1/16/2012 10:21:26 AM   
Agent S


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Once the above are sorted, then questions will arise from the consts. editor. such as...
why are the countries listed more than once here.

Plus the field values need explanations in the dialog box.




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Post #: 56
Editor - 2/25/2012 11:26:12 PM   
shermanwar

 

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PLEASE DISREGARD! I found it DUH!!! sorry

Hi, Where can I get the editor? I've looked and cant seem to find it. I see the string editor but thats something different? Thanks you!
Sherman

< Message edited by shermanwar -- 2/25/2012 11:31:26 PM >

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Post #: 57
RE: Editor - 4/19/2012 6:56:17 PM   
welk

 

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At this time, My dear Agent, I think the ottoman work could be start again : all things may be made without editor except :
1/To change terrains = no bugs in editor if you use a sea map (then changed in land map with this tip : to use the hex water N° 1 as "background" (black color for this hex), and to use the N° 0 and N° 2 water hew for the sea and lacks)
2/To attribute nationalities on land territories (no bug in editor in this part)
3/ after creating new cities (only with CSV = there are bugs in editor in this part), to build connexion cities system (works fine in the editor, no bugs in this part)

You may build sea nodes and ports under CSV files with excel, etc : no any limitation in modding work. If neede, I may upload here a virgin sea map + empty CSV files that work without any bugs (sometimes, when creating new scenario, I noticed that the were some pb with countries to set them in edirot : better is to use pre-worked CSV files)

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Post #: 58
RE: Editor - 4/19/2012 7:05:57 PM   
welk

 

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In addition : could you, please, upload here the grid file you use with Gimp : I am interrested to get it, for my own modding work - Thanks

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Post #: 59
RE: Editor - 8/28/2012 1:49:09 AM   
Tomokatu


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Looking forward to the scenario Agent S.
The only other ANZAC Landing scenario I can recall was a Run5 magazine add-on for SSG's Battlefield (Battlegound? ...?) for the Apple ][.

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Post #: 60
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